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Sashi G Game Art – Portfolio – Animation – Art – GamingPortfolio - Animation - Art - Gaming
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Portfolio - Animation - Art - Gaming
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Sashi G Game Art – Portfolio – Animation – Art – Gaming | gameartsg.wordpress.com Reviews
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Portfolio - Animation - Art - Gaming
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Camera and lighting issues – Sashi G Game Art
https://gameartsg.wordpress.com/2015/09/08/camera-and-lighting-issues
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. Camera and lighting issues. September 8, 2015. September 10, 2015. Well the good news is that the camera works! I looked up the blueprint documentation and managed to get each camera corresponding to a number on the keyboard. I did want the user to be able to use the camera to move around 360, but I was still able to move it like a FPS game. In the end I decided to limit it to no movement. Camera and lighting issues.
Hand in today – Sashi G Game Art
https://gameartsg.wordpress.com/2015/09/09/hand-in-today
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. September 9, 2015. September 10, 2015. Well,that was incredibly stressful. The unreal version I was using was 4.8 and the one in the LRC was 4.4. I tried to compile it numerous times but failed. In the end I attempted to compress all 8GB onto a DVD-R that I had and submitted it. I am hoping to improve this for the Graduation Show on November. Camera and lighting issues. Screenshots of my Machu Picchu Project →.
Finally got the buildings in – Sashi G Game Art
https://gameartsg.wordpress.com/2015/09/07/finally-got-the-buildings-in
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. Finally got the buildings in. September 7, 2015. September 10, 2015. Putting each building into the scene manually, one-by-one is a laborious and tedious task! But as I mentioned before, putting the whole scene simply wouldn’t work. I am disappointed that it ended up being last minute, but I’m glad it’s in now. I can sculpt around the scene so that the edges don’t show. Finally got the buildings in. Leave a Reply Cancel reply.
Screenshots of my Machu Picchu Project – Sashi G Game Art
https://gameartsg.wordpress.com/2015/09/09/screenshots-of-my-machu-picchu-project
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. Screenshots of my Machu Picchu Project. September 9, 2015. September 10, 2015. Screenshots of my Machu Picchu Project. Reflection: Evaluation of Learning →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
Reflection: Evaluation of Learning – Sashi G Game Art
https://gameartsg.wordpress.com/2015/09/10/reflection-evaluation-of-learning
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. Reflection: Evaluation of Learning. September 10, 2015. September 10, 2015. For my final project, I have learnt a great deal about using different applications for different situations and how I manage my time. As an artist I feel that I have learnt many new skills and will leave Hertfordshire wanting to learn more about level design and environments. I also need to work on my confidence. While this project was challengin...You a...
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Sashi G Game Art – Portfolio – Animation – Art – Gaming
Sashi G Game Art. Portfolio – Animation – Art – Gaming. Places of the mind. Reflection: Evaluation of Learning. September 10, 2015. September 10, 2015. For my final project, I have learnt a great deal about using different applications for different situations and how I manage my time. As an artist I feel that I have learnt many new skills and will leave Hertfordshire wanting to learn more about level design and environments. I also need to work on my confidence. While this project was challengin...I tri...
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