es.wikipedia.org
Game jam - Wikipedia, la enciclopedia libre
https://es.wikipedia.org/wiki/Game_jam
De Wikipedia, la enciclopedia libre. Es un encuentro de desarrolladores que tiene como propósito la creación de uno o más juegos en un corto período de tiempo, normalmente entre veinticuatro y cuarenta y ocho horas. Los participantes, ya estén organizados individualmente o por equipos, suelen estar especializados en una o varias disciplinas: programación, diseño, arte, música, etc. Las game jams. Están orientadas sobre todo a la creación de videojuegos,. El término game jam. En referencia a jam session.
en.wikipedia.org
Game jam - Wikipedia, the free encyclopedia
https://en.wikipedia.org/wiki/Game_Jam
From Wikipedia, the free encyclopedia. Redirected from Game Jam. Is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields. Traditionally, video games are created during game jams;. However, board games. The term game jam. Of the words game. A large number of sprites.
gameschoolprep.com
10 Things You Need To Know Before Starting at a Game School | Game School Prep
http://www.gameschoolprep.com/10-things-to-know-before-game-school
10 Things You Need to Know Before Starting at a Game School. 28 Apr , 2014. So you’re interested in enrolling, or have already enrolled in a game development program maybe at one of the big schools like Digipen. Maybe a local option in your hometown, or maybe you are moving to attend school in one of the big game development hubs, such as San Francisco, LA, Seattle, Austin, Vancouver or Montreal. 1 Aim to be in the top 3. But I love games! I would never do that! I’ve known students that flubbed a $...
zo-ii.com
Indie Game Dev | Zo-ii - Playful Culture & Games
http://www.zo-ii.com/resources/indie-game-dev
Zo-ii – Playful Culture and Games. 8211; game jam announcements. 8211; game jam announcements. Worldwide, annual – 48h). Scandinavia/ Copenhagen, annual – 48h). Cambridge Indies, regular). Richmond Victoria, Australia). Toronto, Canada, annual, 48h). Molyjam What Would Molydeux? Worldwide, annual (? BIG Jam (Berlin, annual (skipped 2012 – 3days). Brisbane, Australia, annual, 48h). Philadelphia, USA, annual, 48h). The Game Jam Survival Guide. E-book), by Ars Technica / Brendan Keogh. Bundle In A Box.
leereilly.net
Hosting Games on GitHub – Lee Reilly
http://leereilly.net/2012/11/29/hosting-games-on-github.html
Hosting Games on GitHub. November 29, 2012. The intended audience for this post is rather specific: Game-Off. And other game jam. Particpants. Actually, anyone interested in using GitHub to host both their games’ source code and the playable version may be interested. If you have a static-ish game (HTML5, JavaScript, Flash, Unity, etc) with no serverside dependncies (databases, scoreboards, multiplayer, etc) then you can leverage GitHub Pages. For free, fast, and reliable hosting. You have installed Git.
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