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DANM 132

Literary Games: The Intersection of Writing and Play. August 27th, 2012. Comments Off on Final Project week! A reminder: for Wednesday’s class, bring a beta version of your project that’s as far along towards completion as you can get it, but at a minimum has the whole structure of your piece in place (so a player can play from beginning to (all) ending(s), even if not all the pieces along the way are completed. Also, since a few people asked: slides in .PDF format. For all five weeks are now posted.

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DANM 132 | gamesaslit.textories.com Reviews
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Literary Games: The Intersection of Writing and Play. August 27th, 2012. Comments Off on Final Project week! A reminder: for Wednesday’s class, bring a beta version of your project that’s as far along towards completion as you can get it, but at a minimum has the whole structure of your piece in place (so a player can play from beginning to (all) ending(s), even if not all the pieces along the way are completed. Also, since a few people asked: slides in .PDF format. For all five weeks are now posted.
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1 syllabus
2 policies
3 lecture notes
4 close reading sign up
5 final project week
6 homework for wednesday
7 mime academy
8 fallen london
9 weekend experiment #3
10 system
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syllabus,policies,lecture notes,close reading sign up,final project week,homework for wednesday,mime academy,fallen london,weekend experiment #3,system,and friday,the intfiction org,victor gijsbers,fixed now,prom week,also read,for more details,have fun
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DANM 132 | gamesaslit.textories.com Reviews

https://gamesaslit.textories.com

Literary Games: The Intersection of Writing and Play. August 27th, 2012. Comments Off on Final Project week! A reminder: for Wednesday’s class, bring a beta version of your project that’s as far along towards completion as you can get it, but at a minimum has the whole structure of your piece in place (so a player can play from beginning to (all) ending(s), even if not all the pieces along the way are completed. Also, since a few people asked: slides in .PDF format. For all five weeks are now posted.

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1

Weekend Experiment #3! | DANM 132

http://gamesaslit.textories.com/2012/weekend-experiment-3

Literary Games: The Intersection of Writing and Play. August 17th, 2012. Good luck as you head into your third (and last) weekend experiment. Remember, this experiment should involve a. Here are some useful links. The example Inform 7 code from class on Wednesday. Forum is a great place to ask for help. The Inform 7 extensions. Page if you’re looking to extend Inform’s functionality. Games tagged ‘Source available’ on the IFDB. A little each day; we’ll be discussing it on Wednesday. Before the second cla...

2

Homework for Wednesday | DANM 132

http://gamesaslit.textories.com/2012/homework-for-wednesday-2

Literary Games: The Intersection of Writing and Play. August 13th, 2012. Come prepared to discuss these two procedurally narrative works, and remember to bring your discussion questions:. 8216;Mid the Sagebrush and the Cactus. Note that you’ll need to download and play this in an interpreter. Since the “Play Online” option is missing the Status Bar that provides helpful information. The Inform 7 source code. Creating Interactive Fiction with Inform 7. Chapters 5 and 6, and start playing Fallen London.

3

A few other I7 tips… | DANM 132

http://gamesaslit.textories.com/2012/a-few-other-i7-tips

Literary Games: The Intersection of Writing and Play. A few other I7 tips…. August 10th, 2012. Something I ran out of time to mention in class which might be useful in your weekend experiments: you can use. In conjunction with some built-in properties and conditional checks to make something like hypertext guard fields for your I7 projects. For example, to restrict the player from entering a certain area until they’d found the right item, you could add a line like this:. So you could say:. Both comments ...

4

Final Project week! | DANM 132

http://gamesaslit.textories.com/2012/final-project-week

Literary Games: The Intersection of Writing and Play. August 27th, 2012. A reminder: for Wednesday’s class, bring a beta version of your project that’s as far along towards completion as you can get it, but at a minimum has the whole structure of your piece in place (so a player can play from beginning to (all) ending(s), even if not all the pieces along the way are completed. Also, since a few people asked: slides in .PDF format. For all five weeks are now posted. Laquo; Homework for Wednesday.

5

Policies | DANM 132

http://gamesaslit.textories.com/policies

Literary Games: The Intersection of Writing and Play. I use the standard UCSC grading metric (90-92 A-, etc). See the syllabus. Will be judged based on how well you demonstrate your attentiveness to the course material, either through participating in discussions in class, or commenting on work we read on the class website. Use of electronic devices. Click here to cancel reply. Mail (will not be published) (required). Digital Arts and New Media, 2012 Summer Session II, UCSC. Office Hours: Wed 3:30 - 5:00...

