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Nation of Gergination

Wednesday, October 8, 2008. So I've been working on multiple programs. Two of them are finished and one is a work in progress but I'm going to link you to it anyways. This one is a simple digital clock simulator. Not much interesting going on here but take a look. This is my first actual game. Oh boy! You press a button and shoot flaming balls (Explosions from Super Mario) trying to hit the center green dot. You only get ten tries and a timer is counting down. See it here. Thursday, September 18, 2008.

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Nation of Gergination | gergination.blogspot.com Reviews
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Wednesday, October 8, 2008. So I've been working on multiple programs. Two of them are finished and one is a work in progress but I'm going to link you to it anyways. This one is a simple digital clock simulator. Not much interesting going on here but take a look. This is my first actual game. Oh boy! You press a button and shoot flaming balls (Explosions from Super Mario) trying to hit the center green dot. You only get ten tries and a timer is counting down. See it here. Thursday, September 18, 2008.
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Nation of Gergination | gergination.blogspot.com Reviews

https://gergination.blogspot.com

Wednesday, October 8, 2008. So I've been working on multiple programs. Two of them are finished and one is a work in progress but I'm going to link you to it anyways. This one is a simple digital clock simulator. Not much interesting going on here but take a look. This is my first actual game. Oh boy! You press a button and shoot flaming balls (Explosions from Super Mario) trying to hit the center green dot. You only get ten tries and a timer is counting down. See it here. Thursday, September 18, 2008.

INTERNAL PAGES

gergination.blogspot.com gergination.blogspot.com
1

Nation of Gergination: That's a lot of lines

http://www.gergination.blogspot.com/2008/09/here-is-screenshot-from-my-newest.html

Thursday, September 18, 2008. That's a lot of lines. Here is a screenshot from my newest program. See it in action here. Those mountains are made from about 600 lines each. I'll be posting things like this for each of my projects if applicable. Subscribe to: Post Comments (Atom). Http:/ eng.utah.edu/ bushnell. Thats a lot of lines. View my complete profile.

2

Nation of Gergination: Calibrating...

http://www.gergination.blogspot.com/2008/09/calibrating.html

Thursday, September 11, 2008. Stay tuned for more information. Subscribe to: Post Comments (Atom). Http:/ eng.utah.edu/ bushnell. Thats a lot of lines. View my complete profile.

3

Nation of Gergination: School Work

http://www.gergination.blogspot.com/2008/09/school-work.html

Friday, September 12, 2008. If any of you are interested in what I'm doing in school, which translates to programming. Click on the Actionscript link in the top right. Then click on the any of the action script links at the bottom left of the resultant page. Welcome the Blogoshpere Bitch! Beyond that toss in some links and Welcome to the club, I hope you look back in year and see some awesome progress! September 18, 2008 at 9:22 AM. Subscribe to: Post Comments (Atom). Http:/ eng.utah.edu/ bushnell.

4

Nation of Gergination: October 2008

http://www.gergination.blogspot.com/2008_10_01_archive.html

Wednesday, October 8, 2008. So I've been working on multiple programs. Two of them are finished and one is a work in progress but I'm going to link you to it anyways. This one is a simple digital clock simulator. Not much interesting going on here but take a look. This is my first actual game. Oh boy! You press a button and shoot flaming balls (Explosions from Super Mario) trying to hit the center green dot. You only get ten tries and a timer is counting down. See it here. Subscribe to: Posts (Atom).

5

Nation of Gergination: September 2008

http://www.gergination.blogspot.com/2008_09_01_archive.html

Thursday, September 18, 2008. That's a lot of lines. Here is a screenshot from my newest program. See it in action here. Those mountains are made from about 600 lines each. I'll be posting things like this for each of my projects if applicable. Friday, September 12, 2008. If any of you are interested in what I'm doing in school, which translates to programming. Click on the Actionscript link in the top right. Then click on the any of the action script links at the bottom left of the resultant page.

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LINKS TO THIS WEBSITE

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: Hipster Mathletes

http://choleskyslab.blogspot.com/2012/12/hipster-mathletes.html

Sunday, December 30, 2012. I started drawing some hipster portraits of famous mathematicians for my wife's math class - They're a bit too late to be useful, but I still think they're funny. Kudos if you can name them (without clicking through to the filename! Holy Macaroni, its been like, years. Glad to see some new stuff up though. December 30, 2012 at 5:25 PM. Subscribe to: Post Comments (Atom). View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: We need more angular panels

http://choleskyslab.blogspot.com/2010/10/we-need-more-angular-panels.html

Sunday, October 3, 2010. We need more angular panels. Edit] tried to fix some of the crappy perspective issues. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: mech-platformy-thing

http://choleskyslab.blogspot.com/2010/09/mech-platformy-thing.html

Saturday, September 18, 2010. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: Sci-fi Sketch

http://choleskyslab.blogspot.com/2013/01/sci-fi-sketch.html

Sunday, January 6, 2013. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: Baby Owls

http://choleskyslab.blogspot.com/2012/12/baby-owls.html

Sunday, December 30, 2012. I drew up some owls to hang up in my baby girl's pink and grey bedroom. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: Attention All Class-A Drivers

http://choleskyslab.blogspot.com/2010/09/attention-all-class-drivers.html

Sunday, September 26, 2010. Attention All Class-A Drivers. You have fifteen minutes to qualify. Love that winning style. August 4, 2011 at 4:47 AM. This comment has been removed by the author. August 4, 2011 at 4:47 AM. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: sincerest form...

http://choleskyslab.blogspot.com/2011/01/sincerest-form.html

Monday, January 17, 2011. I've really been digging on Thomas Scholes'. Stuff lately - so I decided to make a loose copy of one of his paintings:. Also some random environment noodling that's somewhat based on his stuff. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

choleskyslab.blogspot.com choleskyslab.blogspot.com

Cholesky's Lab: Uplink Concepts

http://choleskyslab.blogspot.com/2013/01/uplink-concepts.html

Monday, January 7, 2013. In one of the very few times I contributed actual concept art to a game here's the design sketches for Starhawk's uplink. (I'ts the handheld device that houses all of the games menus - kinda like a rifter iPad). January 7, 2013 at 5:33 PM. Subscribe to: Post Comments (Atom). I'm a lead gameplay engineer at Lightbox Interactive. Non spam-bots can mail me at evansintermail(at)gmail(.)com. View my complete profile. Follow me on Twitter. Simple template. Powered by Blogger.

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Nation of Gergination

Wednesday, October 8, 2008. So I've been working on multiple programs. Two of them are finished and one is a work in progress but I'm going to link you to it anyways. This one is a simple digital clock simulator. Not much interesting going on here but take a look. This is my first actual game. Oh boy! You press a button and shoot flaming balls (Explosions from Super Mario) trying to hit the center green dot. You only get ten tries and a timer is counting down. See it here. Thursday, September 18, 2008.

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