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Anurag's Game Dev Timeline | Taking video games seriously. Very seriously.

Taking video games seriously. Very seriously.

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Anurag's Game Dev Timeline | Taking video games seriously. Very seriously. | gamedevred.wordpress.com Reviews

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Taking video games seriously. Very seriously.

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1

Menu Part Deux | Anurag's Game Dev Timeline

https://gamedevred.wordpress.com/2012/11/29/menu-part-deux

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. Last semester I Menu interface for use with the kinect system. Because it was built in a way such that the buttons and background scaled and positioned themselves automatically, it was rather easy to swap out the old buttons and introduce new ones. There was an added task of adding a credits screen. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Address never made public).

2

It Works, But It Doesn’t | Anurag's Game Dev Timeline

https://gamedevred.wordpress.com/2012/11/29/it-works-but-it-doesnt

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. It Works, But It Doesn’t. So I think, well let’s try restricting the framerate. I do it such that Force is applied only after 16ms. I was hoping that would fix any problems caused by delta time. But that did nothing. As a last ditch effort, I thought of making the Update completely independent of delta time. So I moved all my code into FixedUpdate. And guess what, that fixed it. Trackback ( 0 ). Comments ( 0 ).

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PointMapper v2 | Anurag's Game Dev Timeline

https://gamedevred.wordpress.com/2012/11/29/pointmapper-v2

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. We decided that game should have dual objectives: best time, and collecting coins. However, we wanted to make it such that you can’t do both at once, to add to the replay value of the game. So we came up with splits, points where the track diverges into different sections. A new piece meant that an addition needed to be made to the PointMapper tool. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here.

4

Credits | Anurag's Game Dev Timeline

https://gamedevred.wordpress.com/2012/11/29/menu-part-deux/credits

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Blog at WordPress.com.

5

Tools Programmer | Anurag's Game Dev Timeline

https://gamedevred.wordpress.com/2012/11/29/tools-programmer

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. Our track is made of different pieces such as straights, ramps, curves, and splits. A straight needs only 2 points, while a curve needs around 8 along it’s center. Generating the points for the track pieces was easy enough. Just use it’s center and have two points offset by its half length. The curves were more of a challenge. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here.

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December | 2011 | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/12

Round Karma Development Blog. Monthly Archives: December 2011. December 16, 2011. We finally finished it and so far we have had this game show at two events, both with kids and adults. The responses have been generally positive and the kids have to get pulled away from it. Good sign, no? Filed under The Round Karma Team. It’s Time for StoryChimes. The Round Karma Team. Blog at WordPress.com. Round Karma Development Blog. Create a free website or blog at WordPress.com.

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New Character | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11/12/new-character

Round Karma Development Blog. November 12, 2011. This is our scientist that we have created for the game. He is a possum. We have yet to have a name for him though. Anyone have any ideas? Filed under The Round Karma Team. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. The Round Karma Team.

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About | Round Karma Development Blog

https://roundkarma.wordpress.com/about

Round Karma Development Blog. We are four students in the University of Utah’s EAE:MGS program. We build games for homework and love every minute of it. The team is comprised of. Spencer Buchanan – Producer. Dan Priestly – Engineer. Anurag Bhagwat – Engineer. Jeff “Hawke” Ravatt – Artist/Creative Designer. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

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November | 2011 | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11

Round Karma Development Blog. Monthly Archives: November 2011. November 12, 2011. This is our scientist that we have created for the game. He is a possum. We have yet to have a name for him though. Anyone have any ideas? Filed under The Round Karma Team. November 12, 2011. This has almost all the elements in the game we are hoping to show off next week. I am super proud the team I get to work with. Filed under The Round Karma Team. November 3, 2011. Why not a house out of any material? November 3, 2011.

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Silly Houses | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11/03/silly-houses

Round Karma Development Blog. November 3, 2011. Silly Houses is the name of our game.We want to pose the question of why make a house out of only straw, wood and bricks? Why not a house out of any material? Why not a house out of squid? We are working on a great blend of some successful game elements. Silly Houses will be a mix between Scribblenauts. Scribblenauts allows the player to create anything if they have the word for it. Buddy rush is an interactive and social adventure world game.

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Spencer Buchanan | Round Karma Development Blog

https://roundkarma.wordpress.com/author/swab29

Round Karma Development Blog. Author Archives: Spencer Buchanan. December 16, 2011. We finally finished it and so far we have had this game show at two events, both with kids and adults. The responses have been generally positive and the kids have to get pulled away from it. Good sign, no? Filed under The Round Karma Team. November 12, 2011. This is our scientist that we have created for the game. He is a possum. We have yet to have a name for him though. Anyone have any ideas? November 12, 2011. Has bee...

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It’s Time for StoryChimes | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11/03/its-time-for-storychimes

Round Karma Development Blog. It’s Time for StoryChimes. November 3, 2011. We have a stellar opportunity to make something wonderful. The company Siena Entertainment, the makers of StoryChimes. Has been very successful in the touch device market for story book apps. They want to move onto better things with games and have given a few teams the chance to make a game with their IP. Jeff has already cracked out some great ideas we are going to run with. Filed under The Round Karma Team. The Round Karma Team.

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Gameplay video | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11/12/gameplay-video

Round Karma Development Blog. November 12, 2011. This has almost all the elements in the game we are hoping to show off next week. I am super proud the team I get to work with. Filed under The Round Karma Team. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

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We did it! | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/12/16/we-did-it

Round Karma Development Blog. December 16, 2011. We finally finished it and so far we have had this game show at two events, both with kids and adults. The responses have been generally positive and the kids have to get pulled away from it. Good sign, no? Filed under The Round Karma Team. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.

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Anurag's Game Dev Timeline | Taking video games seriously. Very seriously.

Anurag's Game Dev Timeline. Taking video games seriously. Very seriously. It Works, But It Doesn’t. So I think, well let’s try restricting the framerate. I do it such that Force is applied only after 16ms. I was hoping that would fix any problems caused by delta time. But that did nothing. As a last ditch effort, I thought of making the Update completely independent of delta time. So I moved all my code into FixedUpdate. And guess what, that fixed it. One of the other engineers was messing with the point...

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