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Home - Jason Gedge

August 03, 2015. November 08, 2014. September 27, 2014. September 01, 2014. End of Summer Updates. August 17, 2014. August 03, 2014. A Week of Optimizations. July 26, 2014. June 06, 2014. Static assert in C 11. June 01, 2014. To Infinity.And Beyond! May 24, 2014. May 17, 2014. Unit Testing and Texture Builder. April 05, 2014. January 20, 2014. December 08, 2013. OpenGL Text Rendering With FreeType. December 02, 2013. Let's Tri To Speed Things Up. December 01, 2013. What Does the Vox(el) Say? May 25, 2013.

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Home - Jason Gedge | gedge.ca Reviews
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August 03, 2015. November 08, 2014. September 27, 2014. September 01, 2014. End of Summer Updates. August 17, 2014. August 03, 2014. A Week of Optimizations. July 26, 2014. June 06, 2014. Static assert in C 11. June 01, 2014. To Infinity.And Beyond! May 24, 2014. May 17, 2014. Unit Testing and Texture Builder. April 05, 2014. January 20, 2014. December 08, 2013. OpenGL Text Rendering With FreeType. December 02, 2013. Let's Tri To Speed Things Up. December 01, 2013. What Does the Vox(el) Say? May 25, 2013.
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6 shaping up
7 running
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Home - Jason Gedge | gedge.ca Reviews

https://gedge.ca

August 03, 2015. November 08, 2014. September 27, 2014. September 01, 2014. End of Summer Updates. August 17, 2014. August 03, 2014. A Week of Optimizations. July 26, 2014. June 06, 2014. Static assert in C 11. June 01, 2014. To Infinity.And Beyond! May 24, 2014. May 17, 2014. Unit Testing and Texture Builder. April 05, 2014. January 20, 2014. December 08, 2013. OpenGL Text Rendering With FreeType. December 02, 2013. Let's Tri To Speed Things Up. December 01, 2013. What Does the Vox(el) Say? May 25, 2013.

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OpenGL Text Rendering With FreeType - Jason Gedge

http://www.gedge.ca/dev/2013/12/08/opengl-text-rendering-with-freetype

OpenGL Text Rendering With FreeType. Posted on December 08, 2013. The latest post in my voxel dev journal is my work on rendering text using the FreeType. Library. I was pleasantly surprised at how easy it was to use the FreeType library to render TrueType fonts (TTF) as bitmaps. You can get some quick and dirty text rendering up and running with just four functions:. To initialize the FreeType library;. To initialize a new face from a TTF file;. To load character data from a face; and. FT Set Pixel Sizes.

2

April Dev Updates - Jason Gedge

http://www.gedge.ca/dev/2014/04/05/april-dev-updates

Posted on April 05, 2014. It’s been a few months since I’ve written something, so I’ll just give a quick update on what I’ve been doing. First, I’ll mention that I’ll be headed to PyCon. In Montreal next week. Ping me on Twitter if you’ll be there too and we’ll try to meet up. With this change. Once I get around to writing some unit tests I’ll definitely remember to capture this issue in a test. I know, I know. I should be writing tests from the get-go. Other than that, there’s been a few other changes:.

3

A Week of Optimizations - Jason Gedge

http://www.gedge.ca/dev/2014/08/03/a-week-of-optimizations

A Week of Optimizations. Posted on August 03, 2014. A variety of optimizations has led me to being able to render a bunch more voxels. I don’t know about everyone else, but optimizing graphics-related code I find incredibly fun! From my last post. Rendering only the chunks necessary (orange) in the player's viewing frustrum (blue). Enter frustrum culling. A projective camera with near and far planes creates a. Categorizing chunks based on relative location to player. Behind player, in which case we’ll se...

4

Voxel Iteration - Jason Gedge

http://www.gedge.ca/dev/2014/01/20/voxel-iteration

Posted on January 20, 2014. Given my poor man’s implementation of intersection testing, I realized it was time to do a proper implementation of a grid-based iterator. I’m not going to dive into great detail about this algorithm because this post exists to point to the GitHub repository with my code, so I’ll summarize the idea of the algorithm. Given a ray,. You initialize the iterator with the value of. Required to get to the next voxel along each axis. For every iteration, you take the smallest.

5

To Infinity...And Beyond! - Jason Gedge

http://www.gedge.ca/dev/2014/06/01/to-infinity-and-beyond

To Infinity.And Beyond! Posted on June 01, 2014. This weekly journal thing has been good for me. I’ve been fairly productive since starting this goal of one entry a weeks, so for my third week I have some Good Stuff for all of you reading: infinite terrain. And a significant performance boost. Perhaps my favourite update of the week is that I. The chunk the player is located in. Is different from the previous frame, add all chunks. That is, all chunks within a square of radius of. Is nonempty, load.

