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GaTu | Home Live

8212; Suggest Course. 8212; Suggest Course. New to Houdini or just want to get more familiar with how. You can use Houdini for games? Check out our "Learn Houdini". Course outline. Start at the beginning or jump in where. In this next Math for Games course learn how to. Calculate the trajectory of launched projectiles. Its a buoy ball. Learn how to create your very own Shader Forge. Water shader with water depth, vertex animation,. Shore foam, and more! Shader techniques are accomplished. Lets go look at...

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pa●●●●●@ozone-interactive.com

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ozone interactive

ozone interactive

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8212; Suggest Course. 8212; Suggest Course. New to Houdini or just want to get more familiar with how. You can use Houdini for games? Check out our Learn Houdini. Course outline. Start at the beginning or jump in where. In this next Math for Games course learn how to. Calculate the trajectory of launched projectiles. Its a buoy ball. Learn how to create your very own Shader Forge. Water shader with water depth, vertex animation,. Shore foam, and more! Shader techniques are accomplished. Lets go look at...
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GaTu | Home Live | gametutor.com Reviews

https://gametutor.com

8212; Suggest Course. 8212; Suggest Course. New to Houdini or just want to get more familiar with how. You can use Houdini for games? Check out our "Learn Houdini". Course outline. Start at the beginning or jump in where. In this next Math for Games course learn how to. Calculate the trajectory of launched projectiles. Its a buoy ball. Learn how to create your very own Shader Forge. Water shader with water depth, vertex animation,. Shore foam, and more! Shader techniques are accomplished. Lets go look at...

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GaTu | Copy Stamping

http://www.gametutor.com/live/tutorials/houdini/copy-stamping

8212; Suggest Course. 8212; Suggest Course. To watch this free Gametutor course please Register. In this GaTu Itty bitty we are going to look at how we can utilize Copy stamping from within the Copy Node. This powerful feature allows us to randomize scale, rotation, noise parameters, anything you want really! By the end of this Itty Bitty you will understand how to setup and use Copy Stamping to create your own procedural systems. Total Lessons: 1 Lesson. Your account to unlock these files.

2

GaTu | Contact Form

http://www.gametutor.com/live/tutorials/suggest-course

8212; Suggest Course. 8212; Suggest Course. GaTu cant wait to here from you. Feel free to drop him a line if you want to find out what courses he is working on are or if you are having troubles with your account. Want to learn something specific or just have a great idea for a course and you want us to teach it? Simply fill out the form. It goes straight into our course queue for review!

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GaTu | My Account

http://www.gametutor.com/live/my-account

8212; Suggest Course. 8212; Suggest Course. Username or email address *. For faster checkout, login or register using your social account. Log in with Facebook. Log in with Twitter.

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GaTu | Inspector Editors

http://www.gametutor.com/live/tutorials/unity/inspector-editors

8212; Suggest Course. 8212; Suggest Course. To watch this entire Gametutor course please Register. One of the first steps in learning how to write tools for the Unity game engine, is the process of learning how to customize your own Inspector editors, to clean up your component editors, and allow for a better, more Artist friendly workflow. Throughout this course you will see the power of creating custom Inspectors and how you might use them to customize your own unity components. File Size: 176.18 KB.

5

GaTu | Substance

http://www.gametutor.com/live/tutorials/substance

8212; Suggest Course. 8212; Suggest Course. Learn how to create a completely procedural cracked earth. Pattern with out using any bitmaps. To watch these Gametutor courses please Register. Substance Intermediate 3 Lesson 41:44. A gutter grate built entirely from Substance. Learn how to build shapes and composite details like bolts with depth. Finish off your texture by adding color, roughness, metallic, and height maps. Substance Intermediate 4 Lesson 48:52. Substance Intermediate 9 Lesson 2:33:02. In th...

