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Games and Making | gamesandmaking.blogspot.com Reviews
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U of U Capstone Game Dev: Sprint 5: Week 1
http://gametagion.blogspot.com/2015/03/sprint-5-week-1.html
U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 1. I started another level and had to attend some meetings to get funding for our GDC trip. I'm working to Will Dawson and Chris to get sounds for out game, which is mostly Chris' responsibility but I'm helping out where I can. I'm also making setting up our Desura account to make sure that we can release our game on time. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2.
U of U Capstone Game Dev: December 2014
http://gametagion.blogspot.com/2014_12_01_archive.html
U of U Capstone Game Dev. Monday, December 8, 2014. Sprint 4 - Week 1 (2 weeks until alpha). This week I spent a lot of time making sure that everyone knew what they needed to do before our final deadline this semester. We started Thursday's meeting of answering the question "What do we want our game to look like at the end of this sprint? Because we are also presenting our game in a conference like atmosphere, we also asked "What do we need to do to prepare for EAE day? Sprint 3 - Week 2. One of the dis...
U of U Capstone Game Dev: November 2014
http://gametagion.blogspot.com/2014_11_01_archive.html
U of U Capstone Game Dev. Saturday, November 22, 2014. Sprint 3 - Week 1. Whew Thanks to the hard work of my team, we were finished our new build on Monday. I spent Tuesday morning working on publicity and game testing matters. Secondly, I visited our Intro to Video Games class here at the U of U and invited them all to play test our game and give feedback. The remainder of the week, I spent doing some of my normal routine, preparing for team meetings, organizing and emailing. Sprint 2 - Week 2. We recen...
U of U Capstone Game Dev: One Week Away
http://gametagion.blogspot.com/2015/05/one-week-away.html
U of U Capstone Game Dev. Friday, May 1, 2015. This week we published our game to Desura (or at least we uploaded the finalized version). I spent a great deal of time play testing our game, checking that previous errors had been resolved, and reporting new errors if they existed. A few of us stayed up until 4:30 the night before our final submission fixing some of the nitty gritty details. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More.
U of U Capstone Game Dev: We're PUBLISHED!
http://gametagion.blogspot.com/2015/05/were-published.html
U of U Capstone Game Dev. Friday, May 1, 2015. Our game officially published on Desura on Monday, May 27th. We've been in the top 20 games all week now and have about 80 downloads. This week I spent some time preparing for EAE day, manned our booth at EAE day, and had a celebration with a couple of our team mates. Subscribe to: Post Comments (Atom). View my complete profile. Sprints Dont Matter Any More. Awesome Inc. theme. Theme images by rajareddychadive.
U of U Capstone Game Dev: March 2015
http://gametagion.blogspot.com/2015_03_01_archive.html
U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Sprint 5: Week 1. Sprint 4: week 2. This week the only thing I did was built a level for our level. It was spring break. Sprint 4: Week 1. Sprint 3: Week 2. We also officially launched greenlight campaign on steam. I spent most of my time at GDC manning...
U of U Capstone Game Dev: October 2014
http://gametagion.blogspot.com/2014_10_01_archive.html
U of U Capstone Game Dev. Wednesday, October 22, 2014. Ready, Set, SPRINT: Our first sprint. As the team lead/producer for the game, I'm still trying to figure out what my responsibilities are. For now I'm doing what come natural. Every Tuesday, Thursday and Saturday we have a team meeting. I prepare the agenda for the meeting ahead of time and also lead the meetings. We are managing our sprint backlogs using Trello. Most of the deliverables for this sprint will be done by the programming team. They ...
U of U Capstone Game Dev: February 2015
http://gametagion.blogspot.com/2015_02_01_archive.html
U of U Capstone Game Dev. Monday, February 2, 2015. Sprint 2: Week 1. We are still working hard to get character animations and art into the game. Patrick is working hard with Dickson to get levels built. I organized a play testing event that was moderately successful. We had about 30 people play our game and give feedback. We are planning on holding an event at the end of each event. This week I finalized our plans for GDC. We have the hotel and tickets. It's a new semester. Sprint 1: Week 1. Awesome In...