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Take it or Leave it NL: September 2012

http://takeitorleaveitnl.blogspot.com/2012_09_01_archive.html

Take it or Leave it NL. Monday, September 24, 2012. BSides St. John's 2012 Conference. I had a great time at the. 2012 Security BSides St. John's Conference. Steering you through the Security Fog". This year (. The conference was sold out. Attendees according to my sources and a beginning-head-count-tweet suggests I was 1 of 5 girls (many of them pictured to your right haha). I highly recommend anyone who is a security enthusiast to keep your eyes open early to sign up for next time. By @ darryl macleod.

takeitorleaveitnl.blogspot.com takeitorleaveitnl.blogspot.com

Take it or Leave it NL: BSides St. John's 2012 Conference

http://takeitorleaveitnl.blogspot.com/2012/09/bsides-st-johns-2012-conference.html

Take it or Leave it NL. Monday, September 24, 2012. BSides St. John's 2012 Conference. I had a great time at the. 2012 Security BSides St. John's Conference. Steering you through the Security Fog". This year (. The conference was sold out. Attendees according to my sources and a beginning-head-count-tweet suggests I was 1 of 5 girls (many of them pictured to your right haha). I highly recommend anyone who is a security enthusiast to keep your eyes open early to sign up for next time. By @ darryl macleod.

gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog: September 2012

http://gedgedev.blogspot.com/2012_09_01_archive.html

Development gibberish and lots of other cool stuff like that. For anyone still reading, this blog is no longer going to be updated. All new posts will show up on my personal website. So I encourage you to check it out from time to time. Thursday, September 27, 2012. Subscribe to: Posts (Atom). View my complete profile. Javascript - Google Analytics. There was an error in this gadget. Javascript - Source Code Highlighting. Simple template. Powered by Blogger.

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gedgaudas.com - Domenai, domenų registravimas - UAB "Interneto vizija"

Sėkmingai užregistruotas UAB "Interneto vizija" kliento vardu ir šiuo metu yra pilnai aktyvuotas bei paruoštas naudojimui. Norite nukreipti gedgaudas.com? Prisijunkite prie savo paskyros klientų sistemoje. Ties skyriumi "Paslaugos" pasirinkite nuorodą Plačiau. Pasirinkite domeno pavadinimą ir paspauskite mygtuką Nukreipti. Po pakeitimų domenas pradės veikti per 1 val. Ieškote kur patalpinti gedgaudas.com? Svetainės talpinimas arba kitaip hostingas (angl. web hosting. Informacija apie .com.

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Mascotte et de la ligne graphique J’ai 10 ans du Parc naturel régional des Pyrénées catalanes. By gedge on 19 novembre 2014. Conception et réalisation d’une mascotte et de la ligne graphique J’ai 10 ans du Parc naturel régional des Pyrénées catalanes. By gedge on 19 novembre 2014. Conception et réalisation d’une plaquette pour le groupement ATESYN Format fini : L 140 x H 140 mm – Format ouvert : L 417 x H 140 mm – 1000 ex. RIS du Parc naturel régional des Pyrénées catalanes. By gedge on 20 novembre 2014.

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Home - Jason Gedge

August 03, 2015. November 08, 2014. September 27, 2014. September 01, 2014. End of Summer Updates. August 17, 2014. August 03, 2014. A Week of Optimizations. July 26, 2014. June 06, 2014. Static assert in C 11. June 01, 2014. To Infinity.And Beyond! May 24, 2014. May 17, 2014. Unit Testing and Texture Builder. April 05, 2014. January 20, 2014. December 08, 2013. OpenGL Text Rendering With FreeType. December 02, 2013. Let's Tri To Speed Things Up. December 01, 2013. What Does the Vox(el) Say? May 25, 2013.

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gedgedev.blogspot.com gedgedev.blogspot.com

Gedge's DevBlog

Development gibberish and lots of other cool stuff like that. For anyone still reading, this blog is no longer going to be updated. All new posts will show up on my personal website. So I encourage you to check it out from time to time. Thursday, September 27, 2012. Just an update to let anyone reading this blog know that the project from my last post. Keep checking back for updates! Looks like I didn't get the job. Unfortunately, my lack of experience played against me and my stumbling. Well, fear not, ...

gedgefamily.blogspot.com gedgefamily.blogspot.com

The Gedge Family

Monday, November 9, 2015. Well Tyler told me he thought he was getting too old to trick or treat this year. So we are down to two. It was a perfect night for walking the neighborhood! We carved our pumpkins the night before. Jaylen's is the wolf, Trevor's the skull (pirate theme), and Tyler's was flames (it's hard to see in the picture). Posted by Julie Gedge. Sunday, August 16, 2015. Jaylen and her friend Avalon in front of the Denver Temple. Posted by Julie Gedge. Then on Thursday school started!

gedgehog.wordpress.com gedgehog.wordpress.com

The Posh Gamer (allegedly) | I was stuck for a title so this'll do.

The Posh Gamer (allegedly). What the hell is this? Hello and welcome to my blog. Life is pretty dull isn’t it? With this blog, I hope to change that, though I am prepared to admit that most of what will go in here will be utter rubbish. If I am unable to post nonsense on my own blog, where the hell am I supposed to post it? Everyone loves Hoegaarden, right? Watch this space for more drivel, there will be plenty of it coming pretty soon. June 9, 2014. Middot; 10:33 pm. What the hell is this?