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GAMECIP | GAMECIP

Skip to main content. The Game Metadata and Citation Project. 4 months 1 week. S work at #spnforum2016. 5 months 2 weeks. The tools should be up again now. We are working on getting them more stable by the beginning of August. 5 months 4 weeks. Whatever happened to @GAMECIPTeam. If these tools would still work. #GameStudies. 6 months 1 week. Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS" https:/ t.co/orxIdiQyDP. 6 months 3 weeks. 6 months 3 weeks. 1 year 2 mon...

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GAMECIP | GAMECIP | gamecip.soe.ucsc.edu Reviews
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Skip to main content. The Game Metadata and Citation Project. 4 months 1 week. S work at #spnforum2016. 5 months 2 weeks. The tools should be up again now. We are working on getting them more stable by the beginning of August. 5 months 4 weeks. Whatever happened to @GAMECIPTeam. If these tools would still work. #GameStudies. 6 months 1 week. Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS https:/ t.co/orxIdiQyDP. 6 months 3 weeks. 6 months 3 weeks. 1 year 2 mon...
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GAMECIP | GAMECIP | gamecip.soe.ucsc.edu Reviews

https://gamecip.soe.ucsc.edu

Skip to main content. The Game Metadata and Citation Project. 4 months 1 week. S work at #spnforum2016. 5 months 2 weeks. The tools should be up again now. We are working on getting them more stable by the beginning of August. 5 months 4 weeks. Whatever happened to @GAMECIPTeam. If these tools would still work. #GameStudies. 6 months 1 week. Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS" https:/ t.co/orxIdiQyDP. 6 months 3 weeks. 6 months 3 weeks. 1 year 2 mon...

INTERNAL PAGES

gamecip.soe.ucsc.edu gamecip.soe.ucsc.edu
1

About the Project | GAMECIP

https://gamecip.soe.ucsc.edu/about

Skip to main content. The Game Metadata and Citation Project. The Game Metadata and Citation Project (GAMECIP) is a multi-year IMLS-funded investigation of metadata needs and citation practices surrounding computer games in instititutional collections. This site maintained by: ekaltman@soe.ucsc.edu. University of Calfornia, Santa Cruz, 1156 High St., Santa Cruz, CA 95064.

2

GAMECIP | The Game Metadata and Citation Project

https://gamecip.soe.ucsc.edu/ucsc-team

Skip to main content. The Game Metadata and Citation Project. PhD Candidate at UCSC Expressive Intelligence Studio. Eric was a member of the Preserving Virtual Worlds II project team, which investigated archival significant properties for computer games. From 2008-2012 he was a project archivist for the digital games collections at Stanford University, cataloging and archiving the Cabrinety Collection and Steve Meretzky's Infocom Papers. PhD Student at UCSC. Head of Technical Services. Marcia is current ...

3

GAMECIP Controlled Vocabularies | GAMECIP

https://gamecip.soe.ucsc.edu/node/85

Skip to main content. The Game Metadata and Citation Project. The GAMECIP project has been working on two controlled vocabularies for computer game platforms and computer game media formats. Both draft vocabularies are now available on the Open Metadata Registry as Simple Knowledge Organization (SKOS) vocabularies. Computer Game Platform Controlled Vocabulary. Computer Game Media Format Vocabulary. This site maintained by: ekaltman@soe.ucsc.edu.

4

Blogs | GAMECIP

https://gamecip.soe.ucsc.edu/blog

Skip to main content. The Game Metadata and Citation Project. GAMECIP Metadata Base Element Set and Recommendations. On Fri, 12/11/2015 - 08:20. Read more about GAMECIP Metadata Base Element Set and Recommendations. On Mon, 08/17/2015 - 11:35. In June, the Special Collections Unbound blog highlighted a spinoff. Of the ongoing GAMECIP project. Today's post provides further details about the project and introduces our members' work on cataloging best practices for video games.

5

GAMECIP | The Game Metadata and Citation Project

https://gamecip.soe.ucsc.edu/projects

Skip to main content. The Game Metadata and Citation Project. Is a tool for videogame discovery in the form of a hypertext network in which related games are linked. Users start at a. Of their choice and can explore the network by following links to related games or by jumping across the network through a link to a highly unrelated. In addition to links to its most related and unrelated games, each. This site maintained by: ekaltman@soe.ucsc.edu.

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jenniferpittman.wordpress.com jenniferpittman.wordpress.com

UCSC students create new tools to archive and explore computer game culture | JENNIFER RICH PITTMAN News • Innovation • Stories of a Community

https://jenniferpittman.wordpress.com/2015/07/23/ucsc-students-create-new-tools-to-archive-and-explore-computer-game-culture

JENNIFER RICH PITTMAN News Innovation Stories of a Community. JOURNALIST EDITOR DIGITAL STORYTELLING. UCSC students create new tools to archive and explore computer game culture. UCSC computer science grad student Eric Kaltman and James Ryan have devised a new way to search and archive 12,000 video games. The web-based tools, GameNet. Offer novel ways to discover similar types of games. It is a step toward sorting decades of game culture that has yet to be successfully categorized and archived. The resul...

mitchmastroni.com mitchmastroni.com

Mitch Mastroni

http://mitchmastroni.com/portfolio/metadata

Controlled Vocabularies of Platforms and Media Formats. I am a contributing researcher for The GAme MEtadata and CItation Project. GAMECIP), a multi-year IMLS-funded joint initiative between the UCSC Library, UCSC Computer Science, and Stanford University Library to improve library and institutional practice for computer games. Over the course of almost three years I worked directly under Eric Kaltman, Ph.D. candidate at UC Santa Cruz.

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wendyhagenmaier – bloggERS!

https://saaers.wordpress.com/author/wendyhagenmaier

Blog Series and Categories. The blog of SAA's Electronic Records Section. Latest #bdaccess Twitter Chat Recap. March 9, 2017. March 9, 2017. By Daniel Johnson and Seth Anderson. This post is the eighteenth in a bloggERS series about access to born-digital materials. In preparation for the Born Digital Access Bootcamp: A Collaborative Learning Forum at the New England Archivists. Spring meeting, an ad-hoc born-digital access group with the Digital Library Federation. Providing access to restricted material.

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GAMECIP | GAMECIP

Skip to main content. The Game Metadata and Citation Project. 4 months 1 week. S work at #spnforum2016. 5 months 2 weeks. The tools should be up again now. We are working on getting them more stable by the beginning of August. 5 months 4 weeks. Whatever happened to @GAMECIPTeam. If these tools would still work. #GameStudies. 6 months 1 week. Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS" https:/ t.co/orxIdiQyDP. 6 months 3 weeks. 6 months 3 weeks. 1 year 2 mon...

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