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The Game Design Dojo Podcast

GDD 026 : Limitless Production. Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026. GDD 025 : Virtual Reality Deep Dive. In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025. GDD 024 : Design – Metroidvania #1. GDD 023 : Production – Lean Startup Decoded.

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The Game Design Dojo Podcast | gamedesigndojo.com Reviews
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GDD 026 : Limitless Production. Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026. GDD 025 : Virtual Reality Deep Dive. In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025. GDD 024 : Design – Metroidvania #1. GDD 023 : Production – Lean Startup Decoded.
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The Game Design Dojo Podcast | gamedesigndojo.com Reviews

https://gamedesigndojo.com

GDD 026 : Limitless Production. Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026. GDD 025 : Virtual Reality Deep Dive. In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025. GDD 024 : Design – Metroidvania #1. GDD 023 : Production – Lean Startup Decoded.

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The Game Design Dojo Podcast

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GDD 016 : When is a Game Done? We received a Facebook question from our friend Bradley Erickson asking us “How do you finish and ship the dang thing after months(or years) of iteration and work? 8221; after we published the episode ‘How to turn an idea into a game? 8217; So, we got together and recoded this episode to…. GDD 015 : What To Do With $10K? There’s a million ways you can spend $10,000 but what would be the best way to make sure you get the biggest bang for your buck? Detailed strategies on how...

2

GDD 021 : Business – Monitizing Your Game | The Game Design Dojo Podcast

http://gamedesigndojo.com/gdd-021

GDD 021 : Business – Monitizing Your Game. December 17, 2014. Brian and Ike dive deep into different ways to monitize your games, and how to tie your monitization strategy with your brand. Listen now to Game Design Dojo Episode #021. Http:/ traffic.libsyn.com/gamedesigndojo/GDD021.mp3. Leave a Reply Cancel Reply. Your email address will not be published. Subscribe to The Podcast. Sign up for our Newsletter! Receive updates, news, and useful info straight from Brian and Ike.

3

GDD 020 : Puzzle Design | The Game Design Dojo Podcast

http://gamedesigndojo.com/gdd-020

GDD 020 : Puzzle Design. September 20, 2014. In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They’ll also discuss how they go about using puzzles in their own games. So, enjoy! Today’s Developer Diary. Brian has starting using Notepad. And Unity Visual Studio. As a starting point, puzzles should include a couple of key traits:. 8211; For example – With a ...

4

GDD 023 : Production – Lean Startup Decoded | The Game Design Dojo Podcast

http://gamedesigndojo.com/gdd-023

GDD 023 : Production – Lean Startup Decoded. April 16, 2015. How to use the “Lean Startup” method for game development. A discussion and exploration of how and when to use it for your projects. Listen now to Game Design Dojo Episode #023. Http:/ traffic.libsyn.com/gamedesigndojo/GDD023.mp3. Leave a Reply Cancel Reply. Your email address will not be published. Subscribe to The Podcast. Sign up for our Newsletter! Receive updates, news, and useful info straight from Brian and Ike.

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GDD 024 : Design – Metroidvania #1 | The Game Design Dojo Podcast

http://gamedesigndojo.com/gdd-024

GDD 024 : Design – Metroidvania #1. May 11, 2015. In this first Metroidvania discussion Brian and Ike define the popular gameplay style, discuss its history, cite game examples, and explore player motivations. Listen now to Game Design Dojo Episode #024. Http:/ traffic.libsyn.com/gamedesigndojo/GDD024.mp3. Leave a Reply Cancel Reply. Your email address will not be published. Subscribe to The Podcast. Sign up for our Newsletter! Receive updates, news, and useful info straight from Brian and Ike.

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Mentors

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CEO, Fenix Fire. Brian McRae is a 14-year game development veteran spanning the video game industry from AAA console development to owning and operating a successful indie game studio. Brian is a 3D artist, designer, programmer, podcaster, speaker, musician, and blogger in addition to being the CEO of Fenix Fire. He is cohost of the Game Design Dojo podcast. Howard Zelener, JD. Ben Eilenberg, JD. President, SoCal EED. Following the sale of Soapbox Mobile. VP, SoCal EED. As a Founder and Principal at Reso...

