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gamingandinteractiondesign.blogspot.com

Gaming and Interaction Design

Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 9:35 AM. Posted by Lee Voluntad at 7:41 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 12:10 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol...

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Gaming and Interaction Design | gamingandinteractiondesign.blogspot.com Reviews
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Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 9:35 AM. Posted by Lee Voluntad at 7:41 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 12:10 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol...
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1 the visual nature
2 1 comments
3 the virtual extension
4 0 comments
5 pac mondrian
6 september 12th
7 ah q
8 by feng mengbo
9 painstasion
10 only japanese
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Gaming and Interaction Design | gamingandinteractiondesign.blogspot.com Reviews

https://gamingandinteractiondesign.blogspot.com

Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 9:35 AM. Posted by Lee Voluntad at 7:41 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 12:10 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol...

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gamingandinteractiondesign.blogspot.com gamingandinteractiondesign.blogspot.com
1

Gaming and Interaction Design

http://www.gamingandinteractiondesign.blogspot.com/2006/11/visual-nature-video-games-start-with.html

Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 9:35 AM. Hi again, see tthis is the site i told you i signed up to. It has some nice information about how to make money using OPP, i think you might find it interesting. here it is. Integrate with modern art. Game as a form of sending message. Art installation in the form of game.

2

Gaming and Interaction Design: Create the art work together.

http://www.gamingandinteractiondesign.blogspot.com/2006/11/create-art-work-together.html

Gaming and Interaction Design. Wednesday, November 29, 2006. Create the art work together. The artist like Natalie Bookchin, made a her art work as game which requires audience interaction on the final presentation of the art work. The player(audience) need to continuer playing basic game (such as pong game) in order to listen her story. Posted by mariko at 10:05 PM. Game as an Art form. Interactivity Part 1: The Controller. The Video Game Console Part 1: VIDEO.

3

Gaming and Interaction Design: Game as a form of sending message.

http://www.gamingandinteractiondesign.blogspot.com/2006/11/game-as-form-of-sending-message.html

Gaming and Interaction Design. Wednesday, November 29, 2006. Game as a form of sending message. Artist sometimes put some message in their work. It is possible to send message through the art game. In a form of shooting game, Gonzalo Frasca made his statement about war and terrorism. Reproduction of Quake III. By using dance-board instead of controller, player actually WALK into game world. Posted by mariko at 11:00 PM. Art installation in the form of game. Create the art work together.

4

Gaming and Interaction Design: Interactivity Part 1: The Controller

http://www.gamingandinteractiondesign.blogspot.com/2006/11/interactivity-part-1-controller.html

Gaming and Interaction Design. Wednesday, November 29, 2006. Interactivity Part 1: The Controller. Posted by Lee Voluntad at 8:24 PM. The Video Game Console Part 1: VIDEO. Massively Multiplayer Games (MMOs) - Second Life.

5

Gaming and Interaction Design: The Virtual Extension

http://www.gamingandinteractiondesign.blogspot.com/2006/11/virtual-extension.html

Gaming and Interaction Design. Thursday, November 30, 2006. Some how these designers decided to weave game architecture seamlessly into the physical architecture, as if they were one space. The text suggests that the extension exists as "a functioning addition to the buildings artistic programming and values." http:/ isc.temple.edu/sdrury/survey2006/DAMn workgame.pdf. Posted by Lee Voluntad at 7:41 AM. Integrate with modern art. Game as a form of sending message. Art installation in the form of game.

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languageandcode.blogspot.com languageandcode.blogspot.com

Software Art: October 2006

http://languageandcode.blogspot.com/2006_10_01_archive.html

Thursday, October 26, 2006. Different interpertations of what Software Art is. Software Art is a layed and complex subject. The exact defintions and practices of what is and is not software art is still being debated. Here are two contrasting viewpoints:. Above all, software art today no longer writes its programs out of nothing, but works within an abundance of available software code. - Florian Cramer. Focus on the surface ("phenotext"). Created by a generative process ("black. Aesthetical and politica...

