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gameit.ro | Musings of amateur game development

Musings of amateur game development. Multiplatform development using Cocos2D-x 2.2.3 (Part 1). You will need for this guide: The Cocos2D-x 2.2.3 code Android SDK Android NDK Eclipse with Android Development Tools XCode Creating the project First, let’s create a new project using the Cocos2D-x wizard. Download the Cocos code, unzip it somewhere…. May 25, 2014. Sharing custom TTF fonts between Android and iOS. April 22, 2014. Internationalization with Cocos2D-x – Supporting multiple languages. Cocos2d-x is...

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Musings of amateur game development. Multiplatform development using Cocos2D-x 2.2.3 (Part 1). You will need for this guide: The Cocos2D-x 2.2.3 code Android SDK Android NDK Eclipse with Android Development Tools XCode Creating the project First, let’s create a new project using the Cocos2D-x wizard. Download the Cocos code, unzip it somewhere…. May 25, 2014. Sharing custom TTF fonts between Android and iOS. April 22, 2014. Internationalization with Cocos2D-x – Supporting multiple languages. Cocos2d-x is...
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gameit.ro | Musings of amateur game development | gameit.ro Reviews

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Musings of amateur game development. Multiplatform development using Cocos2D-x 2.2.3 (Part 1). You will need for this guide: The Cocos2D-x 2.2.3 code Android SDK Android NDK Eclipse with Android Development Tools XCode Creating the project First, let’s create a new project using the Cocos2D-x wizard. Download the Cocos code, unzip it somewhere…. May 25, 2014. Sharing custom TTF fonts between Android and iOS. April 22, 2014. Internationalization with Cocos2D-x – Supporting multiple languages. Cocos2d-x is...

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gameit.ro | Musings of amateur game development | Page 2

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Musings of amateur game development. Creating a Cocos2D-x Box2D Android project. For those of you who have followed my Creating an iPhone and Android Cocos2d-x hybrid project tutorial please pay attention to the paths. When you see a path that references the libraries directory (the folder that contains the cocos2dx, Box2D…. August 31, 2011. Cocos2D tutorial code ported to Cocos2D-x (roundup). Well, for once, I believe that…. August 26, 2011. August 24, 2011. August 21, 2011. As I am moving forward with ...

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Multitouch Asteroids game in Cocos2D-x | gameit.ro

https://gameit.ro/2011/09/multitouch-asteroids-game-in-cocos2d-x

Musings of amateur game development. Multitouch Asteroids game in Cocos2D-x. A new tutorial has been ported over to Cocos2D-x. I stumbled upon an Asteroids game tutorial from Ganbaru Games. From December 2010. Asteroids game clones. Have always served as excellent teaching guides for aspiring web developers. You can quickly learn about devising simple but clear user interfaces, basic physics and playing with moving objects with different speeds and orientations. Enabling multitouch in Cocos2D-x. I may be...

3

Multiplatform development using Cocos2D-x 2.2.3 (Part 1) | gameit.ro

https://gameit.ro/2014/05/510

Musings of amateur game development. Multiplatform development using Cocos2D-x 2.2.3 (Part 1). You will need for this guide:. The Cocos2D-x 2.2.3 code. Eclipse with Android Development Tools. First, let’s create a new project using the Cocos2D-x wizard. Download the Cocos code, unzip it somewhere on your hard drive, then open a Terminal and navigate to the tools folder:. Of course, you may have saved the unzipped folder somewhere else, so adjust the path accordingly. Language [cpp lua javascript]. An imp...

4

Internationalization with Cocos2D-x – Supporting multiple languages | gameit.ro

https://gameit.ro/2014/04/internationalization-with-cocos2d-x-supporting-multiple-languages

Musings of amateur game development. Internationalization with Cocos2D-x – Supporting multiple languages. Has some support for multiple languages, but unfortunately I am not really convinced by it. So I figured why not use a proven, semi-standard technology like gettext. Gettext works by parsing .mo files. Which are compiled language files. They are compiled from what are called .po files. Which can be edited with a text editor, an online editor or a specialized tool like the most excellent free Poedit.

