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Home - GameDev.netGamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, and the most active game development forums anywhere!
http://www.gamedev.net/
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, and the most active game development forums anywhere!
http://www.gamedev.net/
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Home - GameDev.net | gamedev.net Reviews
https://gamedev.net
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, and the most active game development forums anywhere!
NeHe Productions - Everything OpenGL
HOW I MADE MARIO KART 7 ENGINE IN OPENGL OVER THE WEEKEND. By gregsidelnikov, posted at May 7, 2017, 6:02 pm. Actually, this post is not about. I made MK7 in OpenGL, but what the results were. I am currently porting it to WebGL as well. The level design geometry is so simple, that it might work in 4K. But we'll see. Go to this link to arrive at WebGL tutorial. Site, which is now home for the Mario Kart engine demo. The entire level was designed in Blender this weekend. WEBGL SHADERS TUTORIAL IN 11 MINUTES.
OpenGL Game Programming
Welcome to the support site for Beginning OpenGL Game Programming, 2nd Ed. By Luke Benstead, More OpenGL Game Programming. By Dave Astle, Beginning OpenGL Game Programming. And OpenGL Game Programming. By Dave Astle and Kevin Hawkins, and OpenGL ES Game Development. By Dave Astle and David Durnil. Click on the book cover below to go to the appropriate site.
GameDev.net - all your game development needs
11/10 - 11/12 @ Montréal, Canada. 12/5 - 12/7 @ Shanghai, China. Asia Game Show 2010. 2/28 - 3/4 @ San Francisco, CA. People currently visiting GDNet. Articles in the reference section. Help us fight cancer! Join SETI Team GDNet! Sponsors gamedev.net search:. RenderingTarget clearing problem, screen. RenderingTarget clearing problem, screen flicker. Camera in the middle. Camera in the middle. C ] Find item position in a set. C ] Find item position in a set. Removed texture with timestamp failed. By Kelly...
AngelCode - GameDev.net - Your Game Development Resource
https://www.gamedev.net/topic/628274-someone-translated-angelscripts-manual-into-japanese
Ads are being blocked. We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you. Please whitelist GameDev.net. Also consider a GDNet subscription. To remove bulk/3rd party ads. Google Sign in options. This is not recommended for shared computers. Don't add me to the active users list. Graphics Programming and Theory. Multiplayer and Network Programming. Middleware, Libraries, and Tools. Virtual and Augmented Reality. Jul 20 2012 07:36 AM.
Article: How to Screw Up a Perfectly Good Game Company in Ten Easy Steps - GameDev.net - Your Game Development Resource
https://www.gamedev.net/reference/articles/article910.asp
Ads are being blocked. We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you. Please whitelist GameDev.net. Also consider a GDNet subscription. To remove bulk/3rd party ads. Google Sign in options. This is not recommended for shared computers. Don't add me to the active users list. Graphics Programming and Theory. Multiplayer and Network Programming. Middleware, Libraries, and Tools. Virtual and Augmented Reality. Aug 10 2016 10:00 AM.
Article: C++: Custom memory allocation - GameDev.net - Your Game Development Resource
https://www.gamedev.net/page/resources/_/technical/general-programming/c-custom-memory-allocation-r3010
Ads are being blocked. We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you. Please whitelist GameDev.net. Also consider a GDNet subscription. To remove bulk/3rd party ads. Google Sign in options. This is not recommended for shared computers. Don't add me to the active users list. Graphics Programming and Theory. Multiplayer and Network Programming. Middleware, Libraries, and Tools. Virtual and Augmented Reality. Aug 10 2016 10:00 AM.
Article: How To Build a Game In A Week From Scratch With No Budget - GameDev.net - Your Game Development Resource
https://www.gamedev.net/reference/articles/article2259.asp
Ads are being blocked. We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you. Please whitelist GameDev.net. Also consider a GDNet subscription. To remove bulk/3rd party ads. Google Sign in options. This is not recommended for shared computers. Don't add me to the active users list. Graphics Programming and Theory. Multiplayer and Network Programming. Middleware, Libraries, and Tools. Virtual and Augmented Reality. Aug 10 2016 10:00 AM.
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https://www.gamedev.net/nehe
Ads are being blocked. We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you. Please whitelist GameDev.net. Also consider a GDNet subscription. To remove bulk/3rd party ads. Google Sign in options. This is not recommended for shared computers. Don't add me to the active users list. Graphics Programming and Theory. Multiplayer and Network Programming. Middleware, Libraries, and Tools. Virtual and Augmented Reality. Mark all as read.
