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SMTE NSF ProjectSimulations and Modeling for Technology Education NSF DR K-12 Game-Based Learning Research Project.
http://www.gaming2learn.org/
Simulations and Modeling for Technology Education NSF DR K-12 Game-Based Learning Research Project.
http://www.gaming2learn.org/
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Hofstra University
Michael Hacker
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Hofstra University
Michael Hacker
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Loud●●●●ille , none, 12211
US
View this contact
Hofstra University
Michael Hacker
22 Sprin●●●●●●●●or Drive
Loud●●●●ille , none, 12211
US
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SMTE NSF Project | gaming2learn.org Reviews
https://gaming2learn.org
Simulations and Modeling for Technology Education NSF DR K-12 Game-Based Learning Research Project.
Team
http://www.gaming2learn.org/index.php/nsf-project/people
Michael Hacker, Co-Director, Center for STEM Education Research, Hofstra University. Dr David Burghardt, Director, Center for STEM Education Research, Hofstra University. Dr Bert Flugman, Co-Director, Center for Advanced Study in Education, CUNY Graduate Center, CUNY. Dr Deborah Hecht, Co-Director, Center for Advanced Study in Education, CUNY Graduate Center, CUNY. Dr Karl Kapp, Director, Institute for Interactive Technologies, Bloomsburg University. Jim Kiggens, CEO, Course Games,. Matthew Cohen, Design...
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timeline
http://www.gaming2learn.org/index.php/tl1
2008,9,25,00,00,00. Unity Meeting at GDC Austin 2008. SMTE and Unity team members meet at the 2008 Game Developer's Conference (GDC) Austin, Texas. SMTE Co-PIs Mike Hacker and Karl Kapp, and Engineering Consultant Tom Robertson meet with CEO David Helgason, Tom Higgins and team from Unity. 2010,6,23,00,00,00. Survival Master Game goes to Paris. Jim also met with the Dassault Systemes/3DVIA Research and Development Group to review the design and current production status of Survival Master using Virtools.
Physical Modeling
http://www.gaming2learn.org/index.php/physical-modeling
Students work in teams of four to design, construct, and test a scale model of an emergency survival shelter that meets the engineering requirements stated in the challenge scenario. The team uses the Informed Design Process to clarify specifications and constraints; conduct research; generate alternatives; justify the optimal design; test, evaluate, and modify the solution; and communicate achievements in a class presentation and final design report.
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Deep in the Cave: May 2005
http://deepinthecave.blogspot.com/2005_05_01_archive.html
Deep in the Cave. Far away, deep in the dark . during the quiet and solemn hours . Monday, May 23, 2005. Posted by Jim Kiggens at 9:45 AM. Links to this post. Friday, May 20, 2005. Local News "Gets Serious". It was a pleasant surprise to see the local Bakersfield affiliate broadcast news department do a feature yesterday on the Education Arcarde at the E3 Expo underway in LA this week. Serious Games gets a feature run at dinnertime. Posted by Jim Kiggens at 8:27 PM. Links to this post. When you see the m...
Course Games Development Notes: May 2013
http://coursegames.blogspot.com/2013_05_01_archive.html
Tuesday, May 7, 2013. Discovery's Free Summer STEM Camp Materials. Discovery is formalizing its programs related to science, technology, engineering, and math (STEM) under an umbrella initiative called " Connect the Dots. Intended to help young people make the link between STEM and their everyday lives. One new program under Connect the Dots is a bundle of free digital resources that can be used to put on STEM after school sessions or summer camps. Subscribe to: Posts (Atom). View my complete profile.
Course Games Development Notes: Playing video games can give girls an edge in math!
http://coursegames.blogspot.com/2013/07/playing-video-games-can-give-girls-edge.html
Thursday, July 25, 2013. Playing video games can give girls an edge in math! Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. The long-term study found that 13-year-olds’ scores on traditional measures of mathematical and verbal reasoning predicted the number of scholarly papers and patents these individuals produced three decades later. Published in the journal. Last year, concl...
Course Games Development Notes: August 2013
http://coursegames.blogspot.com/2013_08_01_archive.html
Friday, August 16, 2013. Research Study for Gamification in Higher Ed. Using the TS 200: Human Uses of Technology course at the University of Victoria. They are running a control/variable experiment around the use of Gamification to improve student engagement. Earlier today, David Leach shared their pre-post instrument. In the LinkedIn Serious Games Group, soliciting feedback. It is supercool to see this research happening and I'm eager to see the outcome. Subscribe to: Posts (Atom). IIT at Bloomsburg U.
Course Games Development Notes: April 2013
http://coursegames.blogspot.com/2013_04_01_archive.html
Sunday, April 28, 2013. Proposed National Reorganization for STEM Education. In their 2014 budget proposal, the Whitehouse is projecting a significant reorganization. Related to the programs and funding for STEM Education. It would eliminate 78, consolidate 49, and launch 39 new programs. In the end, the request of $3.1 billion for STEM Education would be a 7% increase over the 2012 allocation. Insider spoke last week with top officials at each agency. Tuesday, April 23, 2013. NMC), and HP. The HP Cataly...
Course Games Development Notes: June 2012
http://coursegames.blogspot.com/2012_06_01_archive.html
Wednesday, June 27, 2012. Badges . Good, Bad, Ugly? As a follow-up to my earlier post on the badges movement, here's an Education Week article by Katie Ash. Here article reports some points raised by skeptics. I found one of those mentioned to be particularly noteworthy, in that she reports that Henry Jenkins. USC) thinks that badges "run the risk of contributing to the " gamification. Of education. Further, she says:. Too quick a move towards badges runs the risk of destroying the complex but fragile ec...
SMTE
http://www.coursegames.com/index.php/portfolio/smte
Partners Affiliates and Clients. Simulation and Modeling in Technology Education. SMTE) was a six-year NSF project. Conducted by Hofstra University. And the City University of New York. That developed and researched the academic potential of a hybrid instructional model that infused physical modeling and game-based learning into middle school technology education programs. Watch this four minute overview. The SMTE project researched the academic potential and the transferability of the model and its pote...
Course Games Development Notes: Gameplay Gender Gap Evaporating
http://coursegames.blogspot.com/2014/04/gameplay-gender-gap-evaporating.html
Friday, April 18, 2014. Gameplay Gender Gap Evaporating. Of the various social media tools, the role of digital games has strong implications for understanding the importance of students’ out of school learning experiences. Foremost, the traditional gender gap between girls and boys in digital game playing has largely evaporated when examining students’ use of tablets and smartphones for games. Girls and boys across all grade levels see digital games as having significant learning benefits if employed wi...
Course Games Development Notes: The Future of Innovation is Simulation
http://coursegames.blogspot.com/2013/07/the-future-of-innovation-is-simulation.html
Monday, July 22, 2013. The Future of Innovation is Simulation. 8220;If I find 10,000 ways something won’t work, I haven’t failed. I am not discouraged, because every wrong attempt discarded is another step forward.”. Failing 10,000 times is a physical and mental undertaking that far exceeds most people’s endurance. Today, however, a new breed of innovators are outsourcing failure to computer simulations and it’s changing business and political strategy. The result is now clear to just about everyone on t...
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Gaming2learn.net
SMTE NSF Project
The SMTE project produced, researched, and evaluated the efficacy of a hybrid instructional model that presented a design challenge to MS students in two modes of instructional delivery: a game-based mode within which students engaged in 3D virtual modeling activities, and a physical modeling mode where students completed the same design challenge and attained the same learning objectives using tools and materials in a laboratory-based setting. The SMTE project is providing complimentary access to downlo...
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