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Gamer in a Strange Land

Gamer in a Strange Land. Wednesday, November 28, 2012. So our game is engineering complete. As for the art, it’s about as good as art director wants it to be. We’re pretty much at a point where we’re wrapping the project up and spending the remaining weeks to getting all of the end of semester paperwork and projects done for this class and other classes. Ideally what I’d like to do, is see if I can work out a way to have my projects class be a series of projects but I create for my portfolio. The other t...

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Gamer in a Strange Land | gamerinastrangeland.blogspot.com Reviews
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Gamer in a Strange Land. Wednesday, November 28, 2012. So our game is engineering complete. As for the art, it’s about as good as art director wants it to be. We’re pretty much at a point where we’re wrapping the project up and spending the remaining weeks to getting all of the end of semester paperwork and projects done for this class and other classes. Ideally what I’d like to do, is see if I can work out a way to have my projects class be a series of projects but I create for my portfolio. The other t...
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Gamer in a Strange Land | gamerinastrangeland.blogspot.com Reviews

https://gamerinastrangeland.blogspot.com

Gamer in a Strange Land. Wednesday, November 28, 2012. So our game is engineering complete. As for the art, it’s about as good as art director wants it to be. We’re pretty much at a point where we’re wrapping the project up and spending the remaining weeks to getting all of the end of semester paperwork and projects done for this class and other classes. Ideally what I’d like to do, is see if I can work out a way to have my projects class be a series of projects but I create for my portfolio. The other t...

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Gamer in a Strange Land: Last minute tweaks

http://www.gamerinastrangeland.blogspot.com/2012/10/last-minute-tweaks.html

Gamer in a Strange Land. Wednesday, October 31, 2012. So this week we finished it. We got our game polished for IGF and out as much of it implemented as we possibly could. I had to go and redo several of the particle systems because of changes made to the cameras or to the scenes. There were also some things that needed to be retextured reUVed. I was fairly happy with how things turned out but not 100%. I wasn’t consulted or even given any feedback. They just changed it without actually telling me. I was...

2

Gamer in a Strange Land: Particles and Effects - This Is My Area

http://www.gamerinastrangeland.blogspot.com/2012/10/particles-and-effects-this-is-my-area.html

Gamer in a Strange Land. Wednesday, October 17, 2012. Particles and Effects - This Is My Area. So the first time we started working with particles in effect systems. It is not really the first time but it’s the first time that we really started polishing things. I created a particle effect to create rain on the camera so as the player falls he has raindrops that he can fly by and pass and when he is stationary at the spawn point there are raindrops falling and he can see them going by. I also changed the...

3

Gamer in a Strange Land: October 2012

http://www.gamerinastrangeland.blogspot.com/2012_10_01_archive.html

Gamer in a Strange Land. Wednesday, October 31, 2012. So this week we finished it. We got our game polished for IGF and out as much of it implemented as we possibly could. I had to go and redo several of the particle systems because of changes made to the cameras or to the scenes. There were also some things that needed to be retextured reUVed. I was fairly happy with how things turned out but not 100%. I wasn’t consulted or even given any feedback. They just changed it without actually telling me. I was...

4

Gamer in a Strange Land: These dead trees have to go

http://www.gamerinastrangeland.blogspot.com/2012/11/these-dead-trees-have-to-go.html

Gamer in a Strange Land. Wednesday, November 14, 2012. These dead trees have to go. So my project this week was to learn it and implement the tree system with in unity. I spent quite a bit of time going through tutorials and experimenting with their tree maker. And I’m now pretty happy with my understanding and with some of the trees I’ve created. I been working with Dan and Chris to make sure that the changes that I implement don’t too drastically affect the frame rate. Or, maybe I just need to find the...

5

Gamer in a Strange Land: September 2012

http://www.gamerinastrangeland.blogspot.com/2012_09_01_archive.html

Gamer in a Strange Land. Wednesday, September 26, 2012. We Built this City, Redux. So we’ve gotten rid of the SketchUp placeholder buildings that we created and Adam has created a new placeholder cityscape. He’s been working as our level designer and sterling’s been working as our game designer since Charlie quit our team. I can say I blame Charlie, considering a nebulous his role was to begin with the fact that they were moved him as game designer then made his role even less concrete. Up in the clouds.

