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Gaurav's Den

Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Friday, November 14, 2014. 3D sounds have been added to the objects (buildings) in the game. The time frame is pretty much realistic for this task. The background track is yet to be furnished. Should be accomplished when the first prototype of the game has been developed prior to the next assignment (Homework 16) deadline. Thursday, November 6, 2014. Dying Man - T...

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Gaurav's Den | gauravsden.blogspot.com Reviews
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Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Friday, November 14, 2014. 3D sounds have been added to the objects (buildings) in the game. The time frame is pretty much realistic for this task. The background track is yet to be furnished. Should be accomplished when the first prototype of the game has been developed prior to the next assignment (Homework 16) deadline. Thursday, November 6, 2014. Dying Man - T...
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Gaurav's Den | gauravsden.blogspot.com Reviews

https://gauravsden.blogspot.com

Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Friday, November 14, 2014. 3D sounds have been added to the objects (buildings) in the game. The time frame is pretty much realistic for this task. The background track is yet to be furnished. Should be accomplished when the first prototype of the game has been developed prior to the next assignment (Homework 16) deadline. Thursday, November 6, 2014. Dying Man - T...

INTERNAL PAGES

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1

Gaurav's Den: November 2014

http://gauravsden.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. 3D sounds have been added to the objects (buildings) in the game. The time frame is pretty much realistic for this task. The background track is yet to be furnished. We already have the flashlight with battery implementation (credits Harish). Implementing the usage via a menu is under works until the deadline. The final player controls are W, A, S, D and mouse and few other buttons that may pull up menus etc. Thursday, November 6, 2014. Contribution To The Game. Soldier - The m...

2

Gaurav's Den: December 2014

http://gauravsden.blogspot.com/2014_12_01_archive.html

Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

3

Gaurav's Den: Game Document

http://gauravsden.blogspot.com/2014/12/game-document.html

Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Post Comments (Atom). View my complete profile. Awesome Inc. theme. Powered by Blogger.

4

Gaurav's Den: Contribution To The Game

http://gauravsden.blogspot.com/2014/11/contribution-to-game.html

Thursday, November 6, 2014. Contribution To The Game. Subscribe to: Post Comments (Atom). View my complete profile. Contribution To The Game. Awesome Inc. theme. Powered by Blogger.

5

Gaurav's Den: September 2014

http://gauravsden.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. The link to my blend file is:. Https:/ www.dropbox.com/s/l9u1ge4qamhf8mt/Assignment 6.rar? The scene I have constructed is a duel between two trolls. I plan to use this set up in our game when two trolls would be trying to destroy the lead character using fireballs. However, the situation in this assignment is somewhat different. There is no common foe. The trolls are to battle each other. The first troll spits fireballs (added objects) using the key 'left alt'. Everybody ha...

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chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 14 / Indirect Control

http://chettyharish.blogspot.com/2014/11/homework-14-indirect-control.html

Thursday, November 6, 2014. Homework 14 / Indirect Control. Constrains are in terms of navigating through the city. There are a limited number of possible solutions (Though the player can choose any) to escape from the city. To make it slightly easier, the player has access to a visual static map which has an image of the city before the destruction (which might be misleading as stuff has changed). The game provides a sense of direction and path using roads and buildings. Paths generally look the sam...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: September 2014

http://chettyharish.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. Homework 6/ Near and Disappear! Link to project : https:/ www.dropbox.com/s/fjszz5tctr9mlbq/HW6.blend? This project is a showcase of different sensors and also the animation effect. Here I am opening the door using animation which is activated via the near sensor. The buildings also fall down when the cube is near them. The door and the buildings have sound effects also controlled by the near sensor. How I would use it for the game? Thursday, September 18, 2014. Here I am us...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

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Game Design: Homework 12/ team tasks

http://chettyharish.blogspot.com/2014/10/homework-12-team-tasks.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors).

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 11/ Interfaces

http://chettyharish.blogspot.com/2014/10/homework-11-interfaces.html

Tuesday, October 21, 2014. 1) Describe the user interface in your game. It's a First Person RPG with mouse control for rotation and keyboard controls for translation. The player can move forward/backward/left and right using W/S/A and D respectively. He also gains ability to see 2Pi radians in all the 3 axis. There are also special keys binded (not selected yet) which will be used for interactions with the game environment. 2) What role will the interface play in your game. How could this be improved?

