pressst.blogspot.com
PRESS START - プレス・スタート: 1月 2013
http://pressst.blogspot.com/2013_01_01_archive.html
HundredsはCanabaltのAdam SaltsmanとGasketballのGreg WohlwendのiOSゲームで、この土曜日に10万ダウンロードを達成したことを報告しました。 Http:/ www.adamatomic.com/canabalt/. 私は収益的な成功を軽視したくはありません。事実、我々はHundredsを作る上で破綻野道を進んでいました。故にこの成功は大きいと思っています。たとえスポーツカーを買うほどの収益でないにせよ、この収益は我々の将来にとって有益です。10万人がダウンロードしたことに非常に驚いています。 Hundredsはシンプルなインターフェースのゲームでプレイヤーは様々な円をタップしていきます。赤い円をタップして、そのサイズを大きくしていき、スコアが100になることを目指します。円を大きくしていく最中に他の物体にぶつかるとゲームオーバーです。Hundredsは5ドルで販売中でiPhone5などのiOS5以降のデバイスで動きます。 The minimalist mobile game from. S Adam Saltsman and. Has a simple ...
deepunderthesky.com
Deep Under The Sky Credits
http://www.deepunderthesky.com/credits.html
You can contact us at: support@NorthwayGames.com. Colin @ NorthwayGames.com. I did the programming for Deep Under the Sky as well as half the design and a bunch of other stuff (that's how indie dev works! Back in 2008 I wrote the successful Flash game Fantastic Contraption. My wife and I subsequently quit our jobs, gave away all our stuff and became travelling indie game developers. I released Incredipede. You can check out some of our travel pictures if you want. Visit the NorthwayGames development blog!
biggleszx.com
The Reckoning of the Finish « Fear and Loathing on the Learning Curve » Observations on life, tech and web design from a slightly misanthropic mind.
http://www.biggleszx.com/2013/03/the-reckoning-of-the-finish
Fear and Loathing on the Learning Curve: Observations on Life, Tech and Web Design from a Slightly Misanthropic Mind. Your first Django Heroku app. Jobhunting With Less Pain. The Reckoning of the Finish. A Life Well Wasted. Possibly the most thoughtful videogame-related podcast ever is back, and the new episode. Is something special. Robert Ashley talks to several indie game developers about their work, and one quote in particular from Greg Wohlwend, one of the developers of. You must be logged in.
blog.kertgartner.com
Making the Gasketball Trailer! | blog.kertgartner.com
http://blog.kertgartner.com/2012/08/making-the-gasketball-trailer
Freelance VFX & Promotional Video Services. August 9, 2012 12:31 pm. Making the Gasketball Trailer! The first time I saw Gasketball. Was when Mike Boxleiter. The first thing I like to do when working on a new trailer is do some research and see what sort of other commericals and ads people have made over the years. One of the main influences for the trailer is the 80′s commercial for Electronic Hot Shots Basketball. Once again, we enlisted the help of Indie game trailer star Marlon Wiebe. My dad helped o...
mikengreg.com
Mikengreg Games Co. | Solipskier
http://mikengreg.com/solipskier
Solipski on your phone. Click and hold the left mouse button to paint snow. The skier will do tricks if you let go of the button while airborne. Draw snow under Solipskier to gain speed, do tricks and hit bonus gates. Avoid the jump chasms and red gates and tryto get the highest score you can! Share scores with your friends to see who's the best. Try drawing long downslopes with short inclines on the end to gain speed and neccessary altitude (for higher gates). This game is astonishing in its freshness!
reverttosaved.com
Pay per play: exploring the pros and cons of freemium gaming on iOS | Revert to Saved: A blog about design, gaming and technology
http://reverttosaved.com/2013/04/26/pay-per-play-exploring-the-pros-and-cons-of-freemium-gaming-on-ios
Pay per play: exploring the pros and cons of freemium gaming on iOS. Freemium, free-to-play and IAP are now entrenched in gaming for the iPhone, iPod touch and iPad. But is that a bad thing, or has the system just been too often abused? I ask developers whether micro- (and not-so-micro-) transactions are the future of the industry, and how that will affect the games that are made. Magnetic Billiards, Naked War). Like others, Pickford believes digital distribution led to an inevitable drift towards a ...