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Gavin Pugh : A Videogame Programming BlogGavin Pugh - A Videogame Programming Blog
http://www.gavpugh.com/
Gavin Pugh - A Videogame Programming Blog
http://www.gavpugh.com/
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GAVIN PUGH
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GAVINPUGH
GAVIN PUGH
6041 V●●●●●●AVENUE
WOODL●●●●●HILLS , CA, 91367
US
View this contact
GAVINPUGH
GAVIN PUGH
6041 V●●●●●●AVENUE
WOODL●●●●●HILLS , CA, 91367
US
View this contact
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Gavin Pugh : A Videogame Programming Blog | gavpugh.com Reviews
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Gavin Pugh - A Videogame Programming Blog
vs-android v0.94 Released « gavpugh.com
http://www.gavpugh.com/2012/07/25/vs-android-v0-94-released
Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Vs-android – Working For Free. Here’s a list of the changes made in the v0.94 revision:. Fix for Google breaking change to x86 paths...
Developing for the Kindle Fire, on a Windows PC « gavpugh.com
http://www.gavpugh.com/2011/11/21/developing-for-the-kindle-fire-on-a-windows-pc
Developing for the Kindle Fire, on a Windows PC. 21 November, 2011 at 10:27am Android. Thankfully, it’s not too complex to get things working. Thanks to some existing blog posts. For this blog post I’m assuming you’re using Windows 7. Earlier versions of Windows should work fine too, but the steps may be subtly different. Unknown USB Device – Kindle. Unknown Device: “Kindle”. 8211; Right-click and choose to “Save Link as…”. Extras google usb driver. There should already be an ‘android winusb.in...You can...
C++ « gavpugh.com
http://www.gavpugh.com/category/c-2
Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Read more ». Vs-android v0.93 Released. 14 November, 2011 at 10:21am Android. Read more ». Vs-android: Closing in on v1.0. So it’s b...
Ludography « gavpugh.com
http://www.gavpugh.com/ludography
Here’s my current ludography. The titles I’ve worked on throughout my career. Each of the below sections are in a rough reverse chronological order. Titles I’m working on now:. Call of Duty: Infinite Warfare. Developer – Infinity Ward. Publisher – Activision. Role – Lead Engineer. Titles I’ve spent full production on:. Call of Duty: Ghosts. Developer – Neversoft, Infinity Ward, Raven. Publisher – Activision. Platforms – PC, Xbox One, Xbox 360, PS3, PS4. Role – Lead Programmer @ Neversoft. ATV Offroad Fur...
vs-android: Closing in on v1.0 « gavpugh.com
http://www.gavpugh.com/2011/07/22/vs-android-closing-in-on-v1-0
Vs-android: Closing in on v1.0. 22 July, 2011 at 10:48am Android. So, it’s been quite a while since I last posted on this blog. I’ve been pretty busy the past few months with various things. At work we had an important milestone during that time, which thankfully passed with flying colors. Outside of work though, I actually got married a couple of months ago! My wife and I eloped to Hawaii, just the two of us, and tied the knot. 🙂. So yeah, I’ve just wrapped up a new version of vs-android. I didn’t ...
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XNACPC: Xbox 360 Amstrad CPC Emulator, released! « gavpugh.com
http://www.gavinpugh.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released
XNACPC: Xbox 360 Amstrad CPC Emulator, released! 11 November, 2011 at 9:44am XNA / C#. On and off during the last month or so, I’ve worked toward finishing a project I wrote about last year. It’s an Amstrad CPC Emulator, written in C# using the Microsoft XNA library. I’ve written plenty about the background and motivation in the previous blog post. This post is just here to announce the finished product, and touch a little on the things I’ve worked on recently. CRTC – Good Timing and Accurate Video.
Ludography « gavpugh.com
http://www.gavpugh.co.uk/ludography
Here’s my current ludography. The titles I’ve worked on throughout my career. Each of the below sections are in a rough reverse chronological order. Titles I’m working on now:. Call of Duty: Infinite Warfare. Developer – Infinity Ward. Publisher – Activision. Role – Lead Engineer. Titles I’ve spent full production on:. Call of Duty: Ghosts. Developer – Neversoft, Infinity Ward, Raven. Publisher – Activision. Platforms – PC, Xbox One, Xbox 360, PS3, PS4. Role – Lead Programmer @ Neversoft. ATV Offroad Fur...
vs-android « gavpugh.com
http://www.gavinpugh.com/vs-android
8211; Please post issues to the GitHub repo. This blog isn’t the place to ask for support. I’m only hosting this page on my blog, to host the installer zips. Vs-android is intended to provide a collection of scripts and utilities to support integrated development of Android NDK C/C software under Microsoft Visual Studio. Vs-android supports only Visual Studio 2010, 2012 and 2013. Earlier versions lack the MSBuild integration with the C/C compilation systems. Cygwin install is not required. Last updated f...
