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Works of Big Gerry

Amateur Photographer, Illustrator, Graphic Designer trying to showcase some bits of his work and talk about random things

http://genaroheredia.blogspot.com/

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Works of Big Gerry | genaroheredia.blogspot.com Reviews
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Works of Big Gerry | genaroheredia.blogspot.com Reviews

https://genaroheredia.blogspot.com

Amateur Photographer, Illustrator, Graphic Designer trying to showcase some bits of his work and talk about random things

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1

Works of Big Gerry: And why shouldn't my Night Elf have a Pink Mohawk?

http://genaroheredia.blogspot.com/2014/11/and-why-shouldnt-my-night-elf-have-pink.html

Monday, November 17, 2014. And why shouldn't my Night Elf have a Pink Mohawk? Continuing on with my posts about MMORPG's (Massive Multiplayer Online Role Playing Games) I wanted to explore out some a key feature that is a common staple in most of these games. And that is the ability to customize and create your Avatar/ In Game Hero. The article can be found at this site http:/ online.liebertpub.com/doi/pdf/10.1089/cpb.2007.9994. Subscribe to: Post Comments (Atom). 1st Entry in MiniProject 2.

2

Works of Big Gerry: Things I've done, things I've liked Pt. 2

http://genaroheredia.blogspot.com/2014/09/things-ive-done-things-ive-like-pt-2.html

Tuesday, September 2, 2014. Things I've done, things I've liked Pt. 2. One of the most recent ones I made was one where a user wanted to be drawn as a mermaid and even drawn swimming with whales. So I referenced the photos she provided to create her as a mermaid swimming down towards a whale. She was very pleased with the results and I'm glad I made her happy. Subscribe to: Post Comments (Atom). Things Ive done, things Ive liked Pt. 2. Things Ive done, things Ive liked. There was an error in this gadget.

3

Works of Big Gerry: August 2013

http://genaroheredia.blogspot.com/2013_08_01_archive.html

Saturday, August 17, 2013. Trying To Get Back. Damn, it has been awhile since I've posted anything. Well I had two classes for the Summer Semester here at Florida State. I even ended with a job as Night Staff for Housing here, the hours aren't the greatest (usually 10pm-7am the next day). But the jobs not bad, and hopefully once the Fall Semester starts I'll be able to utilize it and do majority of my homework there. Subscribe to: Posts (Atom). Trying To Get Back. There was an error in this gadget.

4

Works of Big Gerry: December 2014

http://genaroheredia.blogspot.com/2014_12_01_archive.html

Friday, December 5, 2014. Here Comes A New Challenger! Look back and think, what game was it that you can always remember fondly and still play again no matter what? Even more excited was to hear that the game would be exclusive to Playstation 4 and PC. Now for some that may put a damper on them if they don't own either one, but lucky for me I own both! Http:/ a.pomf.se/ohkntf.mp4. Makin' Money While Fraggin dem Noobs! Subscribe to: Posts (Atom). Here Comes A New Challenger! View my complete profile.

5

Works of Big Gerry: December 2013

http://genaroheredia.blogspot.com/2013_12_01_archive.html

Monday, December 16, 2013. Subscribe to: Posts (Atom). There was an error in this gadget. Illustrator, Amateur Photographer, Designer in the works. I'm currently working my way through college. I've had my ups and downs and decided that my taste of various arts was more than a hobby and wish to pursue it. View my complete profile. Simple template. Powered by Blogger.

