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gdcGeorg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.
http://gdc.gulbsoft.org/
Georg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.
http://gdc.gulbsoft.org/
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gdc | gdc.gulbsoft.org Reviews
https://gdc.gulbsoft.org
Georg Zoeller's GDC Online 2011 and GDC SF 2011 presentations.
2013 Game Analytics Book - gdc
http://gdc.gulbsoft.org/maximizing-the-value-of-layer-data
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. 2013 Game Analytics Book. I contributed to Springer's 2010 ' Game Analytics - Maximizing the Value of Player Data. The first book on game analytics. From the Back Cover. Game Analytics - Maximizing the Value of Player Data. Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and develop...
Q&A - gdc
http://gdc.gulbsoft.org/feedback/q-a
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Q: You say the initial impact of developer achievement on non-QA testing time was dramatic - what about the long term impact. A: Long term, we saw an increase in non-QA testing time of about 20-25%. Q: How do you deal with the increased number of bugs filed on the project as a result of deploying telemetry enabled bug filing. A: On Dragon Age, we used several methods to handle the large volume of bugs generated and resolved each day:.
Recent site activity - gdc
http://gdc.gulbsoft.org/system/app/pages/recentChanges
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Dec 7, 2015, 2:02 PM. Georg Zoeller edited About Georg. Dec 7, 2015, 2:00 PM. Georg Zoeller edited About Georg. Mar 16, 2015, 8:48 PM. Georg Zoeller edited Home. Mar 16, 2015, 8:44 PM. Georg Zoeller edited Home. Mar 16, 2015, 1:58 AM. Georg Zoeller edited Home. Mar 16, 2015, 1:37 AM. Georg Zoeller edited 2013 Game Analytics Book. Mar 16, 2015, 1:36 AM. Georg Zoeller edited Home. Mar 27, 2014, 6:58 PM. Georg Zoeller edited About Georg.
Download - gdc
http://gdc.gulbsoft.org/talk/download
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. Download the slides for my talk in various formats. I recommend the original pptx. If you like my comments included) or pps (for the presentation only). If you don't have Powerpoint or don't like to install powerpoint viewer, there is an Open Presentation Format version available as well - although it has some display issues. You may also view. The slides online, although some of them might be a bit hard to read without animation.
2011 GDC Online Talk - gdc
http://gdc.gulbsoft.org/2011-gdc-online-talk
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. 2011 GDC Online Talk. Using examples from Star Wars. The Old Republic, my featured 60 minute lecture at GDC Online 2011. Focuses on how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development. Pictures by Official GDC Photo Stream. A brief overview of the game and it's massive scope. A discussion of content, content iteration and the testing cycle used by BioWare Austin.
TOTAL PAGES IN THIS WEBSITE
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Zebranky
http://www.mercuric.net/author/zebranky
At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...
Heatmap Generation - mercuric.net
http://www.mercuric.net/2010/08/heatmap-generation
At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...
Technology - mercuric.net
http://www.mercuric.net/category/tech
At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...
programming
http://www.mercuric.net/tag/programming
At least 80% post-consumer content. On Aug.12, 2010, under Technology. After seeing Georg Zoeller’s phenomenal talk on development telemetry. At GDC, I had a bunch of ideas about data and interesting things to do with it. I’m still working on my streamlined bug reporting tool for NWN2 (ran into a wall dealing with IPC between C# and C ). This post, however, is about a much flashier, much more finished project. Most of the interface was just a matter of pulling several parameters to the HeatMap constructo...
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Home | Gale Digital Collections
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Goddard Dance Club
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gdc
2013 Game Analytics Book. 2011 GDC Online Talk. Watch at GDC Vault. This page is a resource for Georg Zoeller's. Publications on Data Analytics, Data Collection Solutions and Production Gamification. Game Development Telemetry talk at GDC 2010 in San Francisco. Presentation on Rapid MMO Content Iteration and Production Streamlining using Spatial Analysis at GDC Online 2011 in Austin, Texas. Game Analytics - Maximizing the Value of Player Data. Read more about the GDC Online 2011 talk. Read more about me.
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GDC, Gravity Die-Casters, Casting, Machining, Assembly, Ahmedabad, Gujarat, India
Gravity Die-Casters is a privately held ISO 9001:2008 certified company specializing in the process of die-casting and machining of high precision aluminium components. In addition, we also contract manufacture SG Iron, Steel, Special Alloy Components by Machine Molding, Sand Molding, Investment Casting, MIM and supply a fully machined component to OEMs. We also take-up Assembly (Precision Springs, Sheet Metal Components, Aluminium/Steel/Iron Housings, Nylon Gears) and functional testing work.
PSU Game Development Club
PSU Game Development Club. Log in using OpenID:. Log in using OpenID. Ludum Dare Game Jam! Tue, 04/15/2014 - 19:23 ask224. The Ludum Dare Game Jam will start on Friday April 25th at 8PM. The event will end on Sunday April 27th at around 7PM. It will take place in the Cybertorium (113 IST Building). What is a game jam? NOTICE: This is only a rough estimate of the agenda. During the actual event, the agenda may deviate to some degree. Time for people to arrive and get situated. Pitches and Group Forming.
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