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Game Mechanics Analysis | Exploring the mechanics of old games, and discovering what made them good or bad.

Exploring the mechanics of old games, and discovering what made them good or bad.

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Game Mechanics Analysis | Exploring the mechanics of old games, and discovering what made them good or bad. | gamemechanicsanalysis.wordpress.com Reviews
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Exploring the mechanics of old games, and discovering what made them good or bad.
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4 the breakdown
5 graphics
6 design
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8 game mechanics
9 leave a comment
10 nes game
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Game Mechanics Analysis | Exploring the mechanics of old games, and discovering what made them good or bad. | gamemechanicsanalysis.wordpress.com Reviews

https://gamemechanicsanalysis.wordpress.com

Exploring the mechanics of old games, and discovering what made them good or bad.

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1

1942 | Game Mechanics Analysis

https://gamemechanicsanalysis.wordpress.com/2012/05/13/1942

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. Larr; 8 Eyes. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. What have I learned? View all posts by amuntoth ». Larr; 8 Eyes. Fill in...

2

1943 | Game Mechanics Analysis

https://gamemechanicsanalysis.wordpress.com/2012/05/16/1943

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. The graphics in 1943 are a huge step up from 1942! What have I learned? You are commen...

3

720 | Game Mechanics Analysis

https://gamemechanicsanalysis.wordpress.com/2012/05/05/8-eyes

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. Larr; 3-D World Runner. 8 Eyes →. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. What have I learned? 2) Don’t punish the player!

4

amuntoth | Game Mechanics Analysis

https://gamemechanicsanalysis.wordpress.com/author/amuntoth

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. The graphics in 1943 are a huge step up from 1942! What have I learned? 1) While it is...

5

8 Eyes | Game Mechanics Analysis

https://gamemechanicsanalysis.wordpress.com/2012/05/09/8-eyes-2

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. Have you ever tried to quickly jump in a platformer without touching up or down AT ALL?

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Blogging Ultima: Ultima: Day 1

http://bloggingultima.blogspot.com/2007/02/ultima-day-1.html

Ophidian Dragon blogs his way through the entire Ultima series, from beginning to end. Saturday, February 17, 2007. First a quick note- I fixed the comments so now anyone who reads can post comments, not just people with accounts here. Good grief, no wonder the game runs so infuriatingly slowly. I quickly found the routines that passed time and fixed them for dungeons, outdoors, towns and castles. Outers space is a difficulty I will deal with when I come to it. Don't you give up! Hey, very cool stuff&#46...

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Game Mechanics Analysis | Exploring the mechanics of old games, and discovering what made them good or bad.

Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Exploring the mechanics of old games, and discovering what made them good or bad. I want to make something clear before we begin. I had a Nintendo for years, until I got a Sega Genesis, but I had very few games for it. Many of the games people consider as classics I have just never played, so this will be an interesting experiment as we continue. The graphics in 1943 are a huge step up from 1942! What have I learned? 1) While it is...

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