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GAME LAB hKDM Freiburg

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GAME LAB hKDM Freiburg | gamelab.hkdm.de Reviews
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aktuell,virtual reality,facebook,twitter,youtube,twitch,rss feed,menu,news,medienstammtisch,play,von daniel hellweg,in games,messen and veranstaltungen,tags,animation,game engines,games,stuttgart,transmedia,matrix trilogie,und mark sagar,dessen erfindung
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GAME LAB hKDM Freiburg | gamelab.hkdm.de Reviews

https://gamelab.hkdm.de

Spieleentwicklung, Reviews und Diskussion

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1

Games | GAME LAB hKDM Freiburg

http://gamelab.hkdm.de/tag/games-2

Games & Forschung. QuoVadis 2016 Recap – Conference on Demand? Conference on Demand, so lässt sich wohl am ehesten die diesjährige QuoVadis Spieleentwickler-Konferenz in Berlin beschreiben, die ich diese Woche von Montag bis Mittwoch besucht und für Euch allerlei Infos zum aktuellen Stand der Industrie gesammelt habe – und dies gleich in zweierlei Hinsicht. Neben dem neuen Standort an der Station Berlin waren auch… weiterlesen ». FMX 2016 – VR/MR/AR – Was ist zu erwarten? In Messen and Veranstaltungen.

2

Animation | GAME LAB hKDM Freiburg

http://gamelab.hkdm.de/tag/animation

Games & Forschung. FMX 2015 – Rückblick. 20th Conference on Animation, Effects, Games and Transmedia May 05-08, Stuttgart, Germany „We want our jetpacks, dammit! 8220; Dieses kurze Zitat von VR-Pionier Mark Bolas beschreibt wahrscheinlich am besten die immense Erwartungshaltung, mit der die Film-, Games- und VFX- Community derzeit die nächste Virtual Reality Welle erwarten. Was in den 90ern ein großer Erfolg hätte… weiterlesen ». In Messen and Veranstaltungen. Conference on Animation, Effects, Games and ...

3

Transmedia | GAME LAB hKDM Freiburg

http://gamelab.hkdm.de/tag/transmedia

Games & Forschung. FMX 2016 – VR/MR/AR – Was ist zu erwarten? In Messen and Veranstaltungen. Der dieses Jahr sehr 2D-Grafik- und Jazz-lastige Trailer zur FMX ist ja nun schon einige Zeit draußen aber noch bleibt abzuwarten, was der Claim der FMX dieses Jahr wird. Nach den Erfahrungen vom letzten Jahr jedenfalls wäre es nicht verwunderlich, wenn diesmal noch stärker Virtual- & Mixed Realities auf dem Programm stehen. Auf der… weiterlesen ». FMX 2015 – Rückblick. In Messen and Veranstaltungen. FMX Pressemi...

4

Virtual Reality | GAME LAB hKDM Freiburg

http://gamelab.hkdm.de/tag/virtual-reality

Games & Forschung. FMX 2016 Recap – „Opportunities for a new world“, VR und große Schritte auf kleinen Bühnen. In Messen and Veranstaltungen. Magic Leap – bekommt Microsofts HoloLens Konkurrenz? Ist „The Unfinished Swan“ die Zukunft von VR? Bald treffen die ersten marktreifen VR-Headsets wie „Vive“ und „Oculus“ bei ihren zahlreichen Vorbestellern ein, aber wird 2016 wirklich schon das Jahr von VR? Ich wage ein Prognose und sage: vermutlich noch nicht – und das liegt nicht an der Technik, sondern an...

5

FMX 2015 – Rückblick | GAME LAB hKDM Freiburg

http://gamelab.hkdm.de/fmx-2015-rueckblick

Games & Forschung. FMX 2015 – Rückblick. 20th Conference on Animation, Effects, Games and Transmedia. May 05-08, Stuttgart, Germany. 8222;We want our jetpacks, dammit! Hier also ein Überblick, was dieses Mal (auch für den Bereich von Game- und Interaction-Design) interessant, wegweisend oder auch overhyped war. Die ersten beiden Tage waren hierbei inhaltlich deutlich stärker, weswegen dieser Bericht in diesen beiden Teilen auch ein wenig länger geworden ist als sonst. Im Vergleich zu den vorigen Tagen wa...

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Low Midnight - play!

http://7dfps.david-arndt.de/play.html

A black and white first person western shooter made in 5 days and 6 nights. Like us on Facebook. PLAY THE SECOND RELEASE OF GAME HERE! Play the first release here. Steer with WASD, jump with Space, run with shift. Shoot with Mouse 1, Reload is automatic. Press Escape ingame to return to to the main menu and upload your score. Press F3 to view the highscore ingame. Turn around ingame to start on the right path :). 2012-06-16 Second release online! 2012-06-16 First release online! Log into the bug tracker.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_010.html

3D ARTIST . DESIGNER . CREATOR. URBAN LEGEND INTERNSHIP 2012 - GameDesign - GameCast TV (Germany). My second internship in 2012 I did at the University for Applied Sciences Mittweida as part of the research team "Gamecast TV". The game in production at that time was "Urban Legend". My tasks were concept planning, animation, 3D asset modeling and texturing, as well as playtesting and reviewing. Together with Kai Stüdemann I developed the walking animation system.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_006.html

