
getmoai.com
Moai | The mobile platform for pro game developersMoai is the mobile platform for pro game developers. It's open source, based on Lua, and has a complete set of client libraries. Get Moai.
http://www.getmoai.com/
Moai is the mobile platform for pro game developers. It's open source, based on Lua, and has a complete set of client libraries. Get Moai.
http://www.getmoai.com/
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Zipline Games Inc
Todd Hooper
7683 ●●●●●th St
Sui●●●210
Merc●●●●land , Washington, 98040
United States
View this contact
Zipline Games Inc
Todd Hooper
7683 ●●●●●th St
Sui●●●210
Merc●●●●land , Washington, 98040
United States
View this contact
Zipline Games Inc
Todd Hooper
7683 ●●●●●th St
Sui●●●210
Merc●●●●land , Washington, 98040
United States
View this contact
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Moai | The mobile platform for pro game developers | getmoai.com Reviews
https://getmoai.com
Moai is the mobile platform for pro game developers. It's open source, based on Lua, and has a complete set of client libraries. Get Moai.
1st Moai Game on Kindle Fire, Go Go Kiddo! | News | Blog
http://getmoai.com/news/1st-moai-game-on-kindle-fire-go-go-kiddo.html
1st Moai Game on Kindle Fire, Go Go Kiddo! Published: 07 December 2011. They are on fire, having pulled off iOS and Android (Kindle) releases less than two weeks apart. Wow, congrats again to Go Go Kiddo. For their release on the Amazon App Store and Kindle Fire. They are on fire, having pulled off iOS and Android (Kindle) releases less than two weeks apart. Please join us in wishing them a ton of success this holiday season! If you want to download for iPhone or iPad, this is the link.
Changes to Moai SDK release process with 1.2 | News | Blog
http://getmoai.com/news/changes-to-moai-sdk-release-process-with-1-2.html
Changes to Moai SDK release process with 1.2. Written by Patrick Meehan. Published: 14 June 2012. With a new Moai SDK release around the corner, we are moving internally to a continuous development model. Here's what to keep in mind:. The moai-beta repository on Github is going away. We're not going to push to it any more and will eventually put a bullet in it. If you've forked this repository, you should switch to moai-dev. Will be updated and the moai-dev/master branch will be tagged. May not be stable.
CEO Interview: The Past, Present and Future of Moai | News | Blog
http://getmoai.com/news/ceo-interview-the-past-present-and-future-of-moai.html
CEO Interview: The Past, Present and Future of Moai. Published: 13 July 2012. Louis-Philippe, the creator and editor of the Spanish developers blog Louesfera.com, recently interviewed Zipline CEO Todd Hooper about the past, present and future of Moai. You can read the interview online at:. Http:/ www.louesfera.com/2012/07/13/interview-of-todd-hooper-ceo-of-zipline-games-usa/. 2011 - 2012, Zipline Games, Inc.
Moai Forum • View topic - [RELEASE] MoaiFiddle. An online Moai editor and player.
http://getmoai.com/forums/moaifiddle-an-online-moai-editor-and-player-t2604
RELEASE] MoaiFiddle. An online Moai editor and player. Organize and discuss new features you're working on, and community requests. 61 posts • Page 1. RELEASE] MoaiFiddle. An online Moai editor and player. Raquo; Sun Mar 30, 2014 6:23 am. As a way to help people discuss their code, ask for fixes on the forums, or even just try out Moai, I have created http:/ moaifiddle.com. Fiddlescreen.png (96.59 KiB) Viewed 9345 times. The /4 is the 4th revision. Iframe src=http:/ moaifiddle.com/Q09BJWGMW6/4/embed ...
