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Garry Whitton | Digital interaction is a canvas, I'm a caveman with a paintbrushDigital interaction is a canvas, I'm a caveman with a paintbrush
http://garrywhitton.wordpress.com/
Digital interaction is a canvas, I'm a caveman with a paintbrush
http://garrywhitton.wordpress.com/
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Garry Whitton | Digital interaction is a canvas, I'm a caveman with a paintbrush | garrywhitton.wordpress.com Reviews
https://garrywhitton.wordpress.com
Digital interaction is a canvas, I'm a caveman with a paintbrush
Essay update | Garry Whitton
https://garrywhitton.wordpress.com/2011/05/03/essay-update
Digital interaction is a canvas, I'm a caveman with a paintbrush. Essay conclusion →. May 3, 2011. Ok, so now I’m at the beginning of May and still not as far on as hoped! My word count is still currently a big fat 0. However this is not too bad as I’ve now got a focus, plenty of relevant research material that I’ve gone through and a clear idea of how I’m going to structure and justify my arguments. My question has now narrowed down to:. Can computer game design methods be used to cultivate creativity?
May | 2011 | Garry Whitton
https://garrywhitton.wordpress.com/2011/05
Digital interaction is a canvas, I'm a caveman with a paintbrush. Monthly Archives: May 2011. May 3, 2011. Ok, so now I’m at the beginning of May and still not as far on as hoped! My word count is still currently a big fat 0! However this is not too bad as I’ve now got a focus, plenty … Continue reading →. New Sprites for Masters Project. Creativity in computer games. Create a free website or blog at WordPress.com. Blog at WordPress.com.
Introduction | Garry Whitton
https://garrywhitton.wordpress.com/2010/10/01/hello-world
Digital interaction is a canvas, I'm a caveman with a paintbrush. Some previous stuff →. October 1, 2010. Hi, this is blog is mainly for me to put down my thoughts on the Masters course I’ve taken in Animation and Visualisation. I'm a masters student studying animation and visualisation. I am exploring the use of games technology for therapy and relaxation. View all posts by garrywhitton →. This entry was posted in Development. Some previous stuff →. October 1, 2010 at 10:03 am. Hi, this is a comment.
game environment test | Garry Whitton
https://garrywhitton.wordpress.com/2011/12/06/game-environment-test
Digital interaction is a canvas, I'm a caveman with a paintbrush. New Sprites for Masters Project →. December 6, 2011. This is a test of the game environment for my final Masters piece. I’m currently using it to test technical boundaries, ways of improving performance and exploring how to create an immersive and atmospheric environment. Http:/ www.youtube.com/watch? I'm a masters student studying animation and visualisation. I am exploring the use of games technology for therapy and relaxation.
Creativity in computer games | Garry Whitton
https://garrywhitton.wordpress.com/2011/10/24/creativity-in-computer-games
Digital interaction is a canvas, I'm a caveman with a paintbrush. 3D Sprites update →. Creativity in computer games. October 24, 2011. My research progress since starting the Masters, starting with Relaxation aiding games. Shooting have been relatively well covered while games where the player can communicate in a meaningful way or create environments and objects that can be explored and interacted with in a more gentle way have been far less developed. To narrow down this very broad concept, I will be e...
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garrywhittonanimator.wordpress.com
PHENOTYPE FOR iOS | Garry Whitton Animation
https://garrywhittonanimator.wordpress.com/phenotype-for-ios
Email:gazrielda@hotmail.com / tel:0753 045 8336. Skip to primary content. Joint Lead Background Artist. Create a visual style that is distinctive, energetic and fun. Create character designs for 13 mutant types and animate them. Create character designs for 15 human types and animate them. Create tile based urban environment art representing a suburb that is damaged and overgrown after years of neglect. 4 thoughts on “ PHENOTYPE FOR iOS. Pingback: INTRODUCTION Garry Whitton Animation. I’m loving Ph...
Clouds Make Shapes: Semester 3 Summary
http://dylangauld.blogspot.com/2011/08/semester-3-summary.html
Thursday, 18 August 2011. A summary of work completed before beginning semester 3 can be found here. Throughout semester 3, my main focus has been on using all of the techniques and skills developed previously to create finished animations which showcase the 3D visualisations I have generated, using mathematical data as a source. The start of the semester saw me learning skills in using Nuke as a compositing tool, with a great deal of experimentation. By mid-June I started to experiment with stereoscopic...
Clouds Make Shapes: Results
http://dylangauld.blogspot.com/2011/08/results.html
Wednesday, 31 August 2011. Yesterday, after a long and tiring year, we received the results of our Masters programmes. I wanted to include this post, as 'blog closure' - I think it is important that any readers can see the link between the amount of work carried out, and how that relates to the course requirements. I was awarded a Master of Science with Distinction. In Animation and Visualisation. I guess I'm waiting for the clouds to make shapes and show me the way. Posted by Dylan Gauld.
Clouds Make Shapes: Growth Compositing
http://dylangauld.blogspot.com/2011/07/growth-compositing.html
Monday, 25 July 2011. Over the last few weeks, I have been trying to finish compositing " Growth. As mentioned in a previous post, I have been working in Nuke to put all of the render layers together and adjust all of the visual attributes. Growth uses a variety of passes (rendered out of Maya), and these are shown below;. I was initially having problems adding depth-of-field (my frames were acquiring 'stepped' edges) in Nuke, but as part of our masterclass with Hugo Guerra. Compositing has definitely tr...
