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Norman Tran's BlogBlogging my experiences while fumbling my way down the path of life.
http://gameconn.blogspot.com/
Blogging my experiences while fumbling my way down the path of life.
http://gameconn.blogspot.com/
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Norman Tran's Blog | gameconn.blogspot.com Reviews
https://gameconn.blogspot.com
Blogging my experiences while fumbling my way down the path of life.
Norman Tran's Blog: The Math Behind Vision Cones in Unity 3D
http://gameconn.blogspot.com/2013/01/the-math-behind-vision-cones-in-unity-3d.html
Blogging my experiences while fumbling my way down the path of life. Tuesday, January 8, 2013. The Math Behind Vision Cones in Unity 3D. Lately, I've been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision. 2 Figure out whether the player is standing in the subsection of the circle around t...
Norman Tran's Blog: April 2009
http://gameconn.blogspot.com/2009_04_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Thursday, April 30, 2009. If I even have any regular readers who are outside my close circle of friends, you must be wondering why I haven't been posting much lately. Well, I've been working my ass off to get a collaborative blog up called GamesPlusBlog. For now, it's just a blog with a few writers. We're still ironing out the design and functionality but hopefully, it'll grow. Wednesday, April 15, 2009. Wednesday, April 8, 2009. Before...
Norman Tran's Blog: Flixel Jam Postmortem
http://gameconn.blogspot.com/2010/01/flixel-jam-postmortem.html
Blogging my experiences while fumbling my way down the path of life. Monday, January 25, 2010. Phil's second Flixel Jam. For those interested, here are links to our source code. As well as our current build. Here are some things we've learned:. For the next game jam, Id like to try using the white board to write down specifically which game objects we need assets for. February 1, 2010 at 7:38 AM. Shay blogged on this, too:. Http:/ www.deepplaid.com/blog/? February 1, 2010 at 7:42 AM.
Norman Tran's Blog: January 2013
http://gameconn.blogspot.com/2013_01_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Tuesday, January 8, 2013. The Math Behind Vision Cones in Unity 3D. Lately, Ive been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision. Subscribe to: Posts (Atom). Games I've Helped Make. Stan Lee's The Traveler.
Norman Tran's Blog: December 2009
http://gameconn.blogspot.com/2009_12_01_archive.html
Blogging my experiences while fumbling my way down the path of life. Monday, December 14, 2009. Listing Authors in a WordpressMU page. Im trying to give my staff more of a presence on GamesPlusBlog. They need to feel ownership of their piece of the blog and their content within. The obvious solution is have PHP and Wordpress generate a list of blog authors and display them onto the About Us page. Subscribe to: Posts (Atom). Games I've Helped Make. Stan Lee's The Traveler. View my complete profile.
TOTAL PAGES IN THIS WEBSITE
18
New Job with CerebralFix – And This Time, I’m a Part of the Gaming Industry. | Things I Learned from Video Games
https://cfgbrady.wordpress.com/2011/09/01/new-job-with-cerebralfix
Things I Learned from Video Games. Because not everything caused Skullrot. About Me and My Blog. New Job with CerebralFix – And This Time, I’m a Part of the Gaming Industry. New Job with CerebralFix – And This Time, I’m a Part of the Gaming Industry. September 1, 2011. Three words: I did it. After years of wondering how, I somehow unwittingly used my social media mojo to crack the code and join the gaming industry as the Social Media and Community Manager for CerebralFix. Feeds and their blog. Anyways, l...
christinatrandesign.wordpress.com
Immunity Game | Christina Tran
https://christinatrandesign.wordpress.com/2012/12/31/immunity-game
December 31, 2012. We decided to create a board game about the immune system with the following goals:. Players will learn different immune cells. Players will learn the difference between the innate and adaptive stages of an immune defense. Players will have fun. Taking an iterative approach, we have created multiple prototypes and run multiple play tests to work out the game mechanics, information design, card details, and balance. Our goal was to end up with a print-and-play deck-building game.
Christina Tran // About
http://sodelightful.com/about.html
Me Elsewhere on the Web. Email: christina (at) sodelightful (dot) com. Personal Blog: So Delightful. Austin Center for Design Blogposts. Inaugural Class of AC4D. Book By Its Cover. Scott McCloud and Co. A Few More Design Links. Five Simple Steps to Designing Grid Systems. Design is Serious (Not Solemn). Work hard / Play hard.
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Game Công Sở: Game online hay cho game thủ văn phòng
Nông trại vui vẻ. Vườn thú vui vẻ. Nông trại bốn mùa. Nông trại truyền kỳ. Giải cứu thú cưng. Thuỷ cung huyền bí. Xứ sở thần tiên. Kho báu tây tạng. 3 chú cừu ngô. Vùng đất ma thuật. Nông trại vui vẻ 2014 Chơi luôn. Vườn thú vui vẻ 2014 Chơi luôn. Chim báo thù Bắn luôn. Game Pháo thủ Bắn luôn. Game Trang trại Ớt Chơi luôn. Game Thuỷ cung huyền bí Bơi luôn. Game Nông trại bốn mùa Thu hoạch luôn. Game Nông trại truyền kỳ Thu hoạch luôn. Nông Trại Vui Vẻ. Nông Trại Bốn Mùa. Giải cứu thú cưng. Chém hoa quả 2.
エステサロンで永久脱毛|女性として綺麗でいるために
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gameconmobi.com | gameconmobi.com
February 15, 2014. Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! Proudly powered by WordPress.
Norman Tran's Blog
Blogging my experiences while fumbling my way down the path of life. Tuesday, January 8, 2013. The Math Behind Vision Cones in Unity 3D. Lately, Ive been tinkering with with an early Unity 3D prototype of a top-down action game and I figured I should implement vision cones to add a stealth element to dealing with the enemies. My initial solution was to stick a cube collider in front of enemies to represent their vision. Sunday, June 24, 2012. C# Delegates, Destructors, and Garbage Collection. I thought t...
gameconn.com -
Connect through games
Sunday, January 27, 2008. Game Connect 2 review. 26 Jan 2008 Sat- -15 friends connected at Game Connect 2 at Hideout Cafe, where they escaped to great fun and laughter. Qin Mei, Li Ying, Xaviere, Yixiang, Max, Huifang, Katherine, Meifeng, Winston, Rahul, Andy, Kirk, Derrick, Jason and myself had great fun playing board/card games at Hideout Cafe and having our ba chor mee at Fengshan Food Centre. The early birds warmed up quickly with Halli Galli and Topple. After the marvellous connection at Hideout Caf...
Gameconnect | online kostenlose games spielen
Online kostenlose games spielen. Zahlreiche Gewinnspielautomaten mit kleinem Einsatz. Apr 11, 2015. Post in : Automaten. Zahlreiche Gewinnspielautomaten mit kleinem Einsatz.
Projects - GameConnect
Slow download speeds on PS4? Fixing Audio problems on PS4. PS4 PC Cross platform play in Rocket League. Over the years GameConnect started as part of the great Steam and Source community. It’s a part of our heritage that we do not intend to abandon any time soon, and these are the projects and games that we have developed, and are still developing, for the community out there. Listen to the music of the game on our special Nuclear Dawn page over here. Find out more on the Steam info page below:. The game...