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Gameplay 303

Friday, 27 January 2012. We've learnt so much throughout this initial game construction process . mainly that it takes a very very long time! Although we're happy with the stage our game is at so far, there are certainly improvements/adjustments that need to be made before the next version is due in. Re-construct code so that it is more efficient. This will also hopefully solve a lot of problems that have been caused by changing the play states mid game. Add music (and 'on/off' switch). So we had the cha...

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Gameplay 303 | gameplay303.blogspot.com Reviews
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Friday, 27 January 2012. We've learnt so much throughout this initial game construction process . mainly that it takes a very very long time! Although we're happy with the stage our game is at so far, there are certainly improvements/adjustments that need to be made before the next version is due in. Re-construct code so that it is more efficient. This will also hopefully solve a lot of problems that have been caused by changing the play states mid game. Add music (and 'on/off' switch). So we had the cha...
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1 switch
2 future developments
3 these are
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switch,future developments,these are,email this,blogthis,share to twitter,share to facebook,share to pinterest,posted by,tomsaunders,final graphics,character sprite,continuing the coding,facebook group,daily coding update,soundtrack problem,game music
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Gameplay 303 | gameplay303.blogspot.com Reviews

https://gameplay303.blogspot.com

Friday, 27 January 2012. We've learnt so much throughout this initial game construction process . mainly that it takes a very very long time! Although we're happy with the stage our game is at so far, there are certainly improvements/adjustments that need to be made before the next version is due in. Re-construct code so that it is more efficient. This will also hopefully solve a lot of problems that have been caused by changing the play states mid game. Add music (and 'on/off' switch). So we had the cha...

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gameplay303.blogspot.com gameplay303.blogspot.com
1

Gameplay 303: The Start of Coding

http://www.gameplay303.blogspot.com/2012/01/start-of-coding.html

Saturday, 14 January 2012. The Start of Coding. Once that was done the character needed to be coded (buttons to make him move, speed, etc). Also the sprite needed to be created and applied to the character. Take me to . K Fierek - IDAT Home. K Fierek - Final Year. Coding the menu, the sound and other finishing tou. Designing the first level . The Start of Coding. Designing the test level. Research Morph Game - take 2! Simple template. Powered by Blogger.

2

Gameplay 303: Coding the menu, the sound and other finishing touches

http://www.gameplay303.blogspot.com/2012/01/coding-menu-sound-and-other-finishing.html

Thursday, 26 January 2012. Coding the menu, the sound and other finishing touches. Other finishing touches we had to do were to create more levels and we now have 3 of them. We also switched the background images, each one has a different colour so that the user can tell which state they're in. Take me to . K Fierek - IDAT Home. K Fierek - Final Year. Coding the menu, the sound and other finishing tou. Designing the first level . The Start of Coding. Designing the test level. Research Morph Game - take 2!

3

Gameplay 303: January 2012

http://www.gameplay303.blogspot.com/2012_01_01_archive.html

Friday, 27 January 2012. We've learnt so much throughout this initial game construction process . mainly that it takes a very very long time! Although we're happy with the stage our game is at so far, there are certainly improvements/adjustments that need to be made before the next version is due in. Re-construct code so that it is more efficient. This will also hopefully solve a lot of problems that have been caused by changing the play states mid game. Add music (and 'on/off' switch). So we had the cha...

4

Gameplay 303: December 2011

http://www.gameplay303.blogspot.com/2011_12_01_archive.html

Thursday, 29 December 2011. We have two 'graphics people' in our group, so we thought it best to have a brain storm of styles so that the finished game looks uniform. We searched online for inspiration and collected the following images to use as a basis for style ideas:. Posted by Kate Fierek. Thursday, 22 December 2011. 173;­­­PC Games. What sort of games do you enjoy playing? First person shoot ‘em’ up. Other - please specify . What is the most important thing to you when playing a game? Occasional &#...

5

Gameplay 303: Final graphics ...

http://www.gameplay303.blogspot.com/2012/01/final-graphics.html

Thursday, 26 January 2012. Past present and future scrolling backgrounds. Level completion door (inactive) . Posted by Kate Fierek. Take me to . K Fierek - IDAT Home. K Fierek - Final Year. Coding the menu, the sound and other finishing tou. Designing the first level . The Start of Coding. Designing the test level. Research Morph Game - take 2! Simple template. Powered by Blogger.

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Friday, 27 January 2012. We've learnt so much throughout this initial game construction process . mainly that it takes a very very long time! Although we're happy with the stage our game is at so far, there are certainly improvements/adjustments that need to be made before the next version is due in. Re-construct code so that it is more efficient. This will also hopefully solve a lot of problems that have been caused by changing the play states mid game. Add music (and 'on/off' switch). So we had the cha...

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GamePlay is an free, open-source, cross-platform, 2D 3D game framework. It is aimed towards indie game developers who are creating desktop and mobile games. Open-source Apache 2.0 license. Workspaces for Visual Studio, XCode, QTCreator, Eclipse and CMake. Cross-platform new game project wizard scripts. For creating optimized resource bundles for loading TTF fonts and loading 3D content from FBX assets. Full-featured OpenGL (desktop) and OpenGL ES (mobile) based rendering system.