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 10/ Scores

http://chettyharish.blogspot.com/2014/10/homewrok-10-scores.html

Thursday, October 9, 2014. Link: https:/ www.dropbox.com/s/rfvxw187t19lqn3/HW8.blend? The project is to make a menu for the game. Since the game is about horror survival, I have tried to give the Menu a scary background ( the background is of a cracked floor signifying the beast's impact). Both the "Play" and "Exit" buttons are animated and the game scene is activated when the Play button is clicked on. Contributions this week :. Subscribe to: Post Comments (Atom). View my complete profile.

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मेरो देश मेरो गौरव

Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 2 other followers. October 14, 2010 — Gaurav. K ltdf s]=;L=. Bz} ltdL v’ L lnP/ cfp. Cfp bz} cfp :jfut 5 ltdLnfO{. O;kfnL klg cfp. F lRr g} ;a}sf] nfuL v’ L lnP/ cfp. Em’k8Lb]lv dxn;Dd. Afnsb]lv a[ f;Dd. X/]s g]kfnLsf] 3/ 3/df cfp. Ftf] l6sf / hd/f eP/ cfp. Lahosf] uLt eP/ cfp. A} g]knLsf] hLt eP/ cfp. La;f{pg] u/L cfp. B’Mv ;’v af8 g] u/L. Ldngsf] lbg ag]/ cfp. Afaf cfdf / dfGohgsf]. K”hf u of}.

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GAURAV SAWN PHOTOGRAPHY

Papa Dont Preach by Shubhika. Sonam Parmar Jhawar Label. Platinum Guild of India. Porsche Panamera for Top Gear Magazine. Jio Football Indian Soccer League. Freelander 2 Sterling Edition. Sachin Tendulkar For Mrf. Papa Dont Preach by Shubhika. Love Sex Dance Magazine. Virat Kohli For MRF. Virat Kohli for Mrf Wanderer. Shot on Iphone 7 Plus.

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Being a Human

Rising from nowhere, we walk this earth. It is time for us to give back what we were given. Peace, shelter, food, compassion, material and what not to the places, people where it is needed. Friday, March 23, 2012. The light I saw. From a small distance, with night all around me,. I saw a shimmer, a glow, a life, a warmth, a hope , a friend , a memory. I knew I couldn't cover those steps, so I smiled for it was across a world,. I knew I could only watch in the cold, another life it unfurled. Posted by Gau...

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Gaurav Schimar – Photographer: Travel, Outdoor, Wildlife, Architecture, People, Fashion, Product, Wedding, Portfolio

The world from the soul of a lens.

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Gaurav memorial international School Kanpur, is one of the schools in kanpur that provide quality education.

Art and Craft Activity. Second position in group dance. First position in Hindi debate. First place in Cross Country. First Place in Commando Race. First place in Bench Press. First and Third position in National Inter District Athletic Meet. First and Second positions in Power Lifting. Gold Medal in Karate. First Position in Power Lifting. First Position in Athletics. Winners in Cross Country Run and Commando Race. Gold Medal in National Science Olympiad. First Prize in Debate. First prize in Dramatics.

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Gaurav's Den

Tuesday, December 9, 2014. The game document for our team may be found at:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Friday, November 14, 2014. 3D sounds have been added to the objects (buildings) in the game. The time frame is pretty much realistic for this task. The background track is yet to be furnished. Should be accomplished when the first prototype of the game has been developed prior to the next assignment (Homework 16) deadline. Thursday, November 6, 2014. Dying Man - T...

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www.gauravsethi.com

Winner of the DEXUS/City of Sydney design competition, Architectus in association with Ingenhoven Architects (Germany) have created a highly sustainable office tower. 4, First floor,. Phone No. 9872875599, 0172- 2565150,. 0172- 2582618, 0172- 2561388.

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Gaurav Shah — Coming Soon

A New WordPress Site.

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Exploring the Realms of Existence...

Exploring the Realms of Existence. Google Sites and Blog. Trying a new avenue! The Philosopher and the Philanthropist. Searching an infinite Where,. Probing a bottomless When,. What is the Wherefore of men. From the last couple of months, I have been reading a lot about Project Management. I can honestly confess that many of the PM concepts that I read were something . Posted Mar 27, 2010, 6:49 PM. Google Sites and Blog. Posted Mar 11, 2010, 7:46 PM. Trying a new avenue! Posted Mar 11, 2010, 7:30 PM.

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GAURAV SHAH

Wednesday, September 14, 2011. Just wavering with the thought of sound sleep trying to transform mind and body to a state of utmost comfort and relax…a sudden thought of one word moved my mind out of comfort zone to some deep thought…. The thought of word that scope is undefined, that value is uncountable, that existence is hidden, that depth is unmeasured, that height is unreachable, that strength is unbounded, that shape is undefined. One and only one almighty GOD. If there is another force driving con...

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