5

Performing a selector after a delay in Cocos2D-x | gameit.ro

https://gameit.ro/2011/09/performing-a-selector-after-a-delay-in-cocos2d-x

Musings of amateur game development. Performing a selector after a delay in Cocos2D-x. Calling a selector after a given delay is a piece of cake as this is built in. Everyone who has touched the iPhone SDK has one time or another come across the following code:. If you haven’t got a clue what that does, it calls the. Method on the current object after a 0.5 second delay. Useful when you want to perform an action after the user does something or to hide a notification after a while. Set up the time delay.

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December | 2011 | A blog just like many others.

http://blog.bigpixel.ro/2011/12

Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: December 2011. Syncronizing Redmine & BitBucket repositories. On December 12, 2011. This is how can be done (same applies for GitHub, actually we’re using the very same redmine plugin. Your git repository need to b...

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Native / desktop applications with SmartClient | A blog just like many others.

http://blog.bigpixel.ro/2015/01/native-desktop-applications-with-smartclient

Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Native / desktop applications with SmartClient. On January 5, 2015. Yes, I know is just a WebKit component, but it also:. Allow direct integration of native objects into webpage – QObjects can be directly accessed from within ...

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April | 2011 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: April 2011. We are in a new home. On April 13, 2011. Blog was successfully moved to it’s new home. If anybody experiences any issues related to this, let us known. Storing pointer in QVariant. The Great Pig Escape.

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July | 2010 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: July 2010. Deploying OSGI bundles automatically with Maven. On July 29, 2010. Already supports this deployment process. The folder where is watching for new bundles is located at:. For war applications and. You can...

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November | 2013 | A blog just like many others.

http://blog.bigpixel.ro/2013/11

Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: November 2013. Integrating Maven NAR plugin with Google’s googletest unit test framework. On November 11, 2013. Previously I wrote an article about building C/C applications with maven and maven NAR. Project xmlns=...

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May | 2010 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: May 2010. Cross-platform WaitForMultipleObjects like function? On May 17, 2010. Call, doing it cross-platform is another story. While in windows, WaitForMultipleObjects(). Class Event: public wxCondition { protecte...

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September | 2010 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: September 2010. Stack unwinding (stack trace) with GCC. On September 9, 2010. Of course we can. On some platforms, gcc has a built-in function called builtin return address. The info file says something like:.

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April | 2015 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: April 2015. Using boolean operators in makefiles. On April 23, 2015. Bad mood sleepy ramblings. Cross-platform WaitForMultipleObjects like function? Configuring Primefaces application with glassfish and nginx.

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October | 2014 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: October 2014. Compiling IBASE sql driver for Qt 5.3 on openSUSE 13.1. On October 12, 2014. Cd QtPath /5.3/Src/qtbase/src/plugins/sqldrivers/ibase. Joe / ./sql/drivers/ibase/qsql ibase.pri. And change it to this:.

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April | 2013 | A blog just like many others.

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Ernei – Sovata 360. Bear Cave, 2009. Den Haag, 2007. Red Lake, 2008. A blog just like many others. I'm an angel. I can't fly. I'm not to trust. I don't lie.I'm not an angel. I can fall. I'm a demon. I can cry. I'm just a mirror.Or just the Time.To help your soul cry.Or shine. Monthly Archives: April 2013. Using Google’s repo tool with in own projects on BitBucket. On April 12, 2013. Let’s consider a project composed of two repositories, test/a and test/b stored on bitbucket. Manifest remote name="bitbuck...

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Musings of amateur game development. Multiplatform development using Cocos2D-x 2.2.3 (Part 1). You will need for this guide: The Cocos2D-x 2.2.3 code Android SDK Android NDK Eclipse with Android Development Tools XCode Creating the project First, let’s create a new project using the Cocos2D-x wizard. Download the Cocos code, unzip it somewhere…. May 25, 2014. Sharing custom TTF fonts between Android and iOS. April 22, 2014. Internationalization with Cocos2D-x – Supporting multiple languages. Cocos2d-x is...

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