U of U Capstone Game Dev: Sprints Don't Matter Any More
http://gametagion.blogspot.com/2015/05/sprints-dont-matter-any-more.html
U of U Capstone Game Dev. Friday, May 1, 2015. Sprints Don't Matter Any More. This week I contacted Desura to verify the timeline required to publish the game and I made a new level for our game. Subscribe to: Post Comments (Atom). I am a student at the University of Utah studying computer science with an emphasis in video game development. I am on track to graduate spring of 2015. I am currently the producer for a 3D puzzle platformer with a targeted release date of April 2015. View my complete profile.
U of U Capstone Game Dev: Sprint 5: Week 2
http://gametagion.blogspot.com/2015/03/sprint-5-week-2.html
U of U Capstone Game Dev. Monday, March 30, 2015. Sprint 5: Week 2. I finished up a level for our game and I am still working with Desura, Steam, and Microsoft for our publishing. I also created a burn down chart for our final push into before publishing. Subscribe to: Post Comments (Atom). View my complete profile. Sprint 5: Week 2. Sprint 5: Week 1. Sprint 4: week 2. Sprint 4: Week 1. Sprint 3: Week 2. Sprint 3: Week 1. Sprint 3: Week 1. Sprint 2: Week 2.
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Games & Macs | Wir lieben Spiele. Und Macs.
Wir lieben Spiele. Und Macs. Episode 30: Süd und Süd-West. Episode 30: Süd und Süd-West. Kaum ist Weihnachten rum, schon gibt's 'ne neue Folge Games and Macs. Oder so ähnlich. Bis nach Texas sind wir (zumindest in Teilen) gereist, um euch mit dem zu versorgen, was ihr von uns gewohnt seid: Qualitätsjournalismus und ausgezeichnete Recherche auf niedrigstem Niveau. M4A Audio 130 MB. MP3 Audio 85 MB. Und das superalte Super Turbo Action Pig. Produkte und (veraltete) Adobe CS2 Produkte. IOS 71 ( Shift Key.
Games & Macs | Wir lieben Spiele. Und Macs.
Wir lieben Spiele. Und Macs. Episode 30: Süd und Süd-West. Episode 30: Süd und Süd-West. Kaum ist Weihnachten rum, schon gibt's 'ne neue Folge Games and Macs. Oder so ähnlich. Bis nach Texas sind wir (zumindest in Teilen) gereist, um euch mit dem zu versorgen, was ihr von uns gewohnt seid: Qualitätsjournalismus und ausgezeichnete Recherche auf niedrigstem Niveau. M4A Audio 130 MB. MP3 Audio 85 MB. Und das superalte Super Turbo Action Pig. Produkte und (veraltete) Adobe CS2 Produkte. IOS 71 ( Shift Key.
Games and Making
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Game News and Reviews. Bumper Car Mania – now on iOS, Apple TV, Android, and Windows 10 Phone and PC. In 1993, he founded Magnin and Associates and has focused on handheld games ever since. For the la [.]. Battleborn has a free mobile companion, and it's out today. It's 2016, and that means an accompanying mobile game, and just by stabbing at your phone with [.]. Why the future of video games may be free-to-play. How consoles survived the rise of the smartphone. Page 1 of 6504.
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Build Learn. Play. Master of Arts in Design and Development of Digital Games. Preparing students to make and evaluate games for learning and behavior change. Apply now for fall 2016. Social Cultural Cognitive Affective. Explore educational game theories, learning, and design from multiple perspectives. Innovative Scholars and Practitioners. 32 Point MA Program. Where the design of educational technology meets the development of games. Game Research and Development. A mobile game for smoking reduction.
Games and Men
Small is Beautiful's blog. Games and design as if people mattered. This blog and where to follow my work. If you want to stay updated about my work on Sprite Sequence. There is two ways you can do that :. Like my Facebook page. On which I'll post a link to the new sequence every Friday. Follow me on Patreon. I've long wanted to post new articles about game design and in-depth game analysis so I'll keep this blog for such purpose. Future articles will also be submitted to gamasutra's bloggers section.
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