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: possible online meeting tonight!

http://utopiaordystopia.blogspot.com/2006/10/possible-online-meeting-tonight.html

Wednesday, October 11, 2006. Possible online meeting tonight! Hey guys. Tomorrow's the big day. I know we're meeting before hand, but if any of you see this in time, let's have a chat about it online. I'm thinking around 9. My AIM handle is a few posts down. Posted by Maggie @ 7:15 PM. Comments: Post a Comment. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Seed Magazine: Science is Culture.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: Utopia/Dystopia

http://utopiaordystopia.blogspot.com/2006/10/utopiadystopia.html

Tuesday, October 10, 2006. I think that in today’s society people are certainly more focused on a dystopian future. Things like terrorism and government surveillance are on the forefront of people’s minds and have lead to dystopian views of the future that address these issues (such as the movie "V For Vendetta"). Here is a website I found with interesting works that portray a dystopian future. http:/ hem.passagen.se/replikant/. Posted by David @ 8:07 PM. I couldnt agree more! Futurist Manifesto of Lust.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia

http://utopiaordystopia.blogspot.com/2006/10/physics-of-information-ultimately.html

Wednesday, October 11, 2006. This is an excerpt from one of the assigned readings. I think this is basically the best and worst case scenerios for both utopian and dystopian philosophies. Wherever you think technology is taking us, it will end with one of these scenerios. Posted by David @ 9:45 PM. Comments: Post a Comment. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Lists to Get You Going.

technologycontrol.blogspot.com technologycontrol.blogspot.com

Technology, Control, Surveillance, Activism: October 2006

http://technologycontrol.blogspot.com/2006_10_01_archive.html

Technology, Control, Surveillance, Activism. Monday, October 23, 2006. So, check out http:/ www.savetheinternet.com/ to read more about it. Posted by Chris F at 9:43 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Another Cool Blog site. This is my part of the presentation. Watching them, Watching Us. Watching them, Watching Us. Watching them, Watching Us. Taking shopping one step further in singapore.

digitalcinemedia.blogspot.com digitalcinemedia.blogspot.com

Digital Cinema/Media Convergence: September 2006

http://digitalcinemedia.blogspot.com/2006_09_01_archive.html

Monday, September 25, 2006. Posted by janine at 4:10 PM. Wednesday, September 20, 2006. I guess it works. Posted by Kurtis at 6:25 PM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Copy of Class Survey.

utopiaordystopia.blogspot.com utopiaordystopia.blogspot.com

utopia/Dystopia: Meeting update

http://utopiaordystopia.blogspot.com/2006/10/meeting-update.html

Thursday, October 05, 2006. I am free Monday and Tuesday until 2pm. Hopefully youguys can also do these times. Talk to yous soon. Posted by Nick @ 11:35 PM. Hay homie, Aki and I posted our availabilities in the other meeting post. Still gotta get Dave signed up to this jawn, but that shouldn't be a thing. Yay. Into the Noosphere w/Teilhard. Futurist Manifesto of Lust. Ray Kurzweil: a brief overview. We make money not art. Red Herring: The Business of Technology. Seed Magazine: Science is Culture.

languageandcode.blogspot.com languageandcode.blogspot.com

Software Art: September 2006

http://languageandcode.blogspot.com/2006_09_01_archive.html

Monday, September 18, 2006. I guess just wanted to test this out. Sveta and ashley, say hi when you get your account! I forwarded the email to max so hopefully he'll get in too. Posted by Pauline at 11:07 AM. Evolving Tools/The Politics of Production. Technology, Control, Surveillance Activism. Gaming and Interaction Design. Different interpertations of what Software Art is. WHO IS THE ARTIST. Ableton Live - musical software art. LINK - the conceptual definition of software art.

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gamingandinteractiondesign.blogspot.com gamingandinteractiondesign.blogspot.com

Gaming and Interaction Design

Gaming and Interaction Design. Thursday, November 30, 2006. I imagine the visual nature of this phenomenon of simotaneous spaces to look like Tim Hopes film- the Jubilee Line, noted by youtube video. Posted by Lee Voluntad at 9:35 AM. Posted by Lee Voluntad at 7:41 AM. Integrate with modern art. By over laying pac man game on the art piece, it gives interactivity on paintings. Posted by mariko at 12:10 AM. Wednesday, November 29, 2006. Game as a form of sending message. Reproduction of Quake III. Technol...

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What is Gaming and Korben? Subscribe to: Posts (Atom). Im a Microsoft enthusiast who enjoys Xbox LIVE as well as blogging about video games and sharing my content to the World Wide Web. I also take an interest in Adobe Photoshop, technology, and Marvel Comics. View my complete profile. 169; 2013 Korben Warner. Powered by Blogger.

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