billwhite.blogspot.com
Consensus Games: January 2011
http://billwhite.blogspot.com/2011_01_01_archive.html
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games. Thursday, January 06, 2011. The New World: Breakpoints Wanted. I'm working on a game of fantastical alternate history that I'm calling The New World. It is essentially Guns, Germs, and Steel. Meets The Years of Rice and Salt. With a dash of Roger Zelazny's Game of Blood and Dust. Giving North America 1 Warfare (because they have war mammoths. Value, its historically more recent event doesn't. So what I need are ...
billwhite.blogspot.com
Consensus Games: Civilization and the New World
http://billwhite.blogspot.com/2010/03/civilization-and-new-world.html
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games. Sunday, March 07, 2010. Civilization and the New World. The impresario behind Pelgrane Press. Has challenged me to write a colonization game. The basic framework of the challenge is this:. It's a role-playing game, not a god game. You play a character. The fate of the colony is intertwined with your actions as a character in that colony. Of recent scholarship in pre-Columbian history, as well as some of the.
billwhite.blogspot.com
Consensus Games: July 2006
http://billwhite.blogspot.com/2006_07_01_archive.html
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games. Saturday, July 29, 2006. Technolust (by Dave Petroski and Bill White). One player is the “Dealer” (GM). He or she should have two or three decks of cards (shuffled together) and a bunch of poker chips to serve as “social capital” markers. There should be at least two other players, and preferably more, up to about six. Spades represent the body and physical action. Played as mods, define them as performance-enha...
billwhite.blogspot.com
Consensus Games: November 2009
http://billwhite.blogspot.com/2009_11_01_archive.html
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games. Thursday, November 12, 2009. Ganakagok and Cultural Appropriation. Reiterating a point that Jonathan made recently. Chris Chinn posted this severely critical comment about Ganakagok. On his blog, Deeper in the Game. Then there’s “Shaman”, “Good Medicine” and “Bad Medicine” …. For a game that claims to be a look from the inside-out, it’s chock full of exotification. 8221;) or things where we show up distorted and...
jscoble.com
Jesse Scoble
http://jscoble.com/page/2
This is the card that Will. Designed for me a few years ago. I just reprinted them before GenCon, and am very happy to have them again. However, one day I’ll commission him to make ME my own coffee-ring card (click on his name above, if you missed it). On August 22, 2010 by Jesse. Why Don’t You Know These Things. I went to Ambercon 2010 for the first time in many years this past March. I co-ran a terrific dark superheroes game, “Where Angels Fear to Tread.”. I’m in THE BONES. It is very good. We spent mo...
chefjb.wordpress.com
Voyage of the Damned – Divergent Versions and Complexity of Mechanics «JB's Game Kitchen JB's Game Kitchen
https://chefjb.wordpress.com/2009/09/02/voyage-of-the-damned-divergent-versions-and-complexity-of-mechanics
JB's Game Kitchen. Voyage of the Damned – Divergent Versions and Complexity of Mechanics. Wednesday, Sep 2 2009. Ship full of zombies. Voyage of the damned. As I work on mechanics, two separate versions of the game are starting to emerge in my head. Maybe there’s a happy medium between the two, but they feel like two separate beasts. I’d particularly welcome suggestions, thoughts, critiques, and other comments on this one… (hint, hint). 🙂. 1) The Underworld Voyage. I’m picturing something like. With alt...
billwhite.blogspot.com
Consensus Games: June 2009
http://billwhite.blogspot.com/2009_06_01_archive.html
Bill White's roleplaying game design blog, with emphasis on narrativist or story-heavy games. Wednesday, June 03, 2009. Fixing Trail of Cthulhu. On my brother Mel's podcast Virtual Play. I ask " Is Trail of Cthulhu broken, or is it just me? To my chagrin, that prompted a somewhat defensive reaction. From TOC's advocates on Story-Games. I actually really like the game, and the title was merely intended (a) as an allusion to critiques of Trail of Cthulhu. I ran the game at Camp Nerdly 3. It might be more f...
actualreplay.blogspot.com
Actual Replay: November 2010
http://actualreplay.blogspot.com/2010_11_01_archive.html
Monday, November 8, 2010. Virtual (Re)Play: Skill Challenges in Dungeons and Dragons. I'm posting a link to Virtual Play 34. In the Internet Archive, since someone expressed interest in it. It gets mentioned in Narrative Control #39. And so I'm glad I was able to find it and put it up here. Mel excerpts the game of D&D 4th edition I ran during Fall 2008 for the fellows down at the Compleat Strategist in Falls Church, VA, a few times. I had a lot of fun, and tested the principles for story-gaming D&D.
actualreplay.blogspot.com
Actual Replay: December 2010
http://actualreplay.blogspot.com/2010_12_01_archive.html
Friday, December 24, 2010. Actual Replay #2: Epiphany: A Christmas Story-Game. I had the opportunity to design and run a brief story-game. At Sunday school this month. No, really! There's actually a small cohort of middle and high school boys who play Magic: The Gathering. Who go to our church ,. Subscribe to: Posts (Atom). RPG Play Audio and Commentary. A game in progress. Actual Replay #2: Epiphany: A Christmas Story-Game. Dawn Comes to the Island of Ice.
cursethedarknessdotnet.wordpress.com
Announcement: curse the darkness Companion | curse the darkness
https://cursethedarknessdotnet.wordpress.com/2013/01/19/announcement-curse-the-darkness-companion
We will have books tomorrow! Enter the Growling Door! Announcement: curse the darkness Companion. January 19, 2013. Yes, it’s been a good long while since I posted on this blog. That isn’t because there’s nothing going on in the world of curse the darkness. Just that a lot of it is still unfinished. The anthology of fiction, titled. The Road to Hell on Earth. Is under construction – authors are doing edits, and then we have to put it all together and get a cover done up. For Mage: The Awakening. I think ...
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