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Beta Plans and a New Game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/beta-plans-and-a-new-game

Beta Plans and a New Game. It is interesting the positive outlook we took in the last post. Soon after EAE day we all went our separate ways. Most had internships. Those that did not kept busy with personal games they are working on. Taking a break has been really helpful. Most has had a chance to work in the industry a little and see what we are missing and see what we can improve. The leads came back together this last month and realized we need one drastic change: the entire game. The Atmoz at the cen...

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Transition to a new game | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/10/24/transition-to-a-new-game

Transition to a new game. This project has migrated to the new site as the game has moved to a new direction. Please follow the link to the Drop Drop development page. October 24, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Dead Drop; Zombie Divers! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/07/21/dead-drop-zombie-divers

Dead Drop; Zombie Divers! That is it. That is the name of the new game! We already have a killer theme song. That is where the Zombie Divers part came from. Dead Drop; Zombie Divers! Is a zombie racing game. Two zombies are released from the corral and fall into the pit. You control one zombie race to the bottom of the pit. The first one to the bottom wins. It’s Mario Kart while falling, with zombies… and eighties metal music! July 21, 2012. Leave a Reply Cancel reply. Enter your comment here.

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December | 2011 | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/12

Round Karma Development Blog. Monthly Archives: December 2011. December 16, 2011. We finally finished it and so far we have had this game show at two events, both with kids and adults. The responses have been generally positive and the kids have to get pulled away from it. Good sign, no? Filed under The Round Karma Team. It’s Time for StoryChimes. The Round Karma Team. Blog at WordPress.com. Round Karma Development Blog. Create a free website or blog at WordPress.com.

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New Character | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11/12/new-character

Round Karma Development Blog. November 12, 2011. This is our scientist that we have created for the game. He is a possum. We have yet to have a name for him though. Anyone have any ideas? Filed under The Round Karma Team. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. The Round Karma Team.

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About | Round Karma Development Blog

https://roundkarma.wordpress.com/about

Round Karma Development Blog. We are four students in the University of Utah’s EAE:MGS program. We build games for homework and love every minute of it. The team is comprised of. Spencer Buchanan – Producer. Dan Priestly – Engineer. Anurag Bhagwat – Engineer. Jeff “Hawke” Ravatt – Artist/Creative Designer. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.

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November | 2011 | Round Karma Development Blog

https://roundkarma.wordpress.com/2011/11

Round Karma Development Blog. Monthly Archives: November 2011. November 12, 2011. This is our scientist that we have created for the game. He is a possum. We have yet to have a name for him though. Anyone have any ideas? Filed under The Round Karma Team. November 12, 2011. This has almost all the elements in the game we are hoping to show off next week. I am super proud the team I get to work with. Filed under The Round Karma Team. November 3, 2011. Why not a house out of any material? November 3, 2011.

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Dead Drop; Zombie Divers! Game Development Blog | This game is brought to you by the letters U of U, and The Atmoz team. | Page 2

https://theatmoz.wordpress.com/page/2

Fan Haptics One Sheet. Goal – To bring fan haptics to the Xbox. The aim is to build a fan controller that will allow the user to use any fans of choice. Patterning ideas from audio surround sound systems, the user can select size and quality of fans and can place them for their optimal situation. Like an audio receiver, we can find optimal situations, but allow the user the control to utilize fan haptics best for them. The physical components will contain. 5 outlets to plug in fans. Visual feedback with ...

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The Fans are Feature Complete! | Dead Drop; Zombie Divers! Game Development Blog

https://theatmoz.wordpress.com/2012/05/09/the-fans-are-feature-complete

The Fans are Feature Complete! This is a post from Spencer’s blog. They have actually been feature complete for a few weeks. Sterling pressed me for a deadline just like everyone else. I said what feature complete would look like for Alpha and he said if we are not feature complete for the alpha deadline, it is being cut. Part of me thought, there is no way he would cut the fans. That is what the professors wanted me to work on. This would be my thesis project. A huge thanks to. 8211; The Flow mechanics ...

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Gamer in a Strange Land

Gamer in a Strange Land. Wednesday, November 28, 2012. So our game is engineering complete. As for the art, it’s about as good as art director wants it to be. We’re pretty much at a point where we’re wrapping the project up and spending the remaining weeks to getting all of the end of semester paperwork and projects done for this class and other classes. Ideally what I’d like to do, is see if I can work out a way to have my projects class be a series of projects but I create for my portfolio. The other t...

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