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Gamesthetic

Tuesday, April 10, 2012. Gaming, Rules and Natural Language. Gaming, Rules and Natural Language. As tabletop gaming has its roots in wargaming, a lot of the stigma of "simulation" was carried over. It took a long time for tabletop rules to expand upon simulation and begin to have goals that are customized to the social aspect of gaming. The goals for tabletop rules slowly changed away from rules that reward tactics and into rules that reward storytelling in addition to simulating fantasy combat. One thin...

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Gamesthetic | gamesthetic.blogspot.com Reviews
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Tuesday, April 10, 2012. Gaming, Rules and Natural Language. Gaming, Rules and Natural Language. As tabletop gaming has its roots in wargaming, a lot of the stigma of simulation was carried over. It took a long time for tabletop rules to expand upon simulation and begin to have goals that are customized to the social aspect of gaming. The goals for tabletop rules slowly changed away from rules that reward tactics and into rules that reward storytelling in addition to simulating fantasy combat. One thin...
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Gamesthetic | gamesthetic.blogspot.com Reviews

https://gamesthetic.blogspot.com

Tuesday, April 10, 2012. Gaming, Rules and Natural Language. Gaming, Rules and Natural Language. As tabletop gaming has its roots in wargaming, a lot of the stigma of "simulation" was carried over. It took a long time for tabletop rules to expand upon simulation and begin to have goals that are customized to the social aspect of gaming. The goals for tabletop rules slowly changed away from rules that reward tactics and into rules that reward storytelling in addition to simulating fantasy combat. One thin...

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gamesthetic.blogspot.com gamesthetic.blogspot.com
1

Gamesthetic: Immersion in the 3D World

http://www.gamesthetic.blogspot.com/2012/04/immersion-in-3d-world.html

Thursday, April 5, 2012. Immersion in the 3D World. Immersion in the 3D World. Both of these experiences involved the design of a game's interaction with the 3D world. Edit: This is by no means a dig at Bob or players that use set ups like this. I have no issue with that playstyle nor do I in any way think less of the person using them. I am only using it as an example of something that interferes with immersion in the 3D environment.). April 5, 2012 at 4:09 PM. Couple of points -. I am excited to see th...

2

Gamesthetic: Confessions of a Melee Junkie

http://www.gamesthetic.blogspot.com/2012/04/confessions-of-melee-junkie.html

Wednesday, April 4, 2012. Confessions of a Melee Junkie. Confessions of a Melee Junkie. Having said that, let's look at initial advice on statting creatures for the combat junkie:. Attacks to Defeat should entirely consist of blockable melee attacks or straight packet attacks. The melee based Attacks To Defeat you give creatures should overwhelmingly be straight damage. If you have a good ratio of NPC to PC numbers and skill, you don't need Attacks to Pace Combat. Melee combat is, itself, compelling.

3

Gamesthetic: March 2012

http://www.gamesthetic.blogspot.com/2012_03_01_archive.html

Friday, March 30, 2012. In Praise of Hit Points. In Praise of Hit Points. Or why I didn't like Mutants and Masterminds). A long time ago, before I wrote my own tabletop game for the Superhero genre, I was looking for a fun superhero tabletop game to play. As much as I loved our home modified Villains and Vigilantes games for the years we played them, I was looking with something with a modern skill system that wasn't as quirky as V&V tended to be, even with all of our house rules. Some genres demand grit...

4

Gamesthetic: Depth of Gameplay Does Not Equal More Buttons

http://www.gamesthetic.blogspot.com/2012/04/mmo-depth-of-gameplay-does-not-equal.html

Monday, April 2, 2012. Depth of Gameplay Does Not Equal More Buttons. Depth of Gameplay Does Not Equal More Buttons. My newest scheme is to remap (with various mouse driver support) one mouse button to be the Shift modifier key. This works well for me as it basically doubles my combat buttons. Once I relearned all my button habits I began remapping certain functions. I can now use the following buttons in active combat such as tanking and PvP. A-W-D: Left Turn/Strafe, Forward, and Right Turn/Strafe.

