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Joshua Coffey

Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This meant that our larges...

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Joshua Coffey | geel.io Reviews
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Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This meant that our larges...
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Joshua Coffey | geel.io Reviews

https://geel.io

Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This meant that our larges...

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Joshua Coffey — This is tumblr.

http://geel.io/post/86575346665/this-is-tumblr

Am I hip yet? May 23rd, 2014.

2

Joshua Coffey: Archive

http://geel.io/archive

Filter by post type. Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This ...

3

Joshua Coffey — Things I Do

http://geel.io/portfolio

I’m Joshua Coffey, and I’m a programmer, game designer, and entrepreneur. I’ve been programming since I was ten years old. I have a true passion for programming of all kinds, and I am constantly picking up small or large projects simply because of my love for the art. My work thus far has been a mixture of both frontend and backend web development, games programming and design, Android apps, business development, and more. In addition, a core component of a level editor is the ability to share levels&#46...

4

Joshua Coffey — Efficient Bitpacking in Lemma

http://geel.io/post/88710536090/efficient-bitpacking-in-lemma

Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This meant that our larges...

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Press · Lemma

http://lemmagame.com/press

Based in Columbus, Ohio. Feel free to monetize videos of the game, but please link back to it. Contact me if you'd like to use the soundtrack outside of captured gameplay. Evan started work on Lemma in 2010 while attending university. He graduated in 2012 and worked for a small iPhone game studio for a year while developing Lemma part-time. In February 2014, Evan realized the game would never survive as a side project, and quit to focus on it full-time. Download all as .zip. James Davenport, PC Gamer.

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Joshua Coffey

Efficient Bitpacking in Lemma. Today I’ve been working on improving the voxel save format in Lemma. For those who don’t know, Lemma is a first-person parkour game set in a voxel universe (no, not like Minecraft). Voxels are saved to map files, and savegames are actually just the map in its current state, saved to a map file. So it’s pretty clear why we’d want to optimize our save format. Array of block data:. Int ID (type of the block). 4 UV ints for 6 surfaces (24 ints total). This meant that our larges...

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