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Game Designer Wannabe

Jun 29, 2015. This is going to be the last post to this blog. I feel like the journey that I began with it is complete. I'm not stopping game design, but I will spend less time on it than before and want to write about diverse topics (including still some game design). I also feel like it's time to retire the "Wannabe" identity. You can find all my future stuff, including anything on game design, at http:/ www.keller.nyc. Including my schedule for this week's DexCon. Jun 21, 2015. Metacritic, Part 2.

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Visible Hand Games

Michael Keller

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mk●●●●●@visiblehandgames.com

View this contact

Visible Hand Games

Michael Keller

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Game Designer Wannabe | gamedesignerwannabe.com Reviews
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Jun 29, 2015. This is going to be the last post to this blog. I feel like the journey that I began with it is complete. I'm not stopping game design, but I will spend less time on it than before and want to write about diverse topics (including still some game design). I also feel like it's time to retire the Wannabe identity. You can find all my future stuff, including anything on game design, at http:/ www.keller.nyc. Including my schedule for this week's DexCon. Jun 21, 2015. Metacritic, Part 2.
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Game Designer Wannabe | gamedesignerwannabe.com Reviews

https://gamedesignerwannabe.com

Jun 29, 2015. This is going to be the last post to this blog. I feel like the journey that I began with it is complete. I'm not stopping game design, but I will spend less time on it than before and want to write about diverse topics (including still some game design). I also feel like it's time to retire the "Wannabe" identity. You can find all my future stuff, including anything on game design, at http:/ www.keller.nyc. Including my schedule for this week's DexCon. Jun 21, 2015. Metacritic, Part 2.

INTERNAL PAGES

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Game Designer Wannabe: How to Store Captains of Industry

http://www.gamedesignerwannabe.com/2015/01/how-to-store-captains-of-industry.html

Jan 8, 2015. How to Store Captains of Industry. If you were a backer on Kickstarter, you probably have your copy by now. There's no empty space in this box! Below is a picture of how I store my copy of the game. Labels: Captains of Industry. Subscribe to: Post Comments (Atom). NYC Board Game Designers. Star Trek: Fleet Captains. Things That Make Me Weep. Things to Keep in Mind. 169;2006-2011 Michael R. Keller. Awesome Inc. template. Powered by Blogger.

2

Game Designer Wannabe: Last Post

http://www.gamedesignerwannabe.com/2015/06/last-post.html

Jun 29, 2015. This is going to be the last post to this blog. I feel like the journey that I began with it is complete. I'm not stopping game design, but I will spend less time on it than before and want to write about diverse topics (including still some game design). I also feel like it's time to retire the "Wannabe" identity. You can find all my future stuff, including anything on game design, at http:/ www.keller.nyc. Including my schedule for this week's DexCon. Subscribe to: Post Comments (Atom).

3

Game Designer Wannabe: Metacritic, Part 1

http://www.gamedesignerwannabe.com/2015/02/metacritic-part-1.html

Feb 23, 2015. Metacritic, Part 1. One of the criticisms Metacritic gets caught up in is the value of review scores themselves. How can you possibly represent the value of a videogame in a single number, given all of the things which affect that number? I'm far more interested in Metacritic's place in the business side of the videogame industry. This is important because these developer-publisher contracts have more and more frequently been using a game's Metacritic score as a basis for determining some a...

4

Game Designer Wannabe: Metacritic, Part 2

http://www.gamedesignerwannabe.com/2015/06/metacritic-part-2.html

Jun 21, 2015. Metacritic, Part 2. I've completed my Metacritic post and placed it below. The first half you've already read. Scroll down to the video embed to get to part two. Metacritic and the Business of Games. It sounds kind of unfair to the developers to say Hey, you know how we wanted everything FAST and CHEAP? Well, triangle be damned, now it has to be GOOD too, or you dont get paid! Subscribe to: Post Comments (Atom). NYC Board Game Designers. Star Trek: Fleet Captains. Things That Make Me Weep.

5

Game Designer Wannabe: Now What?

http://www.gamedesignerwannabe.com/2015/02/now-what.html

Feb 8, 2015. This is massively off-topic, so if you're looking for game design content, ctrl-w now. Tonight was different. I got caught up in the emotion of it all. I cried a little, probably damaging my circuits in the process. On the long drive back to my hotel (christ almighty Texas likes to put everything far away from everything else), I thought about why this time was different. It was a struggle to get our careers back on track. How can you advance when downsizing is the order of the day? It's a h...