TOTAL PAGES IN THIS WEBSITE
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kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: Meninjer - The Last Stand is ready!
http://kokusaifightingengine.blogspot.com/2015/06/meninjer-last-stand-is-ready.html
Friday, June 12, 2015. Meninjer - The Last Stand is ready! After a long absence from these pages, finally I'm proud to show you Meninjer - The Last Stand. The first game published by KOGI Arts. The new game development company founded by me, Jacques A. Montemoiño. The game is free. Available on Android devices. And an IOS version is currently under development. Stay tuned, more games will be available in the next months. Meninjer - The Last Stand. Kokusai Collision Animation Editor. XBLA and XBLIG News.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: May 2011
http://kokusaifightingengine.blogspot.com/2011_05_01_archive.html
Monday, May 2, 2011. Jungle Level Colored Version. This is the colored version of the jungle level, created by Ernesto Vicente. The jungle level (colored version). Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. XNA Game Studio Team Blog.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: September 2012
http://kokusaifightingengine.blogspot.com/2012_09_01_archive.html
Wednesday, September 19, 2012. Still Alive and Working. For all those who were wondering if the project Kokusai Fighting Engine. Was closed, I assure you it is not. The engine is under strong development now more than ever. I am currently working with my new partner, Jacques A. Montemoiño. And his staff, on the creation of a great fighting game: U.D.C. (Universal Dominion Competition). At this link you will find all the informations about this project, which I present here a preview of the video:. JMonke...
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: New Editors
http://kokusaifightingengine.blogspot.com/2011/11/new-editors.html
Thursday, November 3, 2011. Finally my three new editors are ready. They come from the need to have flexible tools which can be used in a wide range of games. They are the Kokusai Collision Animation Editor. The Kokusai Script Editor. And the Kokusai FSM Editor. The Kokusai Collision Animation Editor. Comes from the old and now obsolete Kokusai Fighter Editor. Kokusai Collision Animation Editor. The Kokusai Script Editor. The Kokusai FSM Editor. These editors are all based of my new Kokusai Framework.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: April 2011
http://kokusaifightingengine.blogspot.com/2011_04_01_archive.html
Friday, April 22, 2011. These are the first sketches, created by Ernesto Vicente. Of the jungle level for our game. Really impressive! Is working on the Nature. S character model. The model's rigging is currently in progress, and the walking cycle is ready. Here you can see the character progress. Great job! Thursday, April 14, 2011. New Platform Fighting Game. A new game is on development! This time is a platform fighting game, similar to the Dishwasher: Dead Samurai. With by new friend Radi Lewis.
kokusaifightingengine.blogspot.com
Kokusai Fighting Engine: Videos
http://kokusaifightingengine.blogspot.com/p/videos_24.html
Kokusai Fighting Engine Version 2.0: Artificial Intelligence. Subscribe to: Posts (Atom). Kokusai Collision Animation Editor. Meninjer - The Last Stand. Texture array with mipmaps. COSEDIMARCO© 3D Area. Windows 10 Mobile installato sul 14 percento degli smartphone Windows. Xbox Live's Major Nelson. This Week On Xbox: August 26, 2016. App Dev on Xbox online event coming next week. Salt and Sanctuary on PlayStation4 in Japan. 2D Game Art for Programmers. The difference art makes - reskinning Pupey. Idealso...
Primera Parte del Tercer Tutorial de XNA: Detección de Colisiones con Rectángulos (Bounding Box) | SabinX's Blog
https://sabinx.wordpress.com/2009/04/03/primera-parte-del-tercer-tutorial-de-xna-deteccion-de-colisiones-con-rectangulos-bounding-box
Primera Parte del Tercer Tutorial de XNA: Detección de Colisiones con Rectángulos (Bounding Box). 3 abril 2009 at 6:06 ( XNA. Les aviso que acabo de escribir la primera parte del tercer tutorial de la serie de tutoriales de XNA que estoy realizando. El tercer tutorial está dedicado a la detección de colisiones en XNA, y estará dividido en tres partes: Colisiones con Rectángulos (Bounding Box), Colisiones por Pixeles y finalmente Colisiones por Pixeles con Escalas y Rotaciones. 5 abril 2009 a 3:41. Tutori...
Segundo tutorial de XNA: Reproducir Música y Sonidos! | SabinX's Blog
https://sabinx.wordpress.com/2009/03/25/segundo-tutorial-de-xna-reproducir-musica-y-sonidos
Segundo tutorial de XNA: Reproducir Música y Sonidos! 25 marzo 2009 at 23:26 ( XNA. Acabo de crear un segundo tutorial de XNA, el que habla acerca de la carga, el control y la reproducción de audio en un videojuego XNA, a través de las clases Song, SoundEffect y MediaPlayer. Pueden acceder al tutorial desde el menú izquierdo de Tutoriales o desde el siguiente link: https:/ sabinx.wordpress.com/xna-tutorial-2-reproducir-musica-y-sonido/. Espero que les guste y pronto estaré desarrollando un tercer tutorial.
