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Game Development OP
Tuesday, November 4, 2014. So today, we are going to talk about some deferred lighting! Why is this important you say? Well we will talk about that a bit, but basically we it is useful because it is faster. I understand that the excuse "it is just faster" has been used so much in the game development industry but its true, in the world of games it is constantly a battle between speed/performance and quality. Absolutely, but how do we do this? This process can be applied to basically anything you can find...
gamedever (Mark Sumerix) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 11 Years. This deviant's full pageview. Last Visit: 32 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Some widgets you can only access when you get Core Membership.
Game Dev Fan
Everything about game development, links to free resources, articles and my stupid opinion on anything :) Just have fun talking about this. Thursday, December 24, 2009. I spent some time trying to learn Blender. I have no previous experience with 3D modeling tools and Blender looks very complicated and confusing for me. It has many key combinations and buttons, even your actions can lead to something unexpected. At first I spent some time reading Blender – Noob to Pro. The head. It looks creepy. We will ...
Domain Default page
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Game Dev Fest
Spotkaj profesjonalistów związanych od lat z produkcją gier wideo! Game Dev Fest — o projekcie. Game Dev Fest to cykliczna impreza organizowana przez Koło Naukowe Twórców Gier "Polygon", działające przy Politechnice Warszawskiej. Trzonem festiwalu są spotkania z ludźmi związanymi od wielu lat z produkcją gier wideo. Naszymi prelegentami byli m.in. współtwórcy znanych na całym świecie produkcji, takich jak:. The Vanishing of Ethan Carter. This War of Mine. Lords of the Fallen. Środa 9 listopada 2016 r.
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게임 개발 포에버 ::
꽃미남 프로그래머 "Pope Kim"님의 이론이나 수학에 치우치지 않고 실무에 곧바로 쓸 수 있는 실용적인 셰이더 프로그래밍 입문서 #겁나친절. 캐나다로 날아가서 실력만으로 수석 그래픽 프로그래머가 된 꽃미남 프로그래머 "Pope Kim" 님의 북미취업 가이드북이 전자책으로 출간되었습니다. 클래식한 던젼 RPG와 간편한 모바일 게임이 만났다! 당신을 검과 마법의 장대한 서사시로 초대하는 [블랙썬 for Kakao]! 3ds Max를 사용해서 게임용 3D 캐릭터를 셋업하는 방법. 이를 위해 오랜 실무를 경험해 온 저자의 고급 노하우들이 공개. 위 내용은 GameDevForever의 저자분들의 홍보를 위하여 운영진 자체적으로 올린 광고이며 일체의 수익이 없습니다.(밥좀사줘요 ). 구조체 멤버 정렬 (Struct Member Alignment). 구조체의 멤버 변수를 정렬하는 것만으로도 구조체의 크기가 달라진다는 거 아시나요? 다음은 타입별로 멤버 변수를 정렬시켰을때의 구조체 크기를 살펴 보겠습니다.
gamedevftw
Sep 20th, 2009 at 7:42 PM. Purely for fun, video game questionnaire. Sep 16th, 2009 at 11:47 PM. I was more than honored to accept an internship at Mad Otter, and I consider one of my best spent summers. Not only has it given me invaluable experience in the game development industry, but it has been incredible to work on a team with so much camaraderie and legendary. Résumés to boot. Résumé, in comparison, is dwarfed merely by fellow otter Chris Cole's list of educational honors! If it weren't for my art...
Interactive Entertainment Sherpa
China and U.S. Markets for Mobile Games to hit $7.7 and $7.3 Billion Respectively in 2016. According to the Game Publishers Association, China (GPC):. China had 517 million gamers as of this time last year. 147 million of those players are core gamers. There were 358 million mobile gamers in China in 2014. The US. is now the top market by revenue for mobile games. According to Global Mobile Game Confederation (GMGC):. The US. will reach $7.3 billion in mobile game revenue in 2016. Click to share on Google.
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