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boardgameforge.wordpress.com boardgameforge.wordpress.com

top 5 gateway games revisted | playing and designing board games

https://boardgameforge.wordpress.com/top-5-gateway-games-revisted

Playing and designing board games. Because life is too short for bad games. Guide to Modern Gaming. Top 5 Gateway Games. Gaming with Two: The Ten Best Games to Play with Your Spouse. Top 5 gateway games revisted. A while back I wrote a post called Top Five Gateway Games. In it, I argued that the top five gateway games should likely be Settlers of Catan. Turns out I was wrong. Though I like Blokus, I no longer think it should be the fifth gateway game. You have your answer. So now for the canonical list:.

boardgameforge.wordpress.com boardgameforge.wordpress.com

ScatterLand | playing and designing board games

https://boardgameforge.wordpress.com/scatterland

Playing and designing board games. Because life is too short for bad games. Guide to Modern Gaming. Top 5 Gateway Games. Gaming with Two: The Ten Best Games to Play with Your Spouse. ScatterLand is a game of strategy and deduction for 2-4 players. It takes roughly 30 minutes to play and is suitable for ages 8 and up. Players are trying to create island chains: the more islands they connect together, the more points they receive at the end of the game. The basic game reminds me a bit of Blokus. While the ...

pinebars.blogspot.com pinebars.blogspot.com

Pinebars: Applying Board Game Mechanics: January 2011

http://pinebars.blogspot.com/2011_01_01_archive.html

Thursday, January 20, 2011. Viva La.Board Game Add Ons. Board games are incomplete. Sure they have all the pieces you need to play the game, but sometimes you need a little something more to complete the experience.a dish, a plastic tub, special print-outs, ect. Last night we played Philip DuBerry's home-engineered-hit Revolution! Published by Steve Jackson Games (2009), my favorite game for "Add-Ons.". EVERY TIME. In fact we use it more for playing Revolution! Than we do for eating food. What types of A...

pinebars.blogspot.com pinebars.blogspot.com

Pinebars: Applying Board Game Mechanics: Drop Site: FREE shipping

http://pinebars.blogspot.com/2011/10/drop-site-free-shipping.html

Sunday, October 23, 2011. Drop Site: FREE shipping. No, its not Settlers of Catan, but it is an award winning card-game that I designed! It can help kids learn math, risk-taking and memory skills, and its an incredibly portable game that you can take to the coffee shop for date night. And NOW, Bellwether Games is offering FREE shipping through Dec. 31. Drop DROP SITE in a stocking this year! Its a great game for a Christmas gift! Labels: board games for Christmas. Drop site card game. Card Games by Dennis.

pinebars.blogspot.com pinebars.blogspot.com

Pinebars: Applying Board Game Mechanics: Mass Scheduling Via Card Drafting Mechanic

http://pinebars.blogspot.com/2011/08/mass-scheduling-via-card-drafting.html

Saturday, August 20, 2011. Mass Scheduling Via Card Drafting Mechanic. Do you think it is easy to schedule 32 people for 96 different weekend shifts over 16 weeks? It can be really easy! Keep reading and I will tell you how. Ways its been done in the past:. 1 Just pick dates for each person out of a hat. Good, but then you have to force people to take shifts they don't want. That leads to unhappiness. 3 You could even implement a worker placement mechanic to gamify the process- something I've done before.

pinebars.blogspot.com pinebars.blogspot.com

Pinebars: Applying Board Game Mechanics: August 2011

http://pinebars.blogspot.com/2011_08_01_archive.html

Saturday, August 20, 2011. Mass Scheduling Via Card Drafting Mechanic. Do you think it is easy to schedule 32 people for 96 different weekend shifts over 16 weeks? It can be really easy! Keep reading and I will tell you how. Ways its been done in the past:. 1 Just pick dates for each person out of a hat. Good, but then you have to force people to take shifts they don't want. That leads to unhappiness. 3 You could even implement a worker placement mechanic to gamify the process- something I've done before.

boardgameforge.wordpress.com boardgameforge.wordpress.com

Wargame | playing and designing board games

https://boardgameforge.wordpress.com/wargame

Playing and designing board games. Because life is too short for bad games. Guide to Modern Gaming. Top 5 Gateway Games. Gaming with Two: The Ten Best Games to Play with Your Spouse. Wargame is a strategy game for 2 players. Playing time is roughly 20 minutes. A player first deploys his cards by placing them, 1 and 2 at a time, into the 13 spaces on his line. Once all cards have been deployed, players take turns advancing their cards into the combat zone. The cards (black and white version). The cards ar...

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Game Designer Wannabe

Jun 29, 2015. This is going to be the last post to this blog. I feel like the journey that I began with it is complete. I'm not stopping game design, but I will spend less time on it than before and want to write about diverse topics (including still some game design). I also feel like it's time to retire the "Wannabe" identity. You can find all my future stuff, including anything on game design, at http:/ www.keller.nyc. Including my schedule for this week's DexCon. Jun 21, 2015. Metacritic, Part 2.

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Game Design For Competition. Top 3 Events Chosen For Game Design. First of all, I love games, especially investigate how games work and how the game developers approach to those kind of game design. Despite this fact, I rarely touch the topic of games in any academic purpose in interactive media. So for this opportunity, I want to challenge myself higher level of game design. First and foremost is this competition — BAFTA Young Game Designer. The reason I choose this competition because the threshold in ...