Smashed: Back to Action!!
http://houseofsmash.blogspot.com/2007/12/back-to-action.html
Home of all things smashcrew related. Tuesday, 4 December 2007. Looks like things are back underway after a lengthy period of interruptions and temporary suspends on the project (maily due to a change of job, change of house and change of marital status. No i'm not yet married but I officially will be next year at least.) it's looking pretty good. Subscribe to: Post Comments (Atom).
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Мобильные онлайн игры | Центр разработки игр
Быть королем значит жить и играть по-королевски! Собери карты с самыми сильными воинами, магами, драконами и оружием, достойные настоящей королевской особы, и победи соседствующих враждебных монархов! Сделай свое войско лучшим и докажи на деле всему миру, что всё могут Короли, но не все могут быть Королями! После ошеломляющей новости о находке воды на Марсе сотни космических кораблей с переселенцами ринулись к Красной планете. Не упусти этот шанс! Вырасти свой цветущий сад. Представь, что у тебя есть воз...
GAMEDEV.MSU.EDU
Game Design and Development Minor. Media and Information Major. West Coast Field Experience Trip. Made in the Shade. Game Design and Development Minor. Media and Information Major. Do you want to make films, games and virtual reality? Design technology that changes the world? Follow your passion to become an entrepreneur? Our Bachelor of Arts (B.A.) degree in Media and Information is the right degree for you! Graduate Serious Games Certificate. Not an MSU student? West Coast Field Experience Trip. Immedi...
API for game developers
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DelphiX game programming
For iPhone, iPad, iPod in April. On the Apple AppStore. Block Out Millennium is one of the best puzzle games that you could have the opportunity to play. It has a great gameplay and it has unique features that make it stand out of the row of classic games and sequels with the similar gameplay. You even can get the full 3D view of the game scene by simply rotating your device. The game has very simple and intuitive touch control - no ugly buttons and joistics. Millennium edition v. 1.96. 2 Local 'High Sco...
gamedev.nealen.com
Home - GameDev.net
Power Up Digital Games Conference. Graphics and GPU Programming. General and Gameplay Programming. 2D and 3D Art. Music and Sound FX. Game Design and Theory. GDNet Comments, Suggestions, and Ideas. Virtual and Augmented Reality. Browse on GameDev.Jobs. Not recommended on shared computers. Or sign in with one of these services. Sign in with Microsoft. Sign in with Facebook. Sign in with Twitter. Sign in with Google. GameDev.net Event Coverage. 87: Going Indie with Jake Birkett of Grey Alien Games. This we...
GameDev News — The best articles for game devs, delivered bi-weekly.
GameDev News curates the most interesting, most useful, and most in-depth articles for indie game developers and delivers them to your inbox bi-weekly. Brought to you by.
[nokturnal] devlog
Game development and computer graphics programming. BadMood Doom Atari Falcon030 port. Category: 16/32 bit Atari. Tags: no tag / Comments Off on BadMood Doom Atari Falcon030 port. Here is another project I was working on, to bridge the gap from February 2013 until now. I’ve developed midi replay library for Atari 16/32 bit line of computers for some long time (as one of many side projects), somewhere around 2014 Doug Little (DML) revived his interest in BadMood engine. Little late, but who cares? Project...
Gamedev.org
Gamedev.org is under wraps right now. And is actually coming back quite soon, I promise :-). In the meantime, check out Reddit's /r/gamedev.
GameDevIL — מגזין מפתחי המשחקים הישראלי
אודות המגזין ויצירת קשר. מה קורה כאשר פרויקט המתבסס על קהילה הופך לאקזיט מטורף שעושה מעט מאוד אנשים לעשירים במיוחד? 2 סיפורים על חזון גדול, כסף גדול יותר, וננסה להבין אם מדובר בטעם רע או בחמדנות. סופר מריו ואחיו הגדול. סופר מריו ואחיו הגדול. הקשר בין הקולנוע למשחקי וידיאו קיים כבר שנים ובעקבות האנימציה התלת מימדית יש שאומרים שהקווים מטשטשים. שלו מורן על היחסים וההבדלים בין ז'אנרים בקולנוע ובמשחקים. VorpX: דרייבר המאפשר שימוש ב-Oculus Rift למגוון משחקים. גלובאל גיים ג'אם 2013 – נקודת המבט שלי. למדנו לחכות...
Game Creation Club
Free Programs and Assets. March 5, 2018. GCC has a new home at org.osu.edu/gamedev. Make sure to check out the new site from now on for updates. January 9, 2018. We hope you enjoyed your break. Our first meeting of the semester is tomorrow, 1/10. From 7 – 9 pm. We’ll be in the Ohio Staters, Inc. Traditions Room. On the second floor of the Union. Here’s a map! Keep in mind that we don’t have a permanent room this semester, so other meetings might be in different rooms in the Union. November 29, 2017.
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