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aaronareed.net aaronareed.net

Hollywood Visionary | aaronareed.net

http://aaronareed.net/hollywood-visionary

Hollywood Visionary is a 150,000 choice-based interactive narrative set in 1950s Hollywood and released by Choice of Games. As head of your own movie studio, you call the shots: hire Hitchcock, seduce Garbo, build your studio into an Oscar-winning powerhouse or star in a B-movie train wreck. Control everything about your production, from genre to casting to building up buzz. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

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what if im the bad guy | aaronareed.net

http://aaronareed.net/what-if-im-the-bad-guy

What if im the bad guy. What if im the bad guy is an experimental augmented reality documentary based on the stories of three US soldiers in Afghanistan and three unarmed civilians they shot and killed in early 2010. The title comes from a tattoo on the back of a whistleblower soldier, exposed in photographs documenting a beating he received for threatening to report an incident to superiors. Bad guy won the jury award for Best in Show at the 2011 UC Santa Cruz Digital Arts and New Media MFA exhibition.

aaronareed.net aaronareed.net

18 Cadence | aaronareed.net

http://aaronareed.net/18-cadence

18 Cadence was selected by Kirkus Reviews as a Best Book App of 2013. And received an Honorable Mention in the Nuovo category at the 2014 IGF Awards. It also received an Honorable Mention for the 2014 Robert Coover Award for a Work of Electronic Literature. 18 Cadence is available for iPad and browsers. Bull; Play Online. Bull; Purchase for iPad. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

aaronareed.net aaronareed.net

It Is No Secret That | aaronareed.net

http://aaronareed.net/it-is-no-secret-that

It Is No Secret That. Developed during the ‘08 election, It Is No Secret That used Python and Google APIs to extract random sentences from blog posts made in the prior 60 minutes that mentioned the words McCain or Obama. An equal number were then presented side by side on the screen. The title comes from the start of one of these sentences. The title is one of several multi-word phrases that was found prefacing both “Obama” and “McCain.”. Discuss - No Comments. Comments are currently closed.

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Publications | aaronareed.net

http://aaronareed.net/publications

Here’s an index to some of my academic papers and blog posts discussing my work in more detail. 8220;The Ensemble Engine: Next-Generation Social Physics.”. Benjamin Samuel, Aaron Reed, Paul Maddaloni, Michael Mateas and Noah Wardrip-Fruin. Foundations of Digital Games, 2015. 8220;The Eurekon: A Design Pattern in Expressive Storygames.”. With Noah Wardrip-Fruin and Michael Mateas. Seventh Intelligent Narrative Technologies Workshop, Milwaukee, 2014. Prom Week: Designing past the game/story dilemma. 8220;A...

aaronareed.net aaronareed.net

Shutdown/Retrovival | aaronareed.net

http://aaronareed.net/shutdownretrovival

A short story about the retreat of the super-rich to VR paradises and the overlooked effect of that retreat on the ones left behind,. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

aaronareed.net aaronareed.net

Spring Thing Festival | aaronareed.net

http://aaronareed.net/spring-thing-festival-of-interactive-fiction

The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition. The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

aaronareed.net aaronareed.net

Perfect | aaronareed.net

http://aaronareed.net/perfect

Is an experiment in sculptural fiction. As the user moves two blocks around a screen, the contents of a five-sentence story change: minutely with small movements, and more broadly with large ones. The hope is to create an exploratory space where the user can find an arrangement which produces a pleasing story. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

aaronareed.net aaronareed.net

maybe make some change | aaronareed.net

http://aaronareed.net/maybe-make-some-change

Maybe make some change. Inform 7, Javascript/jQuery. Maybe make some change merges parser-based interactive fiction with textual and multimedia layering to produce a confrontational exploration of a true event. Inspired by the trial of Adam Winfield, a whistleblower soldier accused of murder, the piece freezes a single battlefield moment and replays it from half a dozen violently conflicting perspectives. Bull; About the Piece. Discuss - No Comments. Comments are currently closed. My Inform 7 Extensions.

aaronareed.net aaronareed.net

Creating Interactive Fiction with Inform 7 | aaronareed.net

http://aaronareed.net/creating-interactive-fiction-with-inform-7

Creating Interactive Fiction with Inform 7. Creating Interactive Fiction with Inform 7. And a closing thought by Richard Bartle, inventor of the MUD. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.

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DANM 132

Literary Games: The Intersection of Writing and Play. August 27th, 2012. Comments Off on Final Project week! A reminder: for Wednesday’s class, bring a beta version of your project that’s as far along towards completion as you can get it, but at a minimum has the whole structure of your piece in place (so a player can play from beginning to (all) ending(s), even if not all the pieces along the way are completed. Also, since a few people asked: slides in .PDF format. For all five weeks are now posted.

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