Moai Forum • View topic - Grab a screenshot from the actual frame
http://getmoai.com/forums/post4555.html
Grab a screenshot from the actual frame. Discussion about using Moai SDK - post questions, issues, and ideas here. 9 posts • Page 1. Grab a screenshot from the actual frame. Raquo; Mon Jun 11, 2012 9:30 pm. Did anyone already made a screenshot from the actual frame with Moai and saved it on i.e. a iOS device? Mon Jun 11, 2012 6:16 pm. Re: Grab a screenshot from the actual frame. Raquo; Mon Jun 11, 2012 11:03 pm. Sat Mar 03, 2012 1:10 am. Re: Grab a screenshot from the actual frame. Got a MOAI snippet?
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Needs More Ninja Studios | Phase 1…
http://www.needsmoreninja.co.uk/2012/03/15/phase-1
Perspective Monument Valley Lighting. March 15, 2012. 8230;complete. I think. I’m happy enough with the site layout now at least. Next on my list of things to do is getting a portfolio together. I have plenty of things going on at the moment which can help with that. I have a couple of small demos/games/things I’m putting together that I can hopefully release onto the App Store and Google Play. I have a couple of Unity Asset Store releases planned too, so keep an eye out for those!
MOAI | fivevolthigh.com
http://www.fivevolthigh.com/category/moai
1GAM: Yeti Tumble September. October 9, 2014. I’m still chipping away at Yeti Tumble. The challenge remains creating content in the form of levels to fall through, that are fun to play. Here is the Android APK: Yeti Tumble-release. This past month I’ve added a few features this month and scragged a few issues as follows:. Level editing. Trying to create a set of interesting levels is hard. Start of a few in this version, but October the focus should be on level creation exclusively. Explosions could toss...
MOAI: Blurry True Type Fonts vs Bitmapped Fonts | fivevolthigh.com
http://www.fivevolthigh.com/2014/02/moai-blurry-true-type-fonts-vs-bitmapped-fonts
MOAI: Blurry True Type Fonts vs Bitmapped Fonts. February 19, 2014. I’ve naively been using TTF fonts for my MOAI. Entries and due to some odd choices of scene resolutions have been annoyed at how blurry they’ve been appearing in game. However, as usual the solution to this problem already exists in MOAI, and I wasn’t paying enough attention to both the supplied MOAI samples and the API documentation. Turns out what I wanted was bitmapped fonts loaded with MOAIFont.loadFromBMFont. You may use these.
c0d3monk33 | fivevolthigh.com
http://www.fivevolthigh.com/author/c0d3monk33
All posts by c0d3monk33. PAX Aus Post Show. November 7, 2014. I flew over to Melbourne and attended all three days of the second PAX Australia. This monster post is a collection of random thoughts about the experience. I’ll happily return to the MEC for PAX Aus 2015…! AAA Games I Played. I tried out a couple of AAA demo games. Assassin’s Creed Unity. And Far Cry 4. I would have liked to have tried Sunset Overdrive. Indie Games I Played. Oh yeah baby. This is why I love PAX. Their support of the A...God t...
1GAM | fivevolthigh.com
http://www.fivevolthigh.com/category/1gam
1GAM: Yeti Tumble September. October 9, 2014. I’m still chipping away at Yeti Tumble. The challenge remains creating content in the form of levels to fall through, that are fun to play. Here is the Android APK: Yeti Tumble-release. This past month I’ve added a few features this month and scragged a few issues as follows:. Level editing. Trying to create a set of interesting levels is hard. Start of a few in this version, but October the focus should be on level creation exclusively. Explosions could toss...
#1GAM: Yeti Tumble August | fivevolthigh.com
http://www.fivevolthigh.com/2014/09/1gam-yeti-tumble
1GAM: Yeti Tumble August. September 2, 2014. Yeti Tumble is my latest Box2D. Effort. This initial version is a toy. You controlling a poor Yeti tumbling down a mountain smashing into things – silently as I’ve not added sound effects yet. Here is the Android APK: Yeti Tumble-release. Yeti Tumble is a proof of concept for level creation in MOAI using the R.U.B.E. Box2D editor. The bulk of the work done so far has been creating Lua code that can take the JSON file format. 1GAM: Yeti Tumble September →.
