nanograte.wordpress.com
What it is! | NanoGrate Game Development
https://nanograte.wordpress.com/2012/01/30/what-it-is
A record of the awesomeness in making video games. January 30, 2012. Okay so we have worked through this answer of why and have come to a great answer. Thanks from the help of Alan Tew, a designer from Disney, we have understood we are not trying to show something, have a specific gameplay or even express an emotion. Our goal is to make an experience king. Here is the experience we are shooting for:. January 30, 2012. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
nanograte.wordpress.com
NanoGrate Game Development
https://nanograte.wordpress.com/2012/02/13/39
A record of the awesomeness in making video games. February 13, 2012. Here is our artist Brandon Rees. Talking about his artwork and concept art for our game. Obviously I’ve been drawing a lot of my inspiration for this game from Tron and Geometry wars. Woo motion trails. Moving on. Also, I added explosions. They are pretty, but annoying to get screenshots of. February 13, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
nanograte.wordpress.com
What the Flock!? | NanoGrate Game Development
https://nanograte.wordpress.com/2012/01/25/what-the-flock
A record of the awesomeness in making video games. January 25, 2012. We are working through the first hurdle of the game in Unity. Flocking. We have found some great resources for flocking algorithms and the originator of this is Craig Reynolds. The most interesting is almost every algorithm is based on his research in the 80s. He is now working at Pixar and makes millions or whatever. While searching for resources to pull from – Unity has the best wikis and community by the way – I found this.
theatmoz.wordpress.com
Beta Plans and a New Game | Dead Drop; Zombie Divers! Game Development Blog
https://theatmoz.wordpress.com/2012/07/21/beta-plans-and-a-new-game
Beta Plans and a New Game. It is interesting the positive outlook we took in the last post. Soon after EAE day we all went our separate ways. Most had internships. Those that did not kept busy with personal games they are working on. Taking a break has been really helpful. Most has had a chance to work in the industry a little and see what we are missing and see what we can improve. The leads came back together this last month and realized we need one drastic change: the entire game. The Atmoz at the cen...
theatmoz.wordpress.com
Transition to a new game | Dead Drop; Zombie Divers! Game Development Blog
https://theatmoz.wordpress.com/2012/10/24/transition-to-a-new-game
Transition to a new game. This project has migrated to the new site as the game has moved to a new direction. Please follow the link to the Drop Drop development page. October 24, 2012. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.
theatmoz.wordpress.com
Dead Drop; Zombie Divers! | Dead Drop; Zombie Divers! Game Development Blog
https://theatmoz.wordpress.com/2012/07/21/dead-drop-zombie-divers
Dead Drop; Zombie Divers! That is it. That is the name of the new game! We already have a killer theme song. That is where the Zombie Divers part came from. Dead Drop; Zombie Divers! Is a zombie racing game. Two zombies are released from the corral and fall into the pit. You control one zombie race to the bottom of the pit. The first one to the bottom wins. It’s Mario Kart while falling, with zombies… and eighties metal music! July 21, 2012. Leave a Reply Cancel reply. Enter your comment here.
nanograte.wordpress.com
No Really What is it? | NanoGrate Game Development
https://nanograte.wordpress.com/2012/01/25/no-really-what-is-it
A record of the awesomeness in making video games. January 25, 2012. No Really What is it? We have some really cool tools and ideas on how to make this but what are we doing and why? I explained all of this to one of the EPs and he said “why? 8221; I tried to explain but most explanations were flowery ways of saying “It will be fun.” Lame Lame Lame. As of now I am seeing the audio making the individual so important that they are able to control the sounds around them. This will require some thought.
nanograte.wordpress.com
Spencer Buchanan | NanoGrate Game Development
https://nanograte.wordpress.com/author/swab29
A record of the awesomeness in making video games. Author Archives: Spencer Buchanan. Here is our artist Brandon Rees. Talking about his artwork and concept art for our game. Obviously I’ve been drawing a lot of my inspiration for this game from Tron and Geometry wars. Woo motion trails. Moving on. Also, I added explosions. They are pretty, but annoying to get screenshots of. February 13, 2012. There That is the phrase that explains what we are trying to do. February 6, 2012. This is very symmetrical and...
nanograte.wordpress.com
Braiiiins! | NanoGrate Game Development
https://nanograte.wordpress.com/2012/01/25/braiiiins
A record of the awesomeness in making video games. January 25, 2012. One of the things we have struggled with is our theme. We can create a narrative, but we need a theme first. One that will define what the objects are that we are aggregating and what setting they are placed in. So far the game was set on a 2d map with top down view. Then we saw this. The map is still 2d technically, but the globe moving under really gives it an oomf that looks great. January 25, 2012. Leave a Reply Cancel reply.