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Gamestem

Games for science and engineering learning. Find out more about our latest games. Human centered game design. Find out more about our design work. We design science and engineering games for learning and discovery, integrating students and scientists directly into the design process. We implement programs to track player engagement, affect, communication, learning, and performance during play. Recent Work / View All Work. Collecting & Sequencing Samples in MAX5. Comparing Biological Data Using BLAST.

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CONTACTS AT GAMESTEM.COM

University of Washington

Daniel Perry

423 Si●●●●●●, HCDE

Universi●●●●●●●●shington

Se●●le , Washington, 98195

United States

1.20●●●●8858
db●●●●●@uw.edu

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University of Washington

Daniel Perry

423 Si●●●●●●, HCDE

Universi●●●●●●●●shington

Se●●le , Washington, 98195

United States

1.20●●●●8858
db●●●●●@uw.edu

View this contact

University of Washington

Daniel Perry

423 Si●●●●●●, HCDE

Universi●●●●●●●●shington

Se●●le , Washington, 98195

United States

1.20●●●●8858
db●●●●●@uw.edu

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Games for science and engineering learning. Find out more about our latest games. Human centered game design. Find out more about our design work. We design science and engineering games for learning and discovery, integrating students and scientists directly into the design process. We implement programs to track player engagement, affect, communication, learning, and performance during play. Recent Work / View All Work. Collecting & Sequencing Samples in MAX5. Comparing Biological Data Using BLAST.
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Gamestem | gamestem.com Reviews

https://gamestem.com

Games for science and engineering learning. Find out more about our latest games. Human centered game design. Find out more about our design work. We design science and engineering games for learning and discovery, integrating students and scientists directly into the design process. We implement programs to track player engagement, affect, communication, learning, and performance during play. Recent Work / View All Work. Collecting & Sequencing Samples in MAX5. Comparing Biological Data Using BLAST.

INTERNAL PAGES

gamestem.com gamestem.com
1

Gamestem | MAX5 Storyline 2

http://gamestem.com/portfolio/max5-storyline-2

The opening narrative in the game MAX5. We are a research group in the Human Centered Design and Engineering Department. At the University of Washington. Center for Workforce Development. Our research is supported by a National Science Foundation. Email us at gamestem@uw.edu. Or visit our lab.

2

Gamestem | Games

http://gamestem.com/games

Is a game based around a futuristic crime scene investigation scenario in which players must collaborate in teams and take on the roles of forensics experts, computing experts, and scientists to solve clues and recover data from a top-secret research project that has gone awry. The game integrates bioinformatic concepts including simulations of the Basic Local Alignment Search Tool. BLAST) for database query and genetic sequence alignment comparison and of a visualization similar to Jalview.

3

Gamestem | Comparing Biological Data Using BLAST

http://gamestem.com/portfolio/sampleblast

Comparing Biological Data Using BLAST. After a sequence has been collected the players use the BLAST (Basic Local Alignment Search Tool) comparing an animal sequence against those in a database. Players must find and collect similar samples. We are a research group in the Human Centered Design and Engineering Department. At the University of Washington. Center for Workforce Development. Our research is supported by a National Science Foundation. Email us at gamestem@uw.edu. Or visit our lab.

4

Gamestem | Collecting & Sequencing Samples in MAX5

http://gamestem.com/portfolio/collecting-sequencing-samples-in-max5

Collecting & Sequencing Samples in MAX5. Players encounter various types of animals and must collect and sequence their DNA. Players need to be wary of dangerous animals that lower their health. We are a research group in the Human Centered Design and Engineering Department. At the University of Washington. Center for Workforce Development. Our research is supported by a National Science Foundation. Email us at gamestem@uw.edu. Or visit our lab.

5

Gamestem | News

http://gamestem.com/news

A Participatory Design Workshop at the First Annual CHI Play Conference. Posted by gamestem admin. The Participatory Design Workshop at CHI Play. Posted by PhD student Daniel Perry. In late October I attended the first annual conference on Computer-Human Interaction in Play (CHI Play 2014). Was one of several accepted abstracts in a workshop titled Participatory Design for Serious Game Design. Game Design Workshop for STARS Engineering Program. Posted by gamestem admin. And provided techniques for design...

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Daniel Perry | Author | perry_admin

http://danielperry.net/author/perry_admin

Research on collaborative learning and work interfaces, game design, data visualization. Relax & Play. I build and research technologies that support collaboration in work, learning, and play. I’m currently a Data Science Postdoctoral Scholar at UC Berkeley’s School of Information. And an instructor in the Master of Information and Data Science (MIDS) Program. Where players in the game use bioinformatics tools to stop a lethal influenza outbreak. August 7, 2014. May 8, 2016.

danielperry.net danielperry.net

Daniel Perry |

http://danielperry.net/home

Research on collaborative learning and work interfaces, game design, data visualization. Relax & Play. I build and research technologies that support collaboration in work, learning, and play. I’m currently a Data Science Postdoctoral Scholar at UC Berkeley’s School of Information. And an instructor in the Master of Information and Data Science (MIDS) Program. Where players in the game use bioinformatics tools to stop a lethal influenza outbreak. Categorized in: Uncategorized. August 7, 2014. May 8, 2016.

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Bioinformaticos | Aprendé bioinformática jugando

http://www.bioinformaticos.com.ar/aprendiendo-bioinformatica-jugando

Hace un par de años les contabamos acerca de Fold it. Un juego en el que los participantes resuelven problemas de plegamiento de proteínas e incluso diseñan nuevas macromoléculas. Esta tendencia de divulgar los principios básicos de la bioinformática a través del entretenimiento ha tomado más fuerza recientemente con la aparición de nuevos juegos. En este artículo les mostramos algunos de los más interesantes:. En EteRNA ( http:/ eterna.cmu.edu/. En Phylo ( http:/ phylo.cs.mcgill.ca/. Es un juego diferen...

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Gamestem

Games for science and engineering learning. Find out more about our latest games. Human centered game design. Find out more about our design work. We design science and engineering games for learning and discovery, integrating students and scientists directly into the design process. We implement programs to track player engagement, affect, communication, learning, and performance during play. Recent Work / View All Work. Collecting & Sequencing Samples in MAX5. Comparing Biological Data Using BLAST.

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