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3D Game DevC++, OpenGL and a little bit more
http://gamedev.dlivingstone.com/
C++, OpenGL and a little bit more
http://gamedev.dlivingstone.com/
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3D Game Dev | gamedev.dlivingstone.com Reviews
https://gamedev.dlivingstone.com
C++, OpenGL and a little bit more
C++ Revision Notes | 3D Game Dev
http://gamedev.dlivingstone.com/2010/10/03/c-revision-notes
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Some C revision notes that I prepared for my students this year – but generally useful as a reminder of what students should know when undertaking intermediate/advanced classes in graphics programming. You can also use these as a self-test to see if you are really proficient enough at C programming to start adding OpenGL and 3D graphics to the mix:. C Revision Notes (PDF). From → General C. OpenGL SuperBible, 5th Edition. A touch of class.
Bitwiser | 3D Game Dev
http://gamedev.dlivingstone.com/2011/05/14/bitwiser
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Prompted by an email with a developer who was concerned about the lack of knowledge about bit fields and bit shifting…. Before reading this you might want to revise your bits and bytes and two’s complement. Bit fields use the individual bits in a byte or other integer type, and in C operators such as the bitwise OR, , bitwise AND, &, and shift operators and allow direct manipulation of the bits in a variable. Shifting all the bits in an int...
OpenGL with SDL & GLM | 3D Game Dev
http://gamedev.dlivingstone.com/2011/11/07/opengl-with-sdl-glm
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. OpenGL with SDL and GLM. Since the last post I’ve got a bit further with SDL – and liking it. I’ve also been using GLM. As a replacement for the missing math functionality in OpenGL. If you started at the previous post, you’ll have seen how to use SDL to create a window – now to actually put something. That window. Here I am covering similar ground to a much earlier post on rendering with OpenGL 3.0. Use SDL to create a window. Load a verte...
Contents | 3D Game Dev
http://gamedev.dlivingstone.com/contents
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Except where otherwise noted, this work by Daniel Livingstone. Is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License. If you republish, adapt or extend any of the work published here, I'd love to hear about it. Why not let me know? OpenGL SuperBible, 5th Edition. OBJ – a commonly used 3D model format. OpenGL with SDL and GLM. A touch of class. SuperBible corrections, errata and bugs. Loading models from file.
Loading a textured model – Q&A, and another example | 3D Game Dev
http://gamedev.dlivingstone.com/2010/11/15/loading-a-textured-model-qa-and-another-example
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. Loading a textured model – Q&A, and another example. Hello I’ve tried creating models in Google SketchUp, exported them as collada files and then turned them into .uwsm files; removing the xml code. but for some reason I’ve never managed to get this to work? I’ve added uwsm0 2 in the beginning of the file but still doesnt do it. The “ ” between the first 0 and 2 is there, but for some reason doesn’t show above). The reply is as follows:.
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Tworzenie gier w Unity
Tworzenie gier w Unity. Idź do spisu treści. Itaj na stronie www.gamedev.cybernetyczny.pl. Stworzyłem tę stronę, by przekazać Ci część mojej wiedzy na temat tworzenia gier komputerowych czy mobilnych, głównie w programie Unity firmy Unity Technologies. Znajdziesz tu porady dotyczące efektywnej obługi tego silnika do gier oraz kurs tworzenia własnej gry. Zapraszam! Wróć do spisu treści. Wróć do menu głównego.
GameDev.de
Devicezero Game Dev
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digiapp.com - This website is for sale! - digiapp Resources and Information.
The owner of digiapp.com. Is offering it for sale for an asking price of 2999 USD! The owner of digiapp.com. Is offering it for sale for an asking price of 2999 USD! This page provided to the domain owner free. By Sedo's Domain Parking. Disclaimer: Domain owner and Sedo maintain no relationship with third party advertisers. Reference to any specific service or trade mark is not controlled by Sedo or domain owner and does not constitute or imply its association, endorsement or recommendation.
FSK405 a wily duck's pond
Welcome to Digital Amusement Game Development!
3D Game Dev
C , OpenGL and a little bit more. 3D Game Dev with C and OpenGL. 3D Game Dev with C and OpenGL. Welcome to the relocated 3D Game Dev blog. Posts in order of most recent first are listed here – but new readers may want to head over to the contents tab for a more orderly list of what’s here…. OBJ – a commonly used 3D model format. OpenGL with SDL and GLM. A touch of class. SuperBible corrections, errata and bugs. Loading a textured model – Q&A, and another example. Loading a Textured Model (GLTools). Many ...
Next Level | The community website for game development students at Media Design School
GAT110 Art and Design Foundation. GAT120 2D Visual Asset Generation. GAT130 Game Production Foundation. GAT160 Game Studies I. GDV110 Game Design Principles. GDV210 People and Games. GAT260 Game Studies II. GAT360 Game Studies III. GD3S01 Software Engineering Capstone Project. GAT110 Art and Design Foundation. GAT110 TRADITIONAL ART PAINTING PORTFOLIO ASSIGNMENT 2- Ye Xue 6561. GAT110 Art and Design Foundation. Paige Williams – Traditional Art Paintings. GAT110 Art and Design Foundation. August 17, 2015.
Dreamnoid
Voir tous mes projets. J'écris des histoires et développe des jeux vidéo. Et parfois les deux en même temps. J'écris aussi de la non-fiction, sur des sujets variés. Voir la liste des articles. Le jour, Dri. Écrit des logiciels, mais la nuit il écrit des histoires.
GAMEDEV DAYS 2016 – Tallinn, Estonia, Original Sokos Hotel Viru
7 APRIL, 2017. TALLINN, ESTONIA, TALLINK SPA and CONFERENCE HOTEL. GAME DEV DAY 2017. GameDev Days 2017 is the biggest game conference in Estonia, taking place at the Tallink Spa and Conference Hotel, 7 April 2017. Wether you're an industry veteran or looking to start a career in game development this conference is the best place to network, make contacts and get the latest industry insights and information. Morning coffee, badge pickup. Morning coffee, badge pickup. Vladimir Funtikov (Creative Mobile).
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Scrolling Game Development Kit Forum - Index
Scrolling Game Development Kit Forum. Scrolling Game Development Kit Forum. Members: 278 • Posts: 10519 • Topics: 1185 Please welcome Plush. News and announcements about Scrolling Game Development Kit 2. In Re: Version 2.3.0 Releas. On 2017-10-30, 07:33:21 AM. Help, Errors, FAQ. Discussion about questions and known problems/shortcomings with SGDK2. In Re: FAQ List. On 2017-08-29, 06:42:18 AM. For general discussion about Scrolling Game Development Kit 2.0. In Re: All Tile Shapes. In Re: Runaway Rabbit.