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GAMUA.COM

Gamua - Consistent Game Development across all Platforms

Create stunning games across all platforms with the Starling Framework for Flash and the Sparrow Framework for iOS.

http://www.gamua.com/

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Gamua - Consistent Game Development across all Platforms | gamua.com Reviews
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Create stunning games across all platforms with the Starling Framework for Flash and the Sparrow Framework for iOS.
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9 our games
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Gamua - Consistent Game Development across all Platforms | gamua.com Reviews

https://gamua.com

Create stunning games across all platforms with the Starling Framework for Flash and the Sparrow Framework for iOS.

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preview.gamua.com preview.gamua.com

Gamua - Consistent Game Development across all Platforms

Consistent Game Development across all Platforms. The Starling Framework is a cross-platform game engine for ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to all major mobile and desktop platforms. Flox is the one-stop server-side for your games. Sparrow is a pure Objective-C library that was built from ground up for iPhone and iPad. Get Notified About Important Updates.

INTERNAL PAGES

gamua.com gamua.com
1

Starling Download - The Cross Platform Game Engine

https://gamua.com/starling/download

Download the all-in-one ZIP package for Starling. Extract that ZIP somewhere in your home directory. The package contains the following:. The Starling library source code,. A precompiled swc library for you to use right away,. And a demo project that showcases how to use Starling. Download Starling 2.0.1. Jedi hint: You can also fork/pull Starling from our repository on GitHub. If your midi-chlorian level is high enough. Kirk hint: If you need to travel to the past (humpback whales, anyone?

2

Sparrow - The Open Source Game Engine for iOS

https://gamua.com/sparrow

The Open Source Game Engine for iOS. Inspired by the Flash API. Sparrow benefits from a clean and focused design, providing an elegant foundation on which to build great games. David Hamm, VP Engineering, Villain. Coming from an actionscript background, choosing Sparrow as our route into iOS development was a no-brainer. Alex Harrison, Lead games developer, completecontrol.co.uk. With Sparrow's approachable API, small footprint and fast performance, you'll be focusing what's most important: your game.

3

Starling - The Cross Platform Game Engine

https://gamua.com/starling

The Cross Platform Game Engine. The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version. Ville Koskela, Lead Flash Programmer, Rovio Entertainment Ltd. I don't want to spend my day dealing with vertex buffers and fragment shaders. With Starling I can tap into the GPU using an API I'm already familiar with. Lee Brimelow, Game Developer Evangelist, Adobe. Free and Open Source*. As Starling is built on top of Adobe's Fl...

4

Starling Features - The Cross Platform Game Engine

https://gamua.com/starling/features

Release on Android, iOS, the web browsers and many more platforms with one single code base: Starling is based on Stage3D and thus minimizes the friction involved in deploying to multiple platforms. Many successful Starling games can be found on facebook as well as the Android and iOS stores. Warp 9.1 Performance. Besides automatic optimizations, you can optimize static content like this:. Write your game once, and deploy it to devices with all kinds of screen resolutions (e.g. the iPads 1, 2, 3)...Also ...

5

Sparrow Games - The Open Source Game Engine for iOS

https://gamua.com/sparrow/games

The Inner World Studio Fizbin. Star Trek: Rivals Elephant Mouse. Awesome Pirates Cheeky Mammoth. Lil' Birds Elephant Mouse. The Godfather Slots Elephant Mouse. Next - Numbers Vito Technology Inc. The Scruffs BigWig Media. Fix The Leaks Emotion Rays Entertainment. Space Borders: Alien Encounter Amasis Brauch. Topsy And Tim Start School Penguin Books. Tom And His Friends Studio Film Bilder. Roodie Noodies and the Slippery Pole Complete Control. Caribbean Treasures Emotion Rays Entertainment.

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LINKS TO THIS WEBSITE

forum.sparrow-framework.org forum.sparrow-framework.org

problem « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/problem

Welcome, Guest Login. Topic — Add New ». OpenGL error: #1281, atlas too big? SPTextField not showing in iPhone. Problem with tween duration. Problem With Unwanted Blur. Last question i think for a while. Create a Sparrow View. New user with Demo problems. Audio making game lag? Link for this tag. You must log in. Consistent Game Development across all Platforms.

forum.sparrow-framework.org forum.sparrow-framework.org

performance « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/performance

Welcome, Guest Login. Topic — Add New ». Sparrow-S (Optimized version of Sparrow). Scripting or other methods for Smooth Gaming. Sparrow 2 Choppy performance. IPod touch 4g, Sparrow game. Multiple Texture Atlas Performace. Navigation menus sparrow vs uiview. How to display series of UIImage with efficiency. Understanding: Tilemap, SPRenderTexture. Batching of text fields. Slight hiccup when making large objects from tiles, perhaps a better method? Performance running in iOS 5. Does a SPTexture use VBO?

