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Games, Art and Design

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Games, Art and Design | gamesartdesign.blogspot.com Reviews
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Almost Random.
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Games, Art and Design | gamesartdesign.blogspot.com Reviews

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1

Games, Art and Design: Erlang vs. Metcalfe

http://gamesartdesign.blogspot.com/2010/02/erlang-vs-metcalfe.html

Games, Art and Design. Monday, February 15, 2010. Erlang vs. Metcalfe. In the life of Game Designer we can get a better understanding for the concept of quality by combining two old and trusty mathematical properties. I have hinted at these concepts in older posts but I have put off writing this one for a while. I'll try and make it quick. Metcalfe´s Law says that the number of links in a connected system increases exponentially with the number of connected nodes. That is a different story. But it be...

2

Games, Art and Design: March 2011

http://gamesartdesign.blogspot.com/2011_03_01_archive.html

Games, Art and Design. Saturday, March 12, 2011. It's never to late to learn new skills. It is now roughly a year since the last post. It was an interesting year but I won't be writing about it now, perhaps sometime in the future i will. Instead I am going to write a little about my new project in personal development. Learning some basic coding skills. I will primarily focus on learning how to program in JavaScript. This choice is based on three fundamental arguments. Paste the link to the test subject&...

3

Games, Art and Design: February 2010

http://gamesartdesign.blogspot.com/2010_02_01_archive.html

Games, Art and Design. Tuesday, February 16, 2010. Corollary definition for design. If design is a process which develops the value of an idea. Then a corollary to this might be:. Design is aimed at reducing waste. Maybe this lean perspective is the source of the first definition but I would not know. Monday, February 15, 2010. Erlang vs. Metcalfe. Metcalfe´s Law says that the number of links in a connected system increases exponentially with the number of connected nodes. Antiquality is what you have le...

4

Games, Art and Design: March 2010

http://gamesartdesign.blogspot.com/2010_03_01_archive.html

Games, Art and Design. Thursday, March 18, 2010. An interesting problem for prioritizing an agile project is the relationship between what is most important and what is needed. This might seem as a paradoxical problem as the thing which is needed is the one which is important. But it is not, and in this post I will try to note down how this can be. Imagine that you listen to a song, now think about which thing in this song is the loudest. *waits a little*. Ok, you found another important instrument.

5

Games, Art and Design: Priorities and dynamics

http://gamesartdesign.blogspot.com/2010/03/priorities-and-dynamics.html

Games, Art and Design. Thursday, March 18, 2010. An interesting problem for prioritizing an agile project is the relationship between what is most important and what is needed. This might seem as a paradoxical problem as the thing which is needed is the one which is important. But it is not, and in this post I will try to note down how this can be. Imagine that you listen to a song, now think about which thing in this song is the loudest. *waits a little*. Ok, you found another important instrument.

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asynchronous | Petter Måhlén's Blog

https://pettermahlen.com/tag/asynchronous

It's all about the Coding. Petter Måhlén's Blog. Trickle – asynchronous Java made easier. Posted by Petter Måhlén. On February 3, 2014. At Spotify, we’re doing more and more Java (Spotify started out as a Python-mostly shop, but performance requirements are changing that), and we’re doing more and more complex, asynchronous Java stuff. By ‘complex, asynchronous’, I mean things along the veins of:. Call a search engine for a list of albums matching a certain query string. The pattern of using Futures....

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Simplicity | Petter Måhlén's Blog

https://pettermahlen.com/tag/simplicity

It's all about the Coding. Petter Måhlén's Blog. Posted by Petter Måhlén. On April 10, 2014. This is a slightly modified cross-post of something I wrote for the internal Spotify blog.]. Developer-facing quality is a completely different thing from end-user facing quality, and is usually more important. A very closely related thought is Martin Fowler’s Design Stamina Hypothesis. OK, now spend 4.43 minutes watching Ward Cunningham explaining (technical) debt. One common misconception about quality and its ...

pettermahlen.com pettermahlen.com

trickle | Petter Måhlén's Blog

https://pettermahlen.com/tag/trickle

It's all about the Coding. Petter Måhlén's Blog. Trickle – asynchronous Java made easier. Posted by Petter Måhlén. On February 3, 2014. At Spotify, we’re doing more and more Java (Spotify started out as a Python-mostly shop, but performance requirements are changing that), and we’re doing more and more complex, asynchronous Java stuff. By ‘complex, asynchronous’, I mean things along the veins of:. Call a search engine for a list of albums matching a certain query string. The pattern of using Futures....

pettermahlen.com pettermahlen.com

Refactoring | Petter Måhlén's Blog

https://pettermahlen.com/tag/refactoring

It's all about the Coding. Petter Måhlén's Blog. Fluent APIs in Java. Posted by Petter Måhlén. On January 15, 2013. In our inventory management system at Shopzilla we’ve got a reporting tool that we’ve built using Wicket. A couple of months ago (this post has languished in draft status for a while), I was going to add a new page and took a look at a previous one to see what I could copy/paste. What I found was this wall of text for creating a table:. There’s also missing information: as an example,...