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chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: October 2014

http://chettyharish.blogspot.com/2014_10_01_archive.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors). Ability to na...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: HW 15 / Project Status

http://chettyharish.blogspot.com/2014/11/hw-15-project-status.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: November 2014

http://chettyharish.blogspot.com/2014_11_01_archive.html

Friday, November 14, 2014. HW 15 / Project Status. List of things implemented by me :. 90 Buildings with Textures. I have got almost all my jobs done (Needs more finesse though) and would try to make the game work better for now. 1] The major problem was that NURBS path can sometimes go away from the normal, making path tracing impossible. 2] Objects on NURB path tended not to merge, needed to recalculate normals. This is the status of the project:. Pick a Name (Oct 31). Write dialogue, menu news blurbs,...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homweork 9 / Balance

http://chettyharish.blogspot.com/2014/10/homweork-9-balance.html

Thursday, October 9, 2014. Homweork 9 / Balance. 2) Challenge vs. Success. The challenge is to survive, the success is surviving the map. The game's difficulty is formulated depending on how the player approaches the game. Aggressiveness is met with a very aggressive dragon, but a very slow approach would cause the player loose time. Triangularity is maintained by how the player uses his resources. The way he uses the resources always determines how the game turns out in the future. The game is more abou...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: August 2014

http://chettyharish.blogspot.com/2014_08_01_archive.html

Sunday, August 31, 2014. My awesome facebook cover pages. I have decided to add two of my cover pages which were created by me by putting together various other images. The first one was a tribute to my all time favorite wrestler Chris Jericho on his return to WWE in 2007 after a long break. I loved his return advertising, especially the use of cryptic sequences and matrix like effects to signal his coming! Fallout 3 and Fallout New Vegas tribute! The video just portrays a small part of the entire game.

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: September 2014

http://chettyharish.blogspot.com/2014_09_01_archive.html

Thursday, September 25, 2014. Homework 6/ Near and Disappear! Link to project : https:/ www.dropbox.com/s/fjszz5tctr9mlbq/HW6.blend? This project is a showcase of different sensors and also the animation effect. Here I am opening the door using animation which is activated via the near sensor. The buildings also fall down when the cube is near them. The door and the buildings have sound effects also controlled by the near sensor. How I would use it for the game? Thursday, September 18, 2014. Here I am us...

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 13 / Game Document

http://chettyharish.blogspot.com/2014/11/homework-13-game-document.html

Thursday, November 6, 2014. Homework 13 / Game Document. Since it was a team document and not an individual post, Here's the link for the document of the team member:. Http:/ greatdesignogames.blogspot.com/2014/11/hw-13-game-doc.html. Subscribe to: Post Comments (Atom). View my complete profile. HW 15 / Project Status. Homework 14 / Indirect Control. Homework 13 / Game Document. Picture Window template. Powered by Blogger.

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Game Design: Homework 10/ Scores

http://chettyharish.blogspot.com/2014/10/homewrok-10-scores.html

Thursday, October 9, 2014. Link: https:/ www.dropbox.com/s/rfvxw187t19lqn3/HW8.blend? The project is to make a menu for the game. Since the game is about horror survival, I have tried to give the Menu a scary background ( the background is of a cracked floor signifying the beast's impact). Both the "Play" and "Exit" buttons are animated and the game scene is activated when the Play button is clicked on. Contributions this week :. Subscribe to: Post Comments (Atom). View my complete profile.

chettyharish.blogspot.com chettyharish.blogspot.com

Game Design: Homework 12/ team tasks

http://chettyharish.blogspot.com/2014/10/homework-12-team-tasks.html

Tuesday, October 21, 2014. Homework 12/ team tasks. Pick a Name (Oct 31). Write dialogue, menu news blurbs, and other in game written material. Create survey for play testers. Create and design final dungeon map. Work movement and actions of the main character (stealth, run, walk, pick up, smash, use gun, talk). Work movement and actions of the monster (navigation, sound and light sensors/threshold, sight). Work use cell phone animation and menu (make sure to add battery and light sensors).

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Friday, December 5, 2014. Here Comes A New Challenger! Look back and think, what game was it that you can always remember fondly and still play again no matter what? Even more excited was to hear that the game would be exclusive to Playstation 4 and PC. Now for some that may put a damper on them if they don't own either one, but lucky for me I own both! Http:/ a.pomf.se/ohkntf.mp4. Makin' Money While Fraggin dem Noobs! Friday, November 21, 2014. DPS (Damage Per Second). I will attack a video that gives a...

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