Toolkits Using Lua - Mobile Chameleon
http://www.mobilechameleon.com/toolkits-using-lua.html
Is a scripting language that's popular among game developers. There are several toolkits that let you use Lua to create apps for Android, iOS, and other platforms:. Has Lua script bindings as of v 1.4. Eg see this tutorial. Converts your Lua code to C and compiles it! But the main dev language is C ). 2015 Troy McConaghy About Us. Create a free website. Create your own free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.
fivevolthigh.com | Page 2
http://www.fivevolthigh.com/page/2
MOAI: Exposing Box2D World Ray Casting. October 9, 2013. Has the ability to perform ray casting in the Box2D world and detect hits on the fixtures in that world. See the Box2D manual. 8220;Ray Casts” section under “Chapter 10 World Class”. This is generally a fairly useful feature of the Box2d World class that MOAI. Doesn’t expose for some reason. Fortunately it is pretty trivial to add to the MOAIBody2DWorld. Class so you can use it in Lua. This work is based on an earlier post on the MOAI forum. Please...
UtOpIaN: Create Sprite Sheets with TexturePacker
http://phenixyu.blogspot.com/2012/01/create-sprite-sheets-with-texturepacker.html
Create Sprite Sheets with TexturePacker. 2D game為了提高效能,通常會將一個個sprite集合成一張大圖,也就是所謂的sprite sheet。3D game也是如此,只不過換了個名詞:sprite換成texture、sheet換成atlas。 Picture 1. Sprite Sheet Example. 每插入一個新的sprite,該區塊將會產生兩個更小的區塊,依此類推。如果sprite都無法插入每個小區塊,則表示sheet不夠大,必須將sheet放大重新來過。 如果你想在iOS上寫2D game的話,cocos2d是一套相當不錯的開源軟體,當然它也提供了sprite sheet的功能。那麼問題就在於要如何產生sprite sheet?其實市面上已經有一堆現成工具讓使用者能夠方便快速地製作sprite sheet。這裡我會介紹TexturePacker這套跨平台免費軟體(高階功能需要付費)。 8211; iPhone and Android. 8211; Cross platform game development framework. 除此之外&#...
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Getmo - 매일매일 고객과의 새로운 만남
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BUILD YOUR OWN EXPERIENCE. Discover A Beautiful Buying Experience*. Earn $5 for registering and get 5% "modo" cash back every time you use GetModo. Sign up and we'll let you know when our app is out of our dreams and ready for your phone. Get 5% Cash-back on payment card purchases. Save it or use it on future purchases. Select "Buy" to check out. Complete your purchase at the register. Your Cash-back Balance is updated after checkout is complete. Select a merchant from the list. Help Us Help You. Middot;...
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Moai | The mobile platform for pro game developers
Invisible Inc. Out of Early Access. Written by Dave Kerr. Published: 04 July 2015. A new game, "Invisible Inc.", by Klei Entertainment, publishers of Don't Starve, has come out of Early Access on Steam to a full release and stellar reviews:. Http:/ www.rockpapershotgun.com/2015/05/12/invisible-inc-review/. Http:/ www.destructoid.com/review-invisible-inc- 291971.phtml. The game is nominated for IGF Excellence in Design award and the Seumas McNally Grand Prize:. Check it out on Steam, or on their website:.
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Thursday, 26 July 2012. Riptide GP v1.3.2 Android Game apk Download. The premier console-quality water racing game for mobile. Riptide GP is the first ever console-quality water racing game for mobile, featuring super-realistic water physics, real-time reflections (dual core only), and gorgeous high-detail vehicles and environments. Labels: android 2.2 and up. Free android racing games. PHOTO2fun HD – Photo Montage v3.1.0 Android Application. Create photo montages with a fingertip! Monday, 9 July 2012.
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