5

Gamesthetic: Gaming, Rules and Natural Language

http://www.gamesthetic.blogspot.com/2012/04/gaming-rules-and-natural-language.html

Tuesday, April 10, 2012. Gaming, Rules and Natural Language. Gaming, Rules and Natural Language. As tabletop gaming has its roots in wargaming, a lot of the stigma of "simulation" was carried over. It took a long time for tabletop rules to expand upon simulation and begin to have goals that are customized to the social aspect of gaming. The goals for tabletop rules slowly changed away from rules that reward tactics and into rules that reward storytelling in addition to simulating fantasy combat. One thin...

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CollabNarration: A Collective Narrative: April 2014

http://collabnarration.blogspot.com/2014_04_01_archive.html

CollabNarration: A Collective Narrative. A Collective Creative Narrative from the LARP Community. Thursday, April 3, 2014. Sometimes, as a PC, all it takes is a particular encounter, NPC, interaction, or even single moment to redefine and/or expand character development. As a PC, these "catalysts" can serve to greatly enrich the game world and unique character perspectives. With this in mind, I have two questions:. Why was it so meaningful? Links to this post. Subscribe to: Posts (Atom).

collabnarration.blogspot.com collabnarration.blogspot.com

CollabNarration: A Collective Narrative: Cliffhangers

http://collabnarration.blogspot.com/2013/10/cliffhangers.html

CollabNarration: A Collective Narrative. A Collective Creative Narrative from the LARP Community. Wednesday, October 9, 2013. The cliffhanger is an art: it gets people to think wistfully on the upcoming session, and it engages people, over a break, in a narrative. With that being said, what have been some of your favorite "cliffhangers," either ending an event itself, or simply a plot arc? Why were they so good? Have they been resolved, or are you still waiting for resolution? October 10, 2013 at 6:03 AM.

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: July 2012

http://larpohio.blogspot.com/2012_07_01_archive.html

What's local in Live Action Role Playing. Thursday, July 5, 2012. Happy Day after July 4th! Hopefully everyone got all or at least part of the day off to stand outside and sweat by a BBQ watching fireworks :). Then keep doing it at the same time every year. And don't leave out non-martial talents like art, baking, or performance. This is fun for the players and also helps Staff take breaks as the games are going on so they can concentrate on other mods knowing the PCs are occupied. But what do you think?

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: The Week In LARP - July 2nd

http://larpohio.blogspot.com/2012/07/week-in-larp-july-2nd.html

What's local in Live Action Role Playing. Monday, July 2, 2012. The Week In LARP - July 2nd. This Week In LARP. Happy 4th of July! Will be hosting a 2-day campaign event this weekend starting on Friday, July 6th and ending on Sunday, July 8th. The game will be held at Camp Giscowheco (WV). At the IG location of Lumberton Shire. It's $50 to PC ($30 with good NPC ratio) and is free to NPC. It's $50 to PC, but you can save $10 by pre-paying and $10 by tent camping. It is free to NPC. Posted by Bill T. Nerol...

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: January 2012

http://larpohio.blogspot.com/2012_01_01_archive.html

What's local in Live Action Role Playing. Tuesday, January 31, 2012. Internal Conflict Between Character and Player. Everyone's run into that moment. You know, the one where your character wouldn't do something but you totally would? In a recent podcast. So without stealing any thunder from the podcast. I'd like to talk about some important points to remember when trying to implement these conventions into your game. 1 Everyone Accepts the Rule. 2 Build It Into Setting. For example, Babylon (Knutepunkt 2...

collabnarration.blogspot.com collabnarration.blogspot.com

CollabNarration: A Collective Narrative: Rules: Please Read

http://collabnarration.blogspot.com/p/rules-please-read.html

CollabNarration: A Collective Narrative. A Collective Creative Narrative from the LARP Community. Please read these before submitting work. Or commentary to this site. Be creative. Be expressive. Be thoughtful. This is a place for all of us to assert ourselves within a humongous collective fiction. It is also a space for us to represent ourselves to a larger online community. Keep your audience in mind. Is what you’re sharing appropriate for a general LARP setting? Pseudonyms are a good idea, but, in gen...