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ozoneinteractive.com ozoneinteractive.com

metro last light | ozone

http://ozoneinteractive.com/work/metro-last-light

THQ Xbox 360 PS4 PC 2014. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.

ozoneinteractive.com ozoneinteractive.com

biolucid | ozone

http://ozoneinteractive.com/work/biolucid

Biolucid IOS Android Mobile 2014. Biolucid is a pioneer in immersive medical experiences. Ozone Interactive has played a pivotal role transitioning Biolucid from pre-rendered videos to real time experiences. Ozone Interactive has built a wide number of designer toolsets, created a handful of interactive presentations, and been onsite training artists on how to work in a real time development environment. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters.

ozoneinteractive.com ozoneinteractive.com

hbo | ozone

http://ozoneinteractive.com/work/hbo

Ozone Interactive worked with HBO assisting them with internal 3D Unity demos targeting mobile devices with an emphasis on graphics optimization. Ozone helped internal team members debug errors in Unity scenes as well as provide pipeline practices and suggestions. In addition to development consultation Ozone also provided interface development feedback and UX consultation. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.

ozoneinteractive.com ozoneinteractive.com

amazon | ozone

http://ozoneinteractive.com/work/amazon

Amazon Fire Phone UI 2013. Ozone Interactive worked directly with Amazon to help conceptualize a 3D interface for their new phone. This included hands on prototypes that showed different ways users could interact with various parts of the phone’s OS. In addition to prototypes Ozone Interactive worked on concepts for the 3D lock screens, different ways to represent 3D iconography, created video presentations, and consulted on UX design. Ip web development, branding, and content. Fire phone 3D OS prototype.

staging.ozoneinteractive.com staging.ozoneinteractive.com

second son | ozone

http://staging.ozoneinteractive.com/work/second-son

Sucker Punch Studios Playstation 4 2014. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.

staging.ozoneinteractive.com staging.ozoneinteractive.com

derby kings | ozone

http://staging.ozoneinteractive.com/work/derby-kings

Ozone Interactive Internal Property 2014. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.

staging.ozoneinteractive.com staging.ozoneinteractive.com

navy field 2 | ozone

http://staging.ozoneinteractive.com/work/navy-field-2

Brought in at the 11th hour, Ozone Interactive was tasked with overhauling Navy Field 2’s user interface. Ozone spent one week with the game identifying the pitfalls and hardships with the user experience. After core problems were addressed, Ozone created design solutions that improved the experience while minimize development time. Ozone spent two weeks redesigning the interface and an additional two weeks creating tutorial sequences for the new users. Ip web development, branding, and content.

staging.ozoneinteractive.com staging.ozoneinteractive.com

protrack | ozone

http://staging.ozoneinteractive.com/work/protrack

Ozone Interactive Internal Property 2014. In partnership with SideFX Software, creators of Houdini and the Houdini Engine, Ozone Interactive built PROTRACK, a procedural track system capable of generating game ready terrain, roads, and props, inside of the Unity. Leveraging the Houdini Engine’s API, Ozone Interactive designed and developed a completely custom tool set that made the creation of procedural assets in engine, dirt simple. Visit Site Indieprotools.com. Ip web development, branding, and content.

staging.ozoneinteractive.com staging.ozoneinteractive.com

hbo | ozone

http://staging.ozoneinteractive.com/work/hbo

Ozone Interactive worked with HBO assisting them with internal 3D Unity demos targeting mobile devices with an emphasis on graphics optimization. Ozone helped internal team members debug errors in Unity scenes as well as provide pipeline practices and suggestions. In addition to development consultation Ozone also provided interface development feedback and UX consultation. Ip web development, branding, and content. Fire phone 3D OS prototype. In-game race event posters. Tools and app development.

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8212; Suggest Course. 8212; Suggest Course. New to Houdini or just want to get more familiar with how. You can use Houdini for games? Check out our "Learn Houdini". Course outline. Start at the beginning or jump in where. In this next Math for Games course learn how to. Calculate the trajectory of launched projectiles. Its a buoy ball. Learn how to create your very own Shader Forge. Water shader with water depth, vertex animation,. Shore foam, and more! Shader techniques are accomplished. Lets go look at...

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Learn how to make 2D games. So, you want to learn how to make games? Tutorials on this website will help you to start in game development. This game tutorials are for making 2D games. For coding is used java programing language. If you don't know how to program, look at this short tutorials on java programming language. First I will introduce you a game framework that we will use. Then we will make some games. This site contains tutorials for Java and Android games. Keyboard input - Moon lander. Here is ...

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