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Jack Monahan

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Jack Monahan

4334 ●●●●●Ave W

Se●●le , Washington, 98199

UNITED STATES

1217●●●●5411
r.●●●●●@gmail.com

View this contact

Jack Monahan

4334 ●●●●●Ave W

Se●●le , Washington, 98199

UNITED STATES

1217●●●●5411
r.●●●●●@gmail.com

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gausswerks : jack monahan | gausswerks.com Reviews

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GAUSSWERKS • Index page

It is currently March 28th, 2018, 12:55 pm. All times are UTC - 6 hours. An FPS with roguelike tendencies built in UDK. give input and help shape the early stages. January 18th, 2018, 10:55 pm. Isometric mech action game. January 18th, 2018, 10:57 pm. Game design, game discussion. November 9th, 2016, 3:41 am. Delete all board cookies. All times are UTC - 6 hours. In total there are 0. Users online : 0 registered and 0 hidden (based on users active over the past 5 minutes). Most users ever online was 10.

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gausswerks: design+concept: Color study - Ashley Wood

http://gausswerks.blogspot.com/2009/12/color-study-ashley-wood.html

Wednesday, December 02, 2009. Color study - Ashley Wood. Wednesday, December 02, 2009. Subscribe to: Post Comments (Atom). Gauss is Jack Monahan, a game designer and artist. View my complete profile. MGS soldier concept studies. Concept Tagging 13: Day-Glo, 2007. The Call variations, 2006. Color study - Ashley Wood.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: March 2006

http://gausswerks.blogspot.com/2006_03_01_archive.html

Tuesday, March 14, 2006. Robot 006: Gort (Day the Earth Stood Still). Tuesday, March 14, 2006 0. If there was ever an uglier robot in the whole history of mechanical men, I have yet to see it. This is the second, better known robot named Gort, featured in the science fiction classic The Day the Earth Stood Still. The film itself is something of a classic; Gort's design is not. Well, textbook example of what not to do, I guess. The first time I saw Day. Came a full 24 years after Metropolis. Robot illustr...

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: "The Call" variations, 2006

http://gausswerks.blogspot.com/2009/12/call-variations-2006.html

Wednesday, December 02, 2009. The Call" variations, 2006. Wednesday, December 02, 2009. Portfolio piece from that I had surprising trouble with. This unassuming older guy is a sleeper cell killer cyborg working days at a meat counter, until one day he answers the phone and before you know it, it's killing time. Subscribe to: Post Comments (Atom). Gauss is Jack Monahan, a game designer and artist. View my complete profile. MGS soldier concept studies. Concept Tagging 13: Day-Glo, 2007.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: X-Com sketches

http://gausswerks.blogspot.com/2009/12/x-com-sketches.html

Wednesday, December 02, 2009. Wednesday, December 02, 2009. Just some conservative takes on the X-Com soldiers and Skyranger-1. Never got around to doing the heavy armor; some day. Subscribe to: Post Comments (Atom). Gauss is Jack Monahan, a game designer and artist. View my complete profile. MGS soldier concept studies. Concept Tagging 13: Day-Glo, 2007. The Call variations, 2006. Color study - Ashley Wood.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: December 2009

http://gausswerks.blogspot.com/2009_12_01_archive.html

Saturday, December 26, 2009. MGS soldier concept studies. Saturday, December 26, 2009 0. I admire the work of Masao Tsubasa on Metal Gear Acid; it's not an easy thing to play second fiddle to Yoji Shinkawa, doing art for an MGS game. Studying some of the concepts here. Wednesday, December 09, 2009. Wednesday, December 09, 2009 0. Wednesday, December 02, 2009. Wednesday, December 02, 2009 0. Http:/ en.wikipedia.org/wiki/Filthy Thirteen. Concept Tagging 13: Day-Glo, 2007. Even earlier work with Painter IX&...