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: Sharing Your Site

http://larpohio.blogspot.com/2012/06/sharing-your-site.html

What's local in Live Action Role Playing. Thursday, June 28, 2012. This weekend we used a new camp for Exiles. We were drawn to it by its promises of bunks (with mattresses! Fully functioning kitchens, running water, and air conditioning. Yes, the site we had before was not so fancy - for some of you used to deluxe locations, you're probably cringing right now :) Unfortunately as a small game, we have a small budget, so we're only now getting to the point of being able to afford a nicer site. Be clear wi...

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: Campsites/Parks

http://larpohio.blogspot.com/p/campsitesparks.html

What's local in Live Action Role Playing. Yatesville Lake State Park. Louisa, KY 41230. Lisbon, OH 44432. 9477 Warmington Street Southwest. Navarre, OH 44662-9670. 429 Duncan Station Road. McKeesport, PA 15135. Plum Creek Park (South Side). 2500 Plum Creek Parkway. Brunswick Hills, OH 44212. 12454 W. Youth Camp Road. Columbus, IN 47201. 1380 Blue Valley Road Southeast. Lancaster, OH 43130. West Portsmouth, OH. 3266 Dyewood Road Southwest. Carrollton, OH 44615-9246. 1 N Rangeline Rd. Camp Chief Logan (WV).

larpohio.blogspot.com larpohio.blogspot.com

LARP Ohio: January 2013

http://larpohio.blogspot.com/2013_01_01_archive.html

What's local in Live Action Role Playing. Thursday, January 17, 2013. What's Wrong With NERO? I figured since I still have this outlet, that I can use this to express my distaste with what's going on at NERO, and the reason why NERO is having such a hard time. And surprisingly, it's not Joe. He might be a catalyst for what happened. But the problem is with the NERO player culture. Yes, the players. Ferris Bueler's Day Off hits Theatres. Compaq releases the FIRST 386-based PC. Phones were attached to walls.

collabnarration.blogspot.com collabnarration.blogspot.com

CollabNarration: A Collective Narrative: What is CollabNarration?

http://collabnarration.blogspot.com/p/what-is-collabnarration.html

CollabNarration: A Collective Narrative. A Collective Creative Narrative from the LARP Community. Is an online edited collection of character-narratives. These narratives are from the LARP community. Is a blog project designed with four goals:. To provide a moderated forum for creative expression. To bring together LARPers, from across systems, in a mass collaborative narration. To publicly showcase the creative richness of the LARP community. To expand the creative potential of LARP. Maybe you want to t...

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Gamesthetic

Tuesday, April 10, 2012. Gaming, Rules and Natural Language. Gaming, Rules and Natural Language. As tabletop gaming has its roots in wargaming, a lot of the stigma of "simulation" was carried over. It took a long time for tabletop rules to expand upon simulation and begin to have goals that are customized to the social aspect of gaming. The goals for tabletop rules slowly changed away from rules that reward tactics and into rules that reward storytelling in addition to simulating fantasy combat. One thin...

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Xbox 360 Puzzle Games. Saturday, May 5, 2012. Hexic 2 [Online Game Code]. Hexic 2 [Online Game Code]. Visit the Most Wished For in Puzzle. List for authoritative information on this product's current rank.). Buy from Amazon.com. All prices are grab on posted date from Amazon, Please check price before you checkout. Saturday, March 17, 2012. Luxor 2 [Online Game Code]. Luxor 2 [Online Game Code]. Visit the Top Rated in Puzzle. List for authoritative information on this product's current rank.). List for a...

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Games Thirst

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