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Games, Culture and a Quest for Meaning | Play Till Doomsday
https://playtilldoomsday.com/2010/09/27/a-quest-for-meaning
A Digital Games, Play and Culture Project. Games, Culture and a Quest for Meaning. September 27, 2010. This perspective supports a very generalized theory about the mainstream acceptance of creative industries that I’ve mentioned here. Before. For a form of pop culture to receive mass acceptance and respect, and to flourish financially and creatively, the theory suggests that it must satisfy at least three conditions:. It is clear in a lot of respects that video games have not satisfied this last sector.
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Metroid’s Sexism – A “Cultural Misunderstanding?” | Play Till Doomsday
https://playtilldoomsday.com/2010/10/24/metroids-sexism-a-cultural-misunderstanding
A Digital Games, Play and Culture Project. Metroid’s Sexism – A “Cultural Misunderstanding? October 24, 2010. Bitmob community writer Gil Lawrence de Leon has posted an interesting (albeit contentious) article. About the recent criticisms that label Samus’ characterization in. When read alongside Abbie Heppe’s. And Michael Abbott’s detailing of the backlash. To it, does the Bitmob piece, as well as the comments it has so far generated, successfully reconfigure the “sexist” critique? I hope lots of folks ...
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The Retroist of Rebirths: Tennis for Two | Play Till Doomsday
https://playtilldoomsday.com/2010/12/14/retroist-of-rebirths-tennis-for-two
A Digital Games, Play and Culture Project. The Retroist of Rebirths: Tennis for Two. December 14, 2010. Developed in 1958, is among the candidates for the world’s first video game. However, outside of a modified, necessarily-inauthentic reconstruction from original circuit schematics in 1997,. In its “original 1958 state.”. Pilgrimage to Upton, New York. 2011 Canadian Game Studies Association Conference CFP. From the Halls of Gamercamp 2010: An Impromptu, All-Star Video Podcast ». Enter your comment here.
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About | Play Till Doomsday
https://playtilldoomsday.com/about
A Digital Games, Play and Culture Project. The long term goals of this project are still being formulated and developed, but include paper-based wishes and celluloid dreams. More will be ready to announce in the near future. Alongside this is a focus on and exploration of digital game culture in Canada, and how the Canadian experience might differ from those of other jurisdictions from around the world. For more information, please visit the contact info. September 10, 2010. October 2, 2010. Okay, @ C2MTL.
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NPR’s ‘On the Media’ Covers Gaming | Play Till Doomsday
https://playtilldoomsday.com/2011/01/03/npr-covers-gaming
A Digital Games, Play and Culture Project. NPR’s ‘On the Media’ Covers Gaming. January 3, 2011. The latest episode of WNYC/NPR’s. Radio show concerns the cultural and technological influence of digital games. The show features input from. New York Times Magazine. Technology writer Clive Thompson. Games historian Steven Kent. And Kill Screen’s. Jamin Brophy-Warren, among others. Like CBC.ca’s “ Pushing Buttons. Part 1: The Influence of Gaming. Part 2: How Nintendo Saved the Video Game Industry. You'v...
torontothumbs.com
Toronto Thumbs: By Canadian Gamers » Event Re-cap Gamercamp Wows, Leaves Me Wanting More
http://www.torontothumbs.com/2009/11/23/event-re-cap-gamercamp-wows-leaves-me-wanting-more
Review: Mario Party 10 ». Review: The Order: 1886 ». Review: Evolve ». Impressions: Battlegrounds ». Podcast: The 2014 CVAs ». Gamercamp Wows, Leaves Me Wanting More. By Shaun Hatton - November 23rd, 2009. Organizers Jaime Woo and Mark Rabo welcome the crowd. Photo by Gavin Hay. From the Gamercamp Flickr Pool. During these breaks I was fortunate to meet with several local gamers and writers, many for the first time, to talk about gaming and other geeky subjects. Among these personalities were the ami...
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abcurlew | Play Till Doomsday
https://playtilldoomsday.com/author/abcurlew
A Digital Games, Play and Culture Project. Abcurlew has written 31 posts for Play Till Doomsday. On Doomsday, CultureGET and the Nerdiest of Mafias. April 12, 2011. Over the past few months, I’ve been left radio silent for a host of not so interesting reasons. But now I’m back, ready to provide more insights into the intersections of digital games, play and culture for which Play Till Doomsday has come to be known. I’ve also started contributing to CultureGET. Gears of War 3. January 3, 2011. 8221; featu...
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On Doomsday, CultureGET and the Nerdiest of Mafias | Play Till Doomsday
https://playtilldoomsday.com/2011/04/12/doomsday-cultureget-nerdmafia
A Digital Games, Play and Culture Project. On Doomsday, CultureGET and the Nerdiest of Mafias. April 12, 2011. Gears of War 3. Over the past few months, I’ve been left radio silent for a host of not so interesting reasons. But now I’m back, ready to provide more insights into the intersections of digital games, play and culture for which Play Till Doomsday has come to be known. I’ve also started contributing to CultureGET. Gears of War 3. NPR’s ‘On the Media’ Covers Gaming. Leave a Reply Cancel reply.
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Interview: Ian Kelso, president and CEO of Interactive Ontario | Play Till Doomsday
https://playtilldoomsday.com/2010/09/08/interview_iankelso_io
A Digital Games, Play and Culture Project. Interview: Ian Kelso, president and CEO of Interactive Ontario. September 8, 2010. I spoke with Ian Kelso on Sunday, August 29 at Fan Expo 2010. Shortly after he was featured as part of a panel addressing the state of the local games industry in Toronto. Ian is president and CEO of Interactive Ontario. Brady Curlew (BC): Can you please introduce yourself, your organization and its mandate. BC: That leads well into my next question. Is the goal of Interactive...