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: MGS soldier concept studies

http://gausswerks.blogspot.com/2009/12/mgs-soldier-concept-studies.html

Saturday, December 26, 2009. MGS soldier concept studies. Saturday, December 26, 2009. I admire the work of Masao Tsubasa on Metal Gear Acid; it's not an easy thing to play second fiddle to Yoji Shinkawa, doing art for an MGS game. Studying some of the concepts here. Subscribe to: Post Comments (Atom). Gauss is Jack Monahan, a game designer and artist. View my complete profile. MGS soldier concept studies. Concept Tagging 13: Day-Glo, 2007. The Call variations, 2006. Color study - Ashley Wood.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: August 2006

http://gausswerks.blogspot.com/2006_08_01_archive.html

Thursday, August 31, 2006. Heartbreaker's Lane album cover. Thursday, August 31, 2006 0. Tom Schreck is a talented musician and a good friend of mine from Notre Dame. I thought it was only fair that his new album should have some album art to match the effort he puts into his recordings. I didn't have much source art to work from, just a couple of grainy low-light pictures of Tom in a group- but I'm proud of the result. Wednesday, August 23, 2006. Wednesday, August 23, 2006 0. Friday, August 11, 2006.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: Concept Tagging 13: Day-Glo, 2007

http://gausswerks.blogspot.com/2009/12/concept-tagging-13-day-glo-2007.html

Wednesday, December 02, 2009. Concept Tagging 13: Day-Glo, 2007. Wednesday, December 02, 2009. Subscribe to: Post Comments (Atom). Gauss is Jack Monahan, a game designer and artist. View my complete profile. MGS soldier concept studies. Concept Tagging 13: Day-Glo, 2007. The Call variations, 2006. Color study - Ashley Wood.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: June 2006

http://gausswerks.blogspot.com/2006_06_01_archive.html

Wednesday, June 28, 2006. Wednesday, June 28, 2006 3. Tuesday, June 27, 2006. Tuesday, June 27, 2006 2. I was busy today. Credit to Andrew Ley since I'm biting his colors and (hopefully) some of sketch techniques here, even if it is in a very different style. Monday, June 26, 2006. The Black Hole's Maximilian. Monday, June 26, 2006 3. More or less Disney's regrettable cash-in on Star Wars mania, The Black Hole. Did have a few strong points. Namely,. 1) Some interesting robots,. Sunday, June 25, 2006.

gausswerks.blogspot.com gausswerks.blogspot.com

gausswerks: design+concept: June 2009

http://gausswerks.blogspot.com/2009_06_01_archive.html

Wednesday, June 03, 2009. Concept tagging 13 and others: May 2007. Wednesday, June 03, 2009 0. Old portfolio ident; sketchbook scans. Sketches done over winter/spring of '06/07 in Japan, Singapore, Thailand. Tuesday, June 02, 2009. Concept tagging 12: April 2007. Tuesday, June 02, 2009 0. Sketches from an apartment in Sydney, 11/04/2006. Had access to Photoshop, but no tablet, so simple, graphic color treatment that I still quite like. Subscribe to: Posts (Atom). View my complete profile.

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Proyectos Web y App Móviles en Estepona - GaussWebApp

Oferta Vuelta al Cole. Tu web por 250. Empieza a vender online. Te creamos tu aplicación web a medida. Oferta Vuelta al Cole. Tu web por 250. Empieza a vender online. Te creamos tu aplicación web a medida. Y si tus ideas. De todas las herramientas. Para hacer tus proyectos realidad. Proyectos Web y App Moviles en Estepona. Creamos cualquier proyecto web que necesites. Creamos PAGINAS WEBS PERSONALES Y CORPORATIVAS para empresas. Desarrollamos APLICACIONES WEBS A MEDIDA. Algunos de nuestros clientes.

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gausswerks: design+concept

Saturday, December 26, 2009. MGS soldier concept studies. Saturday, December 26, 2009 0. I admire the work of Masao Tsubasa on Metal Gear Acid; it's not an easy thing to play second fiddle to Yoji Shinkawa, doing art for an MGS game. Studying some of the concepts here. Wednesday, December 09, 2009. Wednesday, December 09, 2009 0. Wednesday, December 02, 2009. Wednesday, December 02, 2009 0. Http:/ en.wikipedia.org/wiki/Filthy Thirteen. Concept Tagging 13: Day-Glo, 2007. Even earlier work with Painter IX&...

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