Clouds Make Shapes: RealFlow Character Fill
http://dylangauld.blogspot.com/2011/06/realflow-character-fill.html
Monday, 27 June 2011. Over the last couple of weeks I have been working on a shot for one of the other students on my course. Kaye is working on applying an illustration style to an animated commercial, and her blog can be found here. At this point, I passed the source files back to Kaye to implement in her own project. As an additional step I imported the RealFlow files into Maya and created a simple render to show the outcome of this short project;. Posted by Dylan Gauld. And how we see things.
Clouds Make Shapes: Alternative Styles (1)
http://dylangauld.blogspot.com/2011/06/alternative-styles.html
Friday, 10 June 2011. As part of the visual development of my project, I have started to explore different styles which could be used to present the outcomes of my technical development. The first of these newer examples (below) tries to maintain simplicity. Although similar to the previous examples, there is nothing going on except the cells growing and expanding, forcing the viewer to focus on this and only this. From a technical perspective, the gradient background was removed, as this caused problems...
Clouds Make Shapes: Growth
http://dylangauld.blogspot.com/2011/08/growth.html
Friday, 26 August 2011. Posted by Dylan Gauld. Subscribe to: Post Comments (Atom). Clouds make shapes. or do they? I guess its all about visualisation. And how we see things. This blog will detail my thoughts and research throughout the MSc Animation and Visualisation course at Duncan of Jordanstone College of Art and Design. Research Skills And Methods. New Sprites for Masters Project. Generate VFX Directory from Command Prompt. When music merges into moving image. Curating a centenary exhibition.
Clouds Make Shapes: Compositing Goodness...
http://dylangauld.blogspot.com/2011/05/compositing-goodness.html
Sunday, 8 May 2011. Following on from my most recent post ( here. I continued to develop the scene I had been working on as a 2D image in Photoshop (using 3D renders from Maya). I then added additional layers/objects to the Maya scene file and organised the appropriate render layers. Image sequences were rendered, and imported into After Effects, where a 10-second sequence was constructed - using the same 'style' as the prototype image. The completed test sequence can be seen below;. Posted by Dylan Gauld.
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Whiteknight Partners
Your Trusted Business Solutions Partners. Assurance and Advisory Services. Forensic Accounting and Investigation. Secretarial and Taxation Services. Garry Whiteknight , Whiteknight Partners provide service in the fields of accountancy, human resources and management consultancy, taxation, business development and forensic accounting as well as investigation across the East African region aimed at providing working business solutions for your company through a highly skilled and motivated team. Garry Whit...
Garry White Sculptures
Welcome to Our Family Website | Pictures and Updates about My Family
Welcome to Our Family Website. Pictures of the Family. November 21, 2011. We post all of our pictures on PicasaWeb. Click to view the Pictures in picasaWeb. Continue reading →. Pictures of the Family. Admin on Pictures of the Family.
Garry Whitten's Blog | IT enthusiast and application developer
Garry Whitten's Blog. IT enthusiast and application developer. Skip to primary content. Skip to secondary content. Text-A-Group v2.1.0 is now available from the App Store. Text-A-Group v2.1.0 is now available from the App Store. This release adds support for iOS 8 and iPhone 6 and 6 Plus devices. Text-A-Group v2.0.1 is now available from the App Store. Text-A-Group v2.0.0 now available from the App Store. Text-A-Group v1.1.0 now available from the App Store. Thanks for all the feedback you’ve sent! Text-...
Garry Whitton
Sunday, 22 July 2007. Artwork for an animated online cop show currently in development. Subscribe to: Posts (Atom). Examples of my animations. Artwork for an animated online cop show currently . Oban, Argyll, Scotland, United Kingdom. View my complete profile.
Garry Whitton | Digital interaction is a canvas, I'm a caveman with a paintbrush
Digital interaction is a canvas, I'm a caveman with a paintbrush. New Sprites for Masters Project. December 6, 2011. December 6, 2011. This is a test of the game environment for my final Masters piece. I’m currently using it to test technical boundaries, ways of improving performance and exploring how to create an immersive and atmospheric environment. Http:/ www.youtube.com/watch? December 2, 2011. October 28, 2011. This is a 10×10 sprite grid at 1024×1024 resolution. Creativity in computer games. Inter...
garrywhittonanimator.wordpress.com
Garry Whitton Animation | email:gazrielda@hotmail.com / tel:0753 045 8336
Email:gazrielda@hotmail.com / tel:0753 045 8336. Skip to primary content. Skip to secondary content. October 26, 2014. Hi Folks, here’s a wee visual test from a game I’m working on at the moment. The game is based around a song called ‘Fuel for the Mind’ by Soul Spear. Here’s a link to the track:. 8230;and here’s a rough test I made in Unity. I’m just beginning to dip my toes in the programming side so it’s pretty basic at the moment. June 5, 2011. This is my latest showreel of art and animation for games.
The official homepage of Australian comic legend Garry Who.
Garry Who comedy Home page. About Garry Who Comedian. Some funny comedy movies. Garry Who comedy photos. Welcome to the Homepage of Australian Comedy Legend. Garry Who! Garry is one of the pioneers of the infamous Sydney Comedy Store which was originally situated in Margaret Lane, Wynyard near Circular Quay and known as the Margaret Lane Comedy Store. Along with fellow performers Austen Tayshus, Vince Sorrenti, George Smilovich and Calvin De Grey made the Comedy Store a household name.
Baby, Children and Family Photography | Garry Wilcox Photography
Garry Wiley Design
garrywilkins.com