blog.yangmeyer.de
About | Yang Meyer, impact-driven product designer
http://blog.yangmeyer.de/about
Yang Meyer, impact-driven product designer. I make products that help people get things done. In their work and personal life, and that are nice to use. There’s already enough crappy products in the world, and I don’t want to add to the pile. Since January 2010, my professional focus has been Mac, iPhone and iPad apps. It is one of the finest platforms to create great software. And much like a musician’s first instrument, the Mac and iOS platforms allow me to put my passion into practice. Over the years,...
thestarterkit.info
iOS - The Starter Kit
http://www.thestarterkit.info/group/ios
Xcode for Designers Go! Learn how to create native iOS apps. 29 lessons, 25 videos. Now 70% off. Check out our premium resources and deals! Crash reports tools. Crittercism helps you deliver an exceptional mobile experience. Drag and Drop Git for Designers. Deliver assets to your app’s Git repository. A modular, cross-platform mobile development suite for your next app. Amazing and exclusive deals for web professionals. Check it out! Check out our premium resources and deals! IOS Design Guidelines Go!
blog.yangmeyer.de
Firmly back in Frankfurt | Yang Meyer, impact-driven product designer
http://blog.yangmeyer.de/frankfurt/2015/03/17/oh-wie-schoen-is-panama.html
Yang Meyer, impact-driven product designer. Firmly back in Frankfurt. March 17, 2015. After a few journeyman years. Life has brought me back to Frankfurt, where my journey began. Since I got back, it’s been wonderful to find a startup and indie community organically forming around co-working spaces. And all kinds of meetup groups. Eg for startup founders. Over the past year, I’ve created Gemba. I like to think I gave some back, too. :-) ↩. I help startups with product strategy and UX design.
blog.gemba.io
Too Simple to Be Good
http://blog.gemba.io/creating-gemba/2015/02/18/transparent-ui.html
Streamlined asset pipeline for designer developer teams. Too Simple to Be Good. Feb 18, 2015 yang. From the start, one of Gemba’s design goals was to make it simple for designers. To push assets to a Git repository. Gemba actively shields users from its internal workings, so that you can deliver assets with a minimal UI. However, I learned from beta testers and usage metrics that Gemba’s simplicity made it harder for new users. The Post Office and Leaps of Faith. Adapted from Sarah Smith. Timo Arnall exp...
blog.gemba.io
What’s new in Beta 3
http://blog.gemba.io/creating-gemba/2015/06/23/beta-3-release.html
Streamlined asset pipeline for designer developer teams. What’s new in Beta 3. Jun 23, 2015 yang. With this latest Beta version, Gemba makes it easier for you to get started, is more transparent about what it does under the hood, and significantly improves performance. More than just Git. Ever since someone described it that way on ProductHunt. Gemba checks assets for mismatched dimensions. And other common problems before they get delivered/integrated. (Mistakes happen to the best of us :-). This means ...
blog.gemba.io
Give before you take
http://blog.gemba.io/creating-gemba/2015/03/12/give-before-you-take.html
Streamlined asset pipeline for designer developer teams. Give before you take. Mar 12, 2015 yang. When I first integrated the fabulously simple Paddle SDK. Into Gemba for licensing and payments, I went with the simplest of options: a 30-day trial. This was dumb, and here is why. Why offer a trial? A free trial lets prospective users evaluate whether an app fits their needs. Or solves their problem. To as many repositories and for as long as you want) before Gemba asks you to buy a license.
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