3D ARTIST . DESIGNER . CREATOR. CITY THEATRE FREIBURG 3D RECREATION OF THE ENTRANCE HALL FROM 1920. During summer 2010 the Theatre of Freiburg approached our college with the task of creating an online exhibition. I reconstructed a 3D model of the 1920s entrance hall of the theatre. The only existing footage were three old photographs and one simple floor plan of the building. It took a lot of calculating and technical redrawing to accomplish the task.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_014.html

3D ARTIST . DESIGNER . CREATOR. CONCEPT GRAPHICS 3D RENDERINGS and ANIMATIONS FOR RESEARCH INSTITUTES.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_009.html

3D ARTIST . DESIGNER . CREATOR. BIENTOT L'ETE INTERNSHIP 2012 - GameDesign - Tale of Tales (Belgium). My first internship in 2012 I did at the independent games studio Tale of Tales in Gent, Belgium. Must of my tasks there were 3D asset creation, modeling, texturing and rigging animals. I also took part in playtesting, reviewing, writing bugreports, consulting as well as doing the whole German version of this project. Most of the communication took place online.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_008.html

3D ARTIST . DESIGNER . CREATOR. GAMELAB FREIBURG ESTABLISHED A MEDIA DISCUSSION FORUM. As part of a game-design lecture I concepted and established a media discussion forum for the GameLAB Freiburg. Which was founded by my colleague Falk Hegewald and me. I hosted this forum on a weekly basis, covering media developments, games and interactive art. Each session and the respective topics are being announced here.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_003.html

3D ARTIST . DESIGNER . CREATOR. Kunstrasen" is a yearly held football championship of international design schools. In 2011 Freiburg was chosen to organize the championship. A design course of our college was assigned with the task of concepting the event visually as well as logistically. I participated in the production of the official trailer, planning and coordinating the shots together with Anja Hartig.

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_007.html

3D ARTIST . DESIGNER . CREATOR. TEST DRIVE WORKING WITH REDUCED MATERIALS. The focus of this 3D project was to create an abstract 'city drive' 3D animation. I chose to interpret the task more freely by creating rather stylized and futuristic assets. Focusing on dynamics and sound I tried to visualize the track 'Throw Navis of the Train' by S. Varotsis and F. Panetsos. The vehicle-design was developed together with David Anstey.

blog.david-arndt.de blog.david-arndt.de

January, 2015 | Davids Blog

http://blog.david-arndt.de/2015/01

Posts made in January, 2015 ». Up in the air! On 12 Jan 2015 in travel. The flight from Wellington to Auckland was uneventful. The Boeing 787 had an up-to-date entertainment system and a good collection of films. My luggage arrived in good shape and most importantly all of it. A first annoyance at hearing that my bags would not be transferred to my connecting flight in Shanghai but that I would need to go through customs, collect my bag. Up in the air! On 10 Jan 2015 in travel. Wellington & Weta. After a...

danielhellweg.com danielhellweg.com

Daniel Hellweg - Showcase 2016

http://www.danielhellweg.com/work_002.html

3D ARTIST . DESIGNER . CREATOR. DIA STOPMOTION SHORT FILM. In this small project I tried to explore what kind of effects could be achieved when using only white and brown paper as the core materials. I also experimented with different sounds and how. They could augment the various stages. The film was almost exclusively created by still photographs of the paperwork and very little postproduction in After Effects.

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Help is near – update coming soon. We have found the solution for the crashes in Lock ‘n’ Load! Please, simply Switch ON the AirPlane Mode before playing. This fixes all the issues! The Update will be submited asap! Yes, it’s finally in AppStore -. New trailer – Lock’n'Load. Lock’n'Load – new title soon! It’s coming and it’s going to be here soon.new 3D action game by GameLab Lock n‘ Load (LnL). Hello, it's GameLab here. 2009-2012 GameLab Innovation Center.

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What is Game Lab? Our little game store has seen quite a few games tested since we opened the doors to the local gaming community. Some have even been published. While our goal was to foster a community for game designers, to see some of these creators and inventors go on to publish games they brought to Game Lab has been the real success story of what we hoped to do. Click here to cancel reply. You must be logged in. To post a comment. What is Game Lab? Build Your Own Game Designer’s Kit.

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GAME LAB hKDM Freiburg

Zwischen Oculus Rift und Leap Motion: Wie echt wird die interaktive virtuelle Welt? Games & Forschung. FMX 2015 – Rückblick. 20th Conference on Animation, Effects, Games and Transmedia. May 05-08, Stuttgart, Germany. 8222;We want our jetpacks, dammit! Später in diesem Track gab es noch Vorträge zu den beiden bekannteren Independent-Titeln „Valiant Hearts“ und „Never Alone“ zu sehen, deren Vorträge zwar interessant und gut präsentiert waren, jedoch wenig enthielten, was man nicht a...Im Vergleich zu den v...

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