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Gee Art

Sunday, January 27, 2013. Currently working on this head model still WIP. Posted by Devin Gee. Friday, January 18, 2013. Posted by Devin Gee. Here is another update with the new geometry normal map and uv. Posted by Devin Gee. Thursday, January 17, 2013. Posted by Devin Gee. Here is another knife that I'm working on as well but I'm going to take what I learn from the first one and transfer it over to this one. Posted by Devin Gee. Bake will be like when you have edge smooth on. Posted by Devin Gee.

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Gee Art | geeart.blogspot.com Reviews
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Sunday, January 27, 2013. Currently working on this head model still WIP. Posted by Devin Gee. Friday, January 18, 2013. Posted by Devin Gee. Here is another update with the new geometry normal map and uv. Posted by Devin Gee. Thursday, January 17, 2013. Posted by Devin Gee. Here is another knife that I'm working on as well but I'm going to take what I learn from the first one and transfer it over to this one. Posted by Devin Gee. Bake will be like when you have edge smooth on. Posted by Devin Gee.
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1 gee art
2 pages
3 gallery
4 wip head
5 1 comments
6 email this
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8 share to twitter
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10 share to pinterest
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Gee Art | geeart.blogspot.com Reviews

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Sunday, January 27, 2013. Currently working on this head model still WIP. Posted by Devin Gee. Friday, January 18, 2013. Posted by Devin Gee. Here is another update with the new geometry normal map and uv. Posted by Devin Gee. Thursday, January 17, 2013. Posted by Devin Gee. Here is another knife that I'm working on as well but I'm going to take what I learn from the first one and transfer it over to this one. Posted by Devin Gee. Bake will be like when you have edge smooth on. Posted by Devin Gee.

INTERNAL PAGES

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Devin Gee Sr Blog

http://geeart.blogspot.com/2011_02_01_archive.html

Wednesday, February 16, 2011. Here is an environment that I did a while back in 3ds max. Thursday, February 3, 2011. Adding (Explorer – file browser) plugin to Notepad. Here is a quick tutorial on adding an explorer file browser plugin for notepad. Subscribe to: Posts (Atom). I'm Devin Gee Sr. - I'm a 3d artist with a passion for creating 3d artwork. This blog is where I will share all of my thoughts and progress on my latest work. Devin Gee. Powered by Blogger.

2

Devin Gee Sr Blog

http://geeart.blogspot.com/2013/01/update_17.html

Thursday, January 17, 2013. Subscribe to: Post Comments (Atom). I'm Devin Gee Sr. - I'm a 3d artist with a passion for creating 3d artwork. This blog is where I will share all of my thoughts and progress on my latest work. Devin Gee. Powered by Blogger.

3

Devin Gee Sr Blog

http://geeart.blogspot.com/2013/01/tangent-and-object-normal-maps.html

Friday, January 4, 2013. Tangent and object normal maps. Here is the normal map used for that render the tangent map and the object map. Man you see how clean the object map is what the what man tangent you fail! Subscribe to: Post Comments (Atom). I'm Devin Gee Sr. - I'm a 3d artist with a passion for creating 3d artwork. This blog is where I will share all of my thoughts and progress on my latest work. Devin Gee. Powered by Blogger.

4

Devin Gee Sr Blog

http://geeart.blogspot.com/2013/01/ok-ok-got-some-insight-at-polycount.html

Friday, January 4, 2013. OK OK got some insight at polycount.com great site! After getting schooled I made some changes and here are the results. What I did was split up UV's by the hard edges then broke up the smoothing groups by those UV regions. Then baked in Maya. Here is a help full link that Avanthera on polycount. Gave to me it some good reading: http:/ www.polycount.com/forum/showthread.php? Subscribe to: Post Comments (Atom). Devin Gee. Powered by Blogger.

5

Devin Gee Sr Blog

http://geeart.blogspot.com/2011_10_01_archive.html

Sunday, October 23, 2011. This is a character page that I created with the character turnarounds I did for a class assignment I'm thinking of adding a 3 quarter view also a side view of the arm. Some gray scale colors and basic color tones coming soon. Wednesday, October 12, 2011. D Gee assignment 3 1Aa. Originally uploaded by devingeesr. Here are some more sketches of a character for my game project. Tuesday, October 11, 2011. Saturday, October 8, 2011. Friday, October 7, 2011. Unreal 3 for Adobe Flash.

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Http:/ geeart.free.fr. Deviant for 9 Years. This deviant's full pageview. Last Visit: 322 weeks ago. Http:/ geeart.free.fr. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Why," you ask? Yup y...

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Gee Art

Sunday, January 27, 2013. Currently working on this head model still WIP. Posted by Devin Gee. Friday, January 18, 2013. Posted by Devin Gee. Here is another update with the new geometry normal map and uv. Posted by Devin Gee. Thursday, January 17, 2013. Posted by Devin Gee. Here is another knife that I'm working on as well but I'm going to take what I learn from the first one and transfer it over to this one. Posted by Devin Gee. Bake will be like when you have edge smooth on. Posted by Devin Gee.

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