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Game Make World | A look at how games create worlds

A look at how games create worlds

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Game Make World | A look at how games create worlds | gamemakeworld.wordpress.com Reviews

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A look at how games create worlds

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Lessons from the Classics: MP Alternatives | Game Make World

https://gamemakeworld.wordpress.com/2014/09/10/lessons-from-the-classics-mp-alternatives

A look at how games create worlds. From Berlin, With Play. PS2 Red Alert →. Lessons from the Classics: MP Alternatives. September 10, 2014. We’ve all played a game or two (or twenty) with this system: each character has a finite amount of MP used for spells, more powerful ones cost more MP, and if your MP runs out you need items (or “rest”) to replenish it. USE HP INSTEAD OF MP. Considering it’s the only game I know of to do this, I think there’s still a lot to explore here. Choosing which “element...

2

Next Big Article… | Game Make World

https://gamemakeworld.wordpress.com/2015/02/24/next-big-article

A look at how games create worlds. Five Fantastic Unknown RPGs. Weird and Wildest RPG Maker Games →. Next Big Article…. February 24, 2015. Hey, so the regular posts might go on break for a minute while I’m busy… but this is NOT a death knell for the blog! Because what I am busy with is a big article along the lines of the. I don’t wanna give anything away, but let’s just say I’ve been conducted some exciting Skype interviews with 15 or so people all over the world. Heh, heh, heh. Leave a Reply Cancel rep...

3

Quit the Grind: Other Ways to “Level” | Game Make World

https://gamemakeworld.wordpress.com/2014/11/20/quit-the-grind-other-ways-to-level

A look at how games create worlds. Digital Games and More: Playing at Playpublik. Banner Saga and More On Leveling →. Quit the Grind: Other Ways to “Level”. November 20, 2014. In many RPGs you reach a point when battles are neither novel nor challenging, when you’re just going through the motions for gold or experienceーalso known as grinding. It can kill any momentum the game had going, and it turns play into work. LIMITED NUMBER OF ENEMIES. ALLOW THE PLAYER TO DIE. Sometimes you have to grind just to su...

4

wzackw | Game Make World

https://gamemakeworld.wordpress.com/author/wzackw

A look at how games create worlds. July 13, 2016. The book with my chapter on festivals of games and play finally came out! It was super interesting to do all the interviews, try to figure out what was going on with the festivals, and write about it. The book … Continue reading →. Monster Garden Demo on itch.io. May 31, 2016. 8220;Play and Energy of the Unknown”. April 2, 2016. The Monster Garden is Coming. March 8, 2016. My good old-fashioned posts were delayed once again by another article I was workin...

5

Love on the Battlefield: Fire Emblem’s “Support” System | Game Make World

https://gamemakeworld.wordpress.com/2014/12/28/love-on-the-battlefield-fire-emblems-support-system

A look at how games create worlds. Banner Saga and More On Leveling. Five Fantastic Unknown RPGs →. Love on the Battlefield: Fire Emblem’s “Support” System. December 28, 2014. Fire Emblem is a series of grid-based, turn-based SRPGs, spanning more than 10 titles from NES to Nintendo 3DS. Each has a lot of playable characters, and, as in many games with large casts like. These two characters are ready for a Support conversation! Characters can only support certain other characters, and each pairing has thr...

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The Pensive Harpy: 07/01/2014 - 08/01/2014

http://pensiveharpy.blogspot.com/2014_07_01_archive.html

Jul 30, 2014. Why I'm Not Talking About What I'm Playing]. In recent months I've had trouble drumming up the effort to bother posting my views on the games I've been playing. Since its release last year, I've been really enjoying Final Fantasy XIV. But it seems most MMO bloggers never gave it much of a glance, or simply dipped a toe in and moved on to Wildstar. Or hopped on the ArcheAge. Maybe I'm just getting old, but I care more about investing in and playing. Subscribe to: Posts (Atom). Evil As a Hobby.

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The Pensive Harpy: 11/01/2014 - 12/01/2014

http://pensiveharpy.blogspot.com/2014_11_01_archive.html

Nov 21, 2014. 10 Years of World of Warcraft]. In honor of World of Warcraft. S tenth anniversary, Raph Koster has written an essay. On the inspirations behind and the affects of this massively influential MMORPG:. Subscribe to: Posts (Atom). Speak Up and Stay Safe(r). Rock, Paper, Shotgun. Evil As a Hobby. The Psychology of Videogames. Killed in a Smiling Accident. Divinity 2: Dragon Knight Saga. Artwork © James C. Christensen. Picture Window template. Powered by Blogger.

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The Pensive Harpy: 05/01/2014 - 06/01/2014

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May 29, 2014. In Defense of Escapism]. I recently came across an essay by Katherine Addison, defending the value of fantasy as a genre and escapism in general, and I think it's relevant to MMORPGs (and RPGs in general) as well:. The denigration of 'escapism' comes from an implicit belief that it is brave and necessary and heroic to face 'reality,' where 'reality' is grim and dark and nihilistic ('solitary, poor, nasty, brutish, and short,' as that tremendous pessi. Read the rest here. May 3, 2014. This c...