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Learning on The Go - Gaming Edition

http://www.somedevthoughts.com/2014/07/05/learning-on-the-go-gaming-edition

Learning on The Go - Gaming Edition. Since my interest in game development was sparked in 2013, I've found some podcasts that have helped me learn about the gaming business. Here they are:. Experimental Game Dev Podcast - http:/ www.indiegamepod.com/. Indie Dev Podcast - http:/ indiedevpodcast.wordpress.com/. The Game Design Dojo Podcast - http:/ gamedesigndojo.com/. The Game Design Round Table - http:/ thegamedesignroundtable.com/. The GameDevCast - http:/ www.thegamedevcast.com/. Who, What, Why?

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Game Programming | Evolving Developer

http://evolvingdeveloper.com/category/game-programming

Game Design, Web Design, and Success Design. Ultimate Guide to Game Design Podcasts. Category Archives: Game Programming. How To Calculate If Line Segments Intersect The Easy Way. I am currently working away at Drone Tournament, Game #2 for 2016, and started implementing combat into the game. In order to make combat happen, each little drone unit in the game will be able to fire their weapon every so often, and if they hit an opponent it loses armor and can be destroyed. It Has Been Solved. This problem ...

indiewolverine.com indiewolverine.com

Excellent Game Dev Podcasts | Indie Wolverine

http://indiewolverine.com/2016/03/21/15-excellent-game-dev-podcasts

Join an Awesome New Community. Excellent Game Dev Podcasts. Section-background-main" data-scroll-hook="0" data-scroll-offset="height" data-scroll-target=".navmenu-header-overlay". The Game Design Roundtable. Website: http:/ thegamedesignroundtable.com. Game Design Roundtable is hosted by game designers and is mostly about game design and creation. They talk about both digital and tabletop games. Game Devs Like You. Website: http:/ gamedevslikeyou.com. Website: http:/ www.bigsushi.fm. Website: http:/ deep...

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The diary of a game designer

The diary of a game designer. Thursday, November 23, 2006. Day 162 - I actually drew a girl. Maybe it's just personal preference, but I don't really like drawing girls. But here's one, for our game. Posted by TK at 10:30 PM. Sunday, November 19, 2006. Day 157 - Sammy. So I decided to get myself a Nintendo DS a few days before the Wii releases. His name is Sammy. I've heard a lot of good things about the handheld, but I'm still utterly amazed at the games they have on it. Osu! Posted by TK at 10:37 PM.

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Game Design Document

A game design document, also abbreviated as GDD, is a sort of like the details of how a certain planned video game will be designed. You can consider it like the blueprint of a video game. The developing team itself is the one responsible for creating and editing the GDD. Typically, it is made after the programmers, artists, and designers had their brain storming. The game design document would have not been necessary if the publisher does not require it. The document is part of the agreement between...

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The Game Design Dojo Podcast

GDD 026 : Limitless Production. Get more done in less time for lone wolf developers, hobbyists, large teams, and everything in between. Listen now to Game Design Dojo Episode #026. GDD 025 : Virtual Reality Deep Dive. In this expansive episode Brian and Ike discuss the dream, tech, design, best practices, and market strategies of virtual reality for game developers. Listen now to Game Design Dojo Episode #025. GDD 024 : Design – Metroidvania #1. GDD 023 : Production – Lean Startup Decoded.

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Primitive Game Design Works

Primitive Game Design Works. Friday, January 9, 2015. Project 1: Reference Material. Robin Olausson Shamans journey env1. David Smit Greedcorp Concept art. Jerome Reneaume Environment Concept Art. Pierere Massine Environment 1. Robin Olausson In the crystal encampment. Andree Wallin Scifi city speed 2. Cory Jesperson Concept Art. Subscribe to: Posts (Atom). View my complete profile. Project 1: Reference Material. Simple template. Powered by Blogger.

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Rosario Azzarello | A Swiss Game Designer Portfolio

A Swiss Game Designer Portfolio. A funny serious game for physiotherapy. A serious game for carpenters. An interactive AR selling tool for real estate. The adventures of a small guy. An R/C Soccer Game. By continuing to use the site, you agree to the use of cookies. more information.