Ludography « gavpugh.com
http://www.myindiegame.com/ludography
Here’s my current ludography. The titles I’ve worked on throughout my career. Each of the below sections are in a rough reverse chronological order. Titles I’m working on now:. Call of Duty: Infinite Warfare. Developer – Infinity Ward. Publisher – Activision. Role – Lead Engineer. Titles I’ve spent full production on:. Call of Duty: Ghosts. Developer – Neversoft, Infinity Ward, Raven. Publisher – Activision. Platforms – PC, Xbox One, Xbox 360, PS3, PS4. Role – Lead Programmer @ Neversoft. ATV Offroad Fur...
XNACPC: Xbox 360 Amstrad CPC Emulator, released! « gavpugh.com
http://www.myindiegame.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released
XNACPC: Xbox 360 Amstrad CPC Emulator, released! 11 November, 2011 at 9:44am XNA / C#. On and off during the last month or so, I’ve worked toward finishing a project I wrote about last year. It’s an Amstrad CPC Emulator, written in C# using the Microsoft XNA library. I’ve written plenty about the background and motivation in the previous blog post. This post is just here to announce the finished product, and touch a little on the things I’ve worked on recently. CRTC – Good Timing and Accurate Video.
vs-android « gavpugh.com
http://www.indiegameblog.com/vs-android
8211; Please post issues to the GitHub repo. This blog isn’t the place to ask for support. I’m only hosting this page on my blog, to host the installer zips. Vs-android is intended to provide a collection of scripts and utilities to support integrated development of Android NDK C/C software under Microsoft Visual Studio. Vs-android supports only Visual Studio 2010, 2012 and 2013. Earlier versions lack the MSBuild integration with the C/C compilation systems. Cygwin install is not required. Last updated f...
vs-android « gavpugh.com
http://www.myindiegame.com/vs-android
8211; Please post issues to the GitHub repo. This blog isn’t the place to ask for support. I’m only hosting this page on my blog, to host the installer zips. Vs-android is intended to provide a collection of scripts and utilities to support integrated development of Android NDK C/C software under Microsoft Visual Studio. Vs-android supports only Visual Studio 2010, 2012 and 2013. Earlier versions lack the MSBuild integration with the C/C compilation systems. Cygwin install is not required. Last updated f...
Ludography « gavpugh.com
http://www.indiegameblog.com/ludography
Here’s my current ludography. The titles I’ve worked on throughout my career. Each of the below sections are in a rough reverse chronological order. Titles I’m working on now:. Call of Duty: Infinite Warfare. Developer – Infinity Ward. Publisher – Activision. Role – Lead Engineer. Titles I’ve spent full production on:. Call of Duty: Ghosts. Developer – Neversoft, Infinity Ward, Raven. Publisher – Activision. Platforms – PC, Xbox One, Xbox 360, PS3, PS4. Role – Lead Programmer @ Neversoft. ATV Offroad Fur...
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プレハブとはどういうものでしょうか - プレハブの上手な利用方法について
造りを考えているなら、県産木材を利用した地球温暖化の防止にも貢献し、日本の伝統的な 匠 の技を生かした木造軸組工法 (在来工法 にこだわって造るので、長い年月安心して暮らすことが出来ます。 の情報を手広く扱っているサイトなら、常時1,000件以上の物件情報を公開しているので立地 アクセス 金額など必ず全ての条件を満たした物件を見つけることができるのでお勧めです。
GAV Public School
We have a infrastructure that include exelent classrooms,Science Laboratories, Computer lab, Large Playground and Activity Room. We have enough instruments in our labs so that student can learn individualy. The school has a rich library-cum-reading room with a collection of thousand books. We are also at. GAV Academy is results oriented coaching Institute that offers tutorial classes from III to XII. Weekdays and weekend classes for Engineering and Medical competition exams. G.A.V.Aca...
gavpugh.com : A Videogame Programming Blog
Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Read more ». Ludum Dare #22 – Postmortem, Journal, and Time-lapse. 21 December, 2011 at 12:20pm Life. I wrote my game with Unity.
Gavin Pugh : A Videogame Programming Blog
Gavin Pugh - A Videogame Programming Blog. Vs-android v0.94 Released. 25 July, 2012 at 2:11pm Android. It’s been a while! I’ve been pretty busy in recent months. Some of the press about Neversoft last month. May give some clues. I’ve been sitting on a new vs-android for a very long time now, which contains some nice improvements. Unfortunately I just never got a block of time together, to finish it up for a release. Read more ». Ludum Dare #22 – Postmortem, Journal, and Time-lapse. Read more ». In an eff...
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