blog.paulcallaghan.net
Ramblings | blog.paulcallaghan.net
http://blog.paulcallaghan.net/category/ramblings
February 21, 2015. This blog is mothballed for the time being. I’ll be writing shorter-form pieces and collecting useful game development, education, and cultural resources over at notes.paulcallaghan.net. January 1, 2014. September 12, 2013. So I went back and forth, and as I did, the drafts kept spiralling back around to the same point. As I fought against it and tried to say more, the drafting process did what it was supposed to and pared things back, revealing more accurately what was sitting at ...
auraofworlds.com
Special thanks to the following people thus far
http://www.auraofworlds.com/credits.html
This list is still being updated and is by no means complete. If your name is missing please contact the webmaster at: glider521al@gmail.com. Amanda J. Lim. Concept art and some pixel art:. Graphics for multiple traps, breakables and some enemies). For advice, detailed art prototypes for the future and research. Logo at the start, and the character artwork. Game Developers' Association of Australia. Aura of Worlds website (W.I.P). Cognitive forge website (our studio).
chrishowlett.com.au
Christopher Howlett Enterprise | Chris Howlett | Australian Contemporary Art
http://www.chrishowlett.com.au/christopher-howlett-enterprise
Chris Howlett Australian Contemporary Art. MELBOURNE, BRISBANE, 2006-10. Online, Print, Identity, Branding, PR. CHRISTOPHER HOWLETT ENTERPRISE: THIS IS NOT ART BUT DESIGN. The project conflated the divisions between contemporary art and design using a business model to take a critical look at the role contemporary art plays within the Creative ‘Industries’. In 2006 he opened up his own interactive design studio called Post Studio Arts.com which took his research in contemporary aesthetic debates, 60&...
svitlana7307.wordpress.com
Australian Interactive Meda Industry Association |
https://svitlana7307.wordpress.com/2010/08/20/australian-interactive-meda-industry-association
The Game Developers’ Association of Australia. Opportunities for work experience. →. Australian Interactive Meda Industry Association. August 20, 2010. Founded in 1992, AIMIA is the peak industry body for interactive content and digital media in Australia. AIMIA’s membership represents the full spectrum of the digital media industry in Australia. Our members range from Australia’s top digital media powerhouses, including the ABC, Sensis, Yahoo! Education, media and the broader business community. Leave a...
svitlana7307.wordpress.com
Melbourne games companies. |
https://svitlana7307.wordpress.com/2010/08/19/melbourne-games-companies
The Game Developers’ Association of Australia →. August 19, 2010. Torus Digital Concepts is a subsidiary of Torus Games Pty. Ltd. located in Melbourne, Australia specifically focused on the emerging Serious Games sector. Torus Games was founded in 1994 and has delivered more than 90 video game titles on almost all popular video game platforms. Currently with 65 staff comprising software engineering, computer art, design, sound, production and quality assurance resources. This term applies to the applicat...
aus.paxsite.com
PAX Australia - Melbourne, VIC Nov 4-6, 2016
http://aus.paxsite.com/news
Follow @PAXAus on Twitter. Fan PAX Australia on Facebook. Nov 4-6, 2016. It’s merch. It’s new. And it’s headed your way Australia. Check out a sneak peak of just some of the PAX Australia exclusives below. Stop by the Merch Booth next to the Tabletop Area or Merch Lite in the Exhibition Centre Foyer during PAX Australia, Nov 4-6, to see the whole line available. But be quick. Lots of these items are extremely limited in inventory! The schedule is as follows:. 2pm 6pm: Call of Duty: Infinite Warfare.
svitlana7307.wordpress.com
The Game Developers’ Association of Australia |
https://svitlana7307.wordpress.com/2010/08/19/the-game-developers’-association-of-australia
Australian Interactive Meda Industry Association →. The Game Developers’ Association of Australia. August 19, 2010. The Game Developers’ Association of Australia (GDAA) was formed in December 1999 to increase the profile of the Australian interactive game industry both domestically and internationally in order to:. Promote the growth of the game industry in Australia. Represent the interests of GDAA members. Attract capital and publishers from offshore. Retain and attract talent in our local industry.