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Designs by Muu

Friday, December 21, 2012. So I've decided that Fridays are progress update days. The contest game. It's mostly just missing art, at this point. The monster cards need some fleshing out, and the rules need to be actually written, but it's very close to being done. I put it on hiatus for a bit because I don't really like doing the art that much. Now I'm back to working on. Monday, December 17, 2012. Ugh This game. This. So, a long time ago, I played Wiz War. The wizards weren't just generic wizards; each ...

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Designs by Muu | gamesofmuu.blogspot.com Reviews
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Friday, December 21, 2012. So I've decided that Fridays are progress update days. The contest game. It's mostly just missing art, at this point. The monster cards need some fleshing out, and the rules need to be actually written, but it's very close to being done. I put it on hiatus for a bit because I don't really like doing the art that much. Now I'm back to working on. Monday, December 17, 2012. Ugh This game. This. So, a long time ago, I played Wiz War. The wizards weren't just generic wizards; each ...
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1 designs by muu
2 progress update 1
3 game of gamliness
4 my little
5 ducats and danger
6 posted by
7 fish of muu
8 no comments
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Designs by Muu | gamesofmuu.blogspot.com Reviews

https://gamesofmuu.blogspot.com

Friday, December 21, 2012. So I've decided that Fridays are progress update days. The contest game. It's mostly just missing art, at this point. The monster cards need some fleshing out, and the rules need to be actually written, but it's very close to being done. I put it on hiatus for a bit because I don't really like doing the art that much. Now I'm back to working on. Monday, December 17, 2012. Ugh This game. This. So, a long time ago, I played Wiz War. The wizards weren't just generic wizards; each ...

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1

Designs by Muu: Games Are Restrictive

http://gamesofmuu.blogspot.com/2012/12/games-are-restrictive.html

Friday, December 7, 2012. So I was listening to the latest podcast of Ludology. With guest Eric Zimmerman, author of Rules of Play. The episode was about emergent gameplay, and I definitely recommend a listen. One thing they touched on was that games are basically just restrictions. I'd like to delve into that with a bit more depth. Now why are challenges fun? Overcoming challenges. It's hardwired into our brains. We want to feel accomplished. Left to right. This by itself. Now add in a bit of freedom th...

2

Designs by Muu: Why I Hate Minis

http://gamesofmuu.blogspot.com/2012/12/why-i-hate-minis.html

Friday, December 14, 2012. Why I Hate Minis. Okay, don't get me wrong. I like miniatures. Who doesn't? They're pretty little flavor to add to your game. When I played D&D, I'd ooh and ahh when that guy. Brought out his minis collection. They definitely added something nice to the game. But minis are superfluous. They're bulk. They're cost. And I hate my games being expensive, heavy and big. So a while ago, my friend got Zombicide. The game wasn't even that good. Heck, what happened to pawns. Release a ve...

3

Designs by Muu: Progress Update 1

http://gamesofmuu.blogspot.com/2012/12/progress-update-1.html

Friday, December 21, 2012. So I've decided that Fridays are progress update days. The contest game. It's mostly just missing art, at this point. The monster cards need some fleshing out, and the rules need to be actually written, but it's very close to being done. I put it on hiatus for a bit because I don't really like doing the art that much. Now I'm back to working on. Subscribe to: Post Comments (Atom). Why I Hate Minis. View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

Designs by Muu: Ability Refresh

http://gamesofmuu.blogspot.com/2012/12/ability-refresh.html

Wednesday, December 5, 2012. So a few years ago, I was playing 4th edition Dungeons and Dragons with some friends. In the game, characters get abilities they can use as much as they like, abilities they can only use once per conflict (need ten minutes of uninterrupted rest to regain use of it), and abilities that can only be used once a day (need eight hours of rest). Later on I tinkered with a similar idea, but instead all the abilities use one of three resources. These are represented by a stack of...

5

Designs by Muu: Ability Progression

http://gamesofmuu.blogspot.com/2012/12/ability-progression.html

Wednesday, December 12, 2012. This is another mechanic that an old game of mine had that I eventually scrapped. It didn't work with what the game eventually became, but I really want to incorporate it into something. Eventually. It came from the same game as my Ability Refresh. Article, but this one could work for tabletop or video game. I'm actually going to reference that article a few times, so you should probably read it first. The number of targets you can attack. The way I had it set up was that so...

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800 Steps - Blog

http://www.800steps.com/blog1.html

Another late night design session on a Saturday in Madison, Wisconsin. This time Eric* is the last person remaining besides Andrew and me. Topics jump in and out of gaming. At one point when we are actually talking about our card-based RPG, Eric says, “That’s why dungeons work.” Why Dungeons Work. That’s a great title for a blog post. So without further ado, I present ramblings on game design, and our card RPG in particular, through the lens of why dungeons work. The objective is clear. To facilitate rem...

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Designs by Muu

Friday, December 21, 2012. So I've decided that Fridays are progress update days. The contest game. It's mostly just missing art, at this point. The monster cards need some fleshing out, and the rules need to be actually written, but it's very close to being done. I put it on hiatus for a bit because I don't really like doing the art that much. Now I'm back to working on. Monday, December 17, 2012. Ugh This game. This. So, a long time ago, I played Wiz War. The wizards weren't just generic wizards; each ...

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