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Guava | Petter Måhlén's Blog

https://pettermahlen.com/tag/guava

It's all about the Coding. Petter Måhlén's Blog. Trickle – asynchronous Java made easier. Posted by Petter Måhlén. On February 3, 2014. At Spotify, we’re doing more and more Java (Spotify started out as a Python-mostly shop, but performance requirements are changing that), and we’re doing more and more complex, asynchronous Java stuff. By ‘complex, asynchronous’, I mean things along the veins of:. Call a search engine for a list of albums matching a certain query string. The pattern of using Futures....

pettermahlen.com pettermahlen.com

If it’s Broken, Fix It | Petter Måhlén's Blog

https://pettermahlen.com/2011/04/08/if-its-broken-fix-it

It's all about the Coding. Petter Måhlén's Blog. Laquo; Bygg – Executing the Build. Do NoSQL databases make consistency too hard? If it’s Broken, Fix It. And so on. More and more, I’m starting to think that all that is mostly rubbish, and things are actually a lot simpler. In 95% of the cases, if you have found a bug, you should fix it right then and there, without wasting any time on prioritising or classifying it. Here’s why:. You can follow any responses to this entry through RSS 2.0. Enter your email...

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Keeping Classes Simple using the SRP | Petter Måhlén's Blog

https://pettermahlen.com/2013/11/03/keeping-classes-simple-using-the-srp

It's all about the Coding. Petter Måhlén's Blog. Laquo; Fluent APIs in Java. Trickle – asynchronous Java made easier. Keeping Classes Simple using the SRP. The Single Responsibility Principle. To adhere to the SRP and thus create simple. Classes, in the Rich Hickey sense. I’ll describe a concrete technique that I think of as composing behaviours; I think it’s close to if not identical to the decorator pattern. Public interface DnsSrvResolver { List resolve(String fqdn); }. Lookup.SUCCESSFUL) { throw ...

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Productivity | Petter Måhlén's Blog

https://pettermahlen.com/tag/productivity

It's all about the Coding. Petter Måhlén's Blog. Posted by Petter Måhlén. On April 10, 2014. This is a slightly modified cross-post of something I wrote for the internal Spotify blog.]. Developer-facing quality is a completely different thing from end-user facing quality, and is usually more important. A very closely related thought is Martin Fowler’s Design Stamina Hypothesis. OK, now spend 4.43 minutes watching Ward Cunningham explaining (technical) debt. One common misconception about quality and its ...

pettermahlen.com pettermahlen.com

Fluent APIs in Java | Petter Måhlén's Blog

https://pettermahlen.com/2013/01/15/fluent-apis-in-java

It's all about the Coding. Petter Måhlén's Blog. Laquo; VoltDB Evaluation Notes. Keeping Classes Simple using the SRP. Fluent APIs in Java. In our inventory management system at Shopzilla we’ve got a reporting tool that we’ve built using Wicket. A couple of months ago (this post has languished in draft status for a while), I was going to add a new page and took a look at a previous one to see what I could copy/paste. What I found was this wall of text for creating a table:. There’s also missing inf...

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GamesArt - wo videospiele kunst werden

The Art of…. ZOOM: Reviews / Previews. Volume: Reviews / Previews. The Art of…. ZOOM: Reviews / Previews. Volume: Reviews / Previews. Soundtrack, von Entwickler #EricBarone. Persönlich, auf #Spotify. Mdash; GamesArt (@GamesArtDE) March 26, 2018. Dreams Train Jam 2018. Dieses kreative Mini-Spiel wurde von #MediaMolecule während einer Zugfahrt erschaffen. Dabei ging es für das Entwicklerteam volle 52 Stunden langen von Chicago nach San Francisco. Am…. DukeNukem ist endlich eingetroffen, ich schwöre!

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Upcoming Events | GAAM: Games Art And Music

GAAM: Games Art And Music. GAAM: Spreading Games Art And Music While Helping Good Causes. GAAM Show Menu Minimal. Friday, August 14 at Video Game Rescue. The Bunker Gaming Entertainment. Saturday, August 15. Next Events ». Summer Saturday All Nighters. May 30 @ 8:00 pm. September 5 @ 8:00 pm. Every Saturday night we have a huge gaming party, video games, table top (Pathfinder), pool, foosball, PC, PS4, Wii U, 360, PS3, NES, N64, Game Cube, you can play them ALL! E2C Smash Summer Circuit. June 9 @ 7:00 pm.

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Norwich University of the Arts – Games Art and Design Degree Show 2017

Games Art and Design Degree Show 2017. Simon Thomas Adam Rayner. A Magnetic theme by Devfloat.

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Games, Art and Design

Games, Art and Design. Saturday, March 12, 2011. It's never to late to learn new skills. It is now roughly a year since the last post. It was an interesting year but I won't be writing about it now, perhaps sometime in the future i will. Instead I am going to write a little about my new project in personal development. Learning some basic coding skills. I will primarily focus on learning how to program in JavaScript. This choice is based on three fundamental arguments. Paste the link to the test subject&...

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OS MELHORES DO GAMES FIFA E PES

OS MELHORES DO GAMES FIFA E PES. Segunda-feira, 26 de março de 2012. Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Http:/ megacontaspremium.com.br/cp/download.php? Compartilhar com o Pinterest. Http:/ megacontasp...

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Article Games Online

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