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The Pensive Harpy: [10 Years of World of Warcraft]

http://pensiveharpy.blogspot.com/2014/11/10-years-of-world-of-warcraft.html

Nov 21, 2014. 10 Years of World of Warcraft]. In honor of World of Warcraft. S tenth anniversary, Raph Koster has written an essay. On the inspirations behind and the affects of this massively influential MMORPG:. Subscribe to: Post Comments (Atom). Speak Up and Stay Safe(r). Rock, Paper, Shotgun. Evil As a Hobby. The Psychology of Videogames. Killed in a Smiling Accident. Divinity 2: Dragon Knight Saga. Artwork © James C. Christensen. Picture Window template. Powered by Blogger.

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Megaplex 2015 and More! | Eddie the Wolf's WordPress

https://sonichomeboy.wordpress.com/2015/08/16/megaplex-2015-and-more

Eddie the Wolf's WordPress. Just the ramblings of a gamer and furry artist. By Eddie the Wolf. Megaplex 2015 and More! It’s your friendly Eddie the Wolf here! Around the end of July going into August, I had the chance to go to Megaplex, and I had an absolute blast! So I have an idea on what to do for next time for FWA next year, and I look forward to that! And now for gaming! For now, this will do for an update! I will catch you all another time! This is Eddie the Wolf signing off! The July 2015 Update.

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Beaver Toad Software

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Buy levitra online viagra. How does cialis work. How to take cialis. Buy levitra online viagra. Http:/ faststoreonline.com/3.html. Beaver Toad Software (BTS) is a two people, Eli Burke (programming) and Zack Wood (graphics). They have been friends since Zack was born and spent literally uncountable hours playing video games. After writing his senior thesis at Stanford University about Japanese and American RPGs, Zack spent a year as a research student at Kyoto Seika University.

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The Pensive Harpy: [Brad 'The Vision' McQuaid Round Two: Rise of the Fallen]

http://pensiveharpy.blogspot.com/2014/01/brad-vision-mcquaid-round-two-rise-of.html

Jan 20, 2014. Brad 'The Vision' McQuaid Round Two: Rise of the Fallen]. So it seems Brad McQuaid is done with that vanity-position he's had in EverQuest. After that little Vanguard. Embarrassment of his and has moved on to a new Vision! I assume he figures it's been long enough now that most folks will have forgotten the messy details of his last epic failure as a boss and developer. I'll be busting out the popcorn for this one. Brad McQuaid: Cult of Personality or Friends in High Places? Evil As a Hobby.

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The Pensive Harpy: 11/01/2012 - 12/01/2012

http://pensiveharpy.blogspot.com/2012_11_01_archive.html

Nov 12, 2012. Do MMOs Really Need to Be Saved? Via Tadhg Kelly at What Games Are. A rebuttal to the idea that modern games need to be 'saved':. It's a rite-of-passage thing. Also an age thing. You're probably around 25, have jumped, slaughtered and strategised your way through at least 1000 games, and found them amazing and entertaining. Then something happens. Your attention span shortens. You struggle to remember the last time you had a gaming all-nighter and you look on Skyrim. I also agree with Tadhg...

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The Pensive Harpy: 09/01/2013 - 10/01/2013

http://pensiveharpy.blogspot.com/2013_09_01_archive.html

Sep 5, 2013. Consumption vs Naturalism in Animal Crossing]. One thing that I have never seen anyone else notice or remark on about Animal Crossing. Is the fact that all the housing items in the game are represented by a leaf icon whenever dropped on the ground outside a building. The significance of that may be lost on most Westerners who aren't familiar with the Japanese mythology that surrounds the animal that Tom Nook is - which is to say he's actually a tanuki. Subscribe to: Posts (Atom).

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The Pensive Harpy: [Because Not Everyone Stays With One Game for 10 Years]

http://pensiveharpy.blogspot.com/2014/08/because-not-everyone-stays-with-one.html

Aug 22, 2014. Because Not Everyone Stays With One Game for 10 Years]. I read Lums post via Spinks link. Its a typically entertaining Lum post but confess I didnt really understand it. He kept referring back to UO (and some other games of that vintage in the visuals) and emphasizing that people still play those games after fifteen years but the conclusion of his thesis was that developers should let people leave. I couldnt put those two concepts together to make a clear throughline. 8/22/14, 1:11 PM.

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Microsoft Windows 10 Is Not Being Shoved Down Your Throat. I keep seeing posts on Facebook and stories on websites about how Microsoft Windows 10. Is getting installed on people’s system without their permission. Nope Wrong. Ain’t happening. You may have heard that Microsoft lost a lawsuit about this, or that they were fined $10000 over it. Nope Wrong. Didn’t happen. The Windows 10 Update. If you actually bother to read it, the message is very clear. The Windows 10 upgrade is already scheduled. What it d...

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Game Make World | A look at how games create worlds

A look at how games create worlds. Next Big Article…. February 24, 2015. Hey, so the regular posts might go on break for a minute while I’m busy… but this is NOT a death knell for the blog! Because what I am busy with is a big article along the lines of the. I don’t wanna give anything away, but let’s just say I’ve been conducted some exciting Skype interviews with 15 or so people all over the world. Heh, heh, heh. I started out with the “ Worldview Analysis. Five Fantastic Unknown RPGs. January 24, 2015.

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