forum.sparrow-framework.org forum.sparrow-framework.org

ios « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/ios

Welcome, Guest Login. Topic — Add New ». My new trivia game using the Sparrow Engine. New iOS game - Blob Frenzy! Raptor Runner just got approved! Job Hire Home Office Game Refactoring (paid). Tekla - jumping, accelerating Snake for iOS available in App Store. Is sparrow framework compatible with iOS 3.0? Touch not working on hardware well. New Sparrow Game Developer. Link for this tag. You must log in. Consistent Game Development across all Platforms.

forum.sparrow-framework.org forum.sparrow-framework.org

arc « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/arc

Welcome, Guest Login. Topic — Add New ». Sparrow-S (Optimized version of Sparrow). Too many retains, no releases; is this code correct? Correct Scene Management in Sparrow 2. Destroying SPViewController and reinitialising later in the application. Retain cycle in Pivot or x/y. SPGLTexture dealloc crash when running in background. ARC refactoring being. weird. Event cycling with SP EVENT TYPE SOUND COMPLETED. Trouble converting Barebone to ARC. Is Sparrow 2 compatible with ARC XCode 4.2 projects?

forum.sparrow-framework.org forum.sparrow-framework.org

game « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/game

Welcome, Guest Login. Topic — Add New ». Ink of Zen - my latest game. Freelancer to finish up a sparrow game. How to include a 3D scene (or anything else) in a sparrow-powered game. Sticky] List of User Contributions. Keepie Uppie for iPhone and iPad Relaunch - Sparrow 2.0 Game. Advice on making a menu. My new trivia game using the Sparrow Engine. Side Scroller, Endless Runner, HELP NEEDED, Just starting out. Captain Save Us is available for download. 2D Side Scroller/Platformer Level Design.

forum.sparrow-framework.org forum.sparrow-framework.org

font « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/font

Welcome, Guest Login. Topic — Add New ». Littera - online bitmap font generator. Glyph Designer for Windows. System Fonts delay / UIButton. Glyph Designer Command Line Support Released! SPTextfield and bitmap font bug. Strange Bitmap font behavior on iOS 5.x. Adding Bitmap Font To Atlas. Font styling within an SPTextField. Glyph Designer And HD Games Texture Atlas. Font working but certain letters and digits not showing. Probably a very silly question about Bitmap Fonts. Glyph Designer 1.3.

forum.sparrow-framework.org forum.sparrow-framework.org

error « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/error

Welcome, Guest Login. Topic — Add New ». Sparrow xcodeproj Reference Linker Errors. SPImage: error on init. Getting OpenGL error 502 when adding SPImage. Problem with SPTexture loadFromSuffixedURL in iOS 6.0. SPRenderTexture creation causes OpenGL error 0x500. Using .pex files (particle emmiter) with sparrow. Getting Start Question] Check dependencies Error when trying test AppScaffold. In SPImage (Rendering), render:, glDrawArrays. Problem With Unwanted Blur. Error Cannot Find Interface? You must log in.

forum.sparrow-framework.org forum.sparrow-framework.org

animation « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/animation

Welcome, Guest Login. Topic — Add New ». Steching within orientation rotation animation. Using SPMovieClip to generate animations. Cubic bezier path tween for Sparrow framework 2.0. Giving Player Sprites some animation when moving. Trouble making SPEnterFrameEvent work. Sprites not animating. Use SPTween to create a skew animation for an SPSprite. Skeletal animation and Box2D connection? Last tween wins. any suggestion to fix jerky objects. Animate along Quadratic Bezier Curves. Animate a solid circle.

forum.sparrow-framework.org forum.sparrow-framework.org

juggler « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/juggler

Welcome, Guest Login. Topic — Add New ». Dealloc problem. Autorelease. SP2.0b. Last tween wins. any suggestion to fix jerky objects. AddEventListener in Singleton Class. Using Juggler for unknown animation. Tween Animate Timer Non Numerical Property. SP EVENT TYPE REMOVED. SPMovieClip into custom SPJuggler. How to remove a delayedInvocation. A generic method to initiate tweens. Tween to slide sprite out of screen not working. Tweens removed from juggler and destroyed after animation? Link for this tag.

forum.sparrow-framework.org forum.sparrow-framework.org

iphone « Tags « Sparrow Forum

http://forum.sparrow-framework.org/tags/iphone

Welcome, Guest Login. Topic — Add New ». Volume problem with iPhone speaker. Captain Save Us is available for download. Screen Macro(s) For Various Versions Here. Daniel/Shilo - The New iPhone 5 Screen Size. New iOS game - Blob Frenzy! SPTextField not showing in iPhone. Stick Snipers goes Sparrow! IPhone Game: Airy Jump by Fino Soft Inc. Is Sparrow 2 compatible with ARC XCode 4.2 projects? Game builds fine in simulator, gets error on device. Convert to iPad best practices. Coding in Lua with Wax.

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Gamua - Consistent Game Development across all Platforms

Consistent Game Development across all Platforms. The Starling Framework is a cross-platform game engine for ActionScript 3. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to all major mobile and desktop platforms. Flox is the one-stop server-side for your games. Sparrow is a pure Objective-C library that was built from ground up for iPhone and iPad. Get Notified About Important Updates.

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