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GAMEPLAYGAG | Between Silent Film and New Media

Once upon a time in the west, Mary Pickford said: «It would have been more logical if silent pictures had grown out of the talkie instead of the other way around» Would it be possible to look backwards, to silent visual forms, as a privileged platform for comparative media? Isn't the passion for early film,…

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Once upon a time in the west, Mary Pickford said: «It would have been more logical if silent pictures had grown out of the talkie instead of the other way around» Would it be possible to look backwards, to silent visual forms, as a privileged platform for comparative media? Isn't the passion for early film,…
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GAMEPLAYGAG | Between Silent Film and New Media | gameplaygag.com Reviews

https://gameplaygag.com

Once upon a time in the west, Mary Pickford said: «It would have been more logical if silent pictures had grown out of the talkie instead of the other way around» Would it be possible to look backwards, to silent visual forms, as a privileged platform for comparative media? Isn't the passion for early film,…

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1

The project | GAMEPLAYGAG

https://gameplaygag.com/theproject

Between Silent Film and New Media. By picking the word “logical” Mary Pickford throws us into the limits of a paradox:. It would have been more logical if silent pictures had grown out of the talkie instead of the other way around. Looking backwards, to silent cinema, in order to move forward and enrich the language of video games. Could Mary Pickford’s claim be adapted to contemporary video game design? The GAMEPLAYGAG Project has been exhibited in:. 8211; PhD Thesis Defense:. 8211; IX Magis Film Studie...

2

Bonus | GAMEPLAYGAG

https://gameplaygag.com/bonus

Between Silent Film and New Media. 8220;The dream of Keaton, to take the biggest machine in the world and make it work with tiny little elements, transforming it into something that anyone can use, to make from it a thing for everyone”. 8211; Visual gameplay, 1924. In one of the most unforgettable scenes of film history, Buster Keaton jumps in-and-out of a theater screen in. Buster enters the first level and his rival knocks him out making him fall into the orchestra / The character generates an action-m...

3

Texts | GAMEPLAYGAG

https://gameplaygag.com/texts

Between Silent Film and New Media. What is similar are not the similitudes, but the differences […] An ideal multiple relation, a differential relation, should be actualized in several spatial-temporal relations, while its elements are actually incarnated in terms and varied forms. Idea is therefore designed as Structure. Différence et Répétition,. Silent film has been an essential source o f inspiration for game design, both con. The Misadventures of P. B. Winterbottom. The Thief of Bagdad. Super Mario,...

4

Videos | GAMEPLAYGAG

https://gameplaygag.com/videos

Between Silent Film and New Media. Direct images of matter exist. The sight names them, but the hand knows them. A dynamic happiness handles them, kneads them, lightens them […] that imagination generally tends to work towards happiness or at least one happiness- in the sense of the forms and the colors, in the sense of the varieties and the metamorphosis, in the sense of a perspective of the surface. Water and Dreams,. Form is for us the trace of a movement. Lateral movement in a scroll-travelling.

5

About | GAMEPLAYGAG

https://gameplaygag.com/about-2

Between Silent Film and New Media. Works at Universitat Pompeu Fabra, Barcelona, where he teaches as associate professor in Film and Media Studies. In 2012 he defended his Ph.D. thesis on visual humor, later published as a book:. El gag visual. De Buster Keaton a Super Mario. He developed the GAMEPLAYGAG project during research stays at the Tokyo University of The Arts and the University of Southern California, and has later published related research in scientific journals such as.

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August | 2009 | storyglot

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A generous sprinkling of nothing. Archive for August, 2009. August 31, 2009. Create a font from your own handwriting – fontcapture.com. Ministry of Art and Jump. The Ministry has, among other things, instituted a date in the Ladonian almanac – the 18th of July – to be The Day of Artful Jumps and a new national sport, namely Stone Race . Posted in del.icio.us links. August 26, 2009. Wikipedia Vs. Predator. Martin Rieser – Locative Media and Spatial Narrative (.pdf). Posted in del.icio.us links. We introdu...

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Favorites | Rob MacDougall

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Posts in Category ‘ Favorites. February 2, 2010. She Blinded Me With History. January 25, 2010. Jeremy Kalgreen’s Science! Are, obviously, awesome. It’s a sign of how much I’ve changed since the 1990s that I have not already ordered a closet of them. If another sign were needed, that is, besides kids, minivan, hair in places where there was no hair before… The key is the Magnus Pyke. Is giant guitar-shredding robots, cloned T-rex burgers, and tri-breasted alien honeys. You see the difference? The archite...

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e-cultuur & e-beleving - eSocialWork

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Sporen on bits and bytes. Link in de Kabel. Hoe zelf info toevoegen? Add a new page. Klik op de afbeelding om te vergroten. Verslaggeving van de sessie (door Davy). Opdracht expertisecentrum e-cultuur en nieuwe geletterdheid @Katho: Hoe verandert technologie ons leven? Je moet het internet vanuit diverse rollen bekijken (#rollen die men inneemt). De gebruikte presentaties vind je hier ( http:/ www.slideshare.net/search/slideshow? Hij begint met enkele metaforen. Gegeven, als plaats (interessante slide!

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GAMEPLAYGAG | Between Silent Film and New Media

Between Silent Film and New Media. Once upon a time in the west, Mary Pickford said:. It would have been more logical if silent pictures had grown out of the talkie instead of the other way around. Would it be possible to look backwards, to silent visual forms. As a privileged platform for comparative media? Isn’t the passion for early film, through its intense and differential. Visuality, a powerful resource to better understand today’s changes in video games and new media culture.

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