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Gamey Little HackerCome what may gibberish from an artist^U^U programmer^U^U designer in the video games industry.
http://gameylittlehacker.blogspot.com/
					
					Come what may gibberish from an artist^U^U programmer^U^U designer in the video games industry.
http://gameylittlehacker.blogspot.com/
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Gamey Little Hacker | gameylittlehacker.blogspot.com Reviews
https://gameylittlehacker.blogspot.com
Come what may gibberish from an artist^U^U programmer^U^U designer in the video games industry.
                            gameylittlehacker.blogspot.com
                        Gamey Little Hacker: Let There Be Cowbell
http://gameylittlehacker.blogspot.com/2007/03/let-there-be-cowbell.html
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Thursday, March 01, 2007. Let There Be Cowbell. As promised, here's a look at a few pretties. We have a level segment with a new palette, and a new badguy, the froggy. These are the entry level badguys, so they don't put up much of a fight. Still blow up nice though. I've also snuck in the healing item in the game: mushrooms. Depends, really, on how embarrassing the whole thing is by then. Before anyone asks, ...
Gamey Little Hacker: Kindle RSS Ripper
http://gameylittlehacker.blogspot.com/2007/11/kindle-rss-ripper.html
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Friday, November 23, 2007. After trying out blogs and periodicals on the Kindle, I'm left reasonably impressed. It's really neat to pick up the Kindle and find that one of the blogs you watch has an update you haven't read yet. The push functionality is cool, and I dig what amounts to the pay as you go approach to the EVDO bandwidth. I mean, someone has to pay for it somewhere, right? What are the input files?
Gamey Little Hacker: March 2007
http://gameylittlehacker.blogspot.com/2007_03_01_archive.html
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Saturday, March 03, 2007. Karl in a comment asked what I'm doing for collision, so here's a brief run down. My movable physical objects are all spheres. I do the same thing with any other dynamic physical barriers, but they are represented by boxes. I also provide ray-tracing onto the level mesh, which allows for queries like, "find the closest point on the level beneath me". Links to this post. As promised, h...
Gamey Little Hacker: February 2007
http://gameylittlehacker.blogspot.com/2007_02_01_archive.html
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Tuesday, February 27, 2007. A few things have happened since last time:. I now have the different firing modes in place. Each of Tad's (Tad, his name is Tad for now) weapons have 3 firing modes: tap for a quick shot, hold and release for a "shotgun" and hold for a while for a berserk blast. The fire gem has all 3 working now. Built a cave environment. Links to this post. Friday, February 23, 2007. So the rpg h...
Gamey Little Hacker: November 2007
http://gameylittlehacker.blogspot.com/2007_11_01_archive.html
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Friday, November 23, 2007. After trying out blogs and periodicals on the Kindle, I'm left reasonably impressed. It's really neat to pick up the Kindle and find that one of the blogs you watch has an update you haven't read yet. The push functionality is cool, and I dig what amounts to the pay as you go approach to the EVDO bandwidth. I mean, someone has to pay for it somewhere, right? What are the input files?
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gameylisp
Investigating Common Lisp for games. Saturday, September 23, 2006. Push (lambda () (kall cc (choose (cdr choices) ) *paths*). Kall cc (car choices) ) ). Kall arnesi: *toplevel-k* '@). Funcall (pop *paths*) ). So that now Fig 22.3 can be written:. List (choose '(0 1 2 3 4 5). Choose '(0 1 2 3 4 5) ). Let ( nums (two-numbers) ). If (= (apply #' nums) sum). The sum of ,@nums). Posted by Damyan at 2:39 am. Links to this post. Wednesday, June 21, 2006. Defmacro times-to-string (&body body). Multiple-value-bin...
                                        
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Gamey Little Hacker
Come what may gibberish from an artist U U programmer U U designer in the video games industry. Friday, November 23, 2007. After trying out blogs and periodicals on the Kindle, I'm left reasonably impressed. It's really neat to pick up the Kindle and find that one of the blogs you watch has an update you haven't read yet. The push functionality is cool, and I dig what amounts to the pay as you go approach to the EVDO bandwidth. I mean, someone has to pay for it somewhere, right? What are the input files?
单机玉米
Continue reading “CryEngine Unity Unreal3引擎演示对比”. Continue reading “彪马的HTML5游戏”. 读完娄的文章 太棒了 我们要建立一个变化,对他的做法 使用三维投影段的现实山。 Continue reading “如何建立一个赛车游戏-直的道路”. 原文 http:/ www.8bitrocket.com/2012/04/09/8bitrocket-com-april-2012-html5-game-development-poll-results-infographic. Continue reading “游戏开发商称亚马逊应用商店收入高于苹果谷歌”. Continue reading “2012年HTML5游戏的发展机遇和盈利方式”. 这份内容中表明了未来只要是使用公司相关Domain Memory与stage 3D GPU技术开发制作游戏的公司将需要支付一定费用。 Continue reading “adobe要求FLASH游戏开发商支付9%销售资金”.
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