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GGL2

Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.

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GGL2 | ggl-two.blogspot.com Reviews
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Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.
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1 extruding buildings
2 posted by
3 víctor gonzález
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extruding buildings,posted by,víctor gonzález,2 comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels extrude,gearscape,geoprocessing,raster processing,return h;,else {,return null;,jaitools project 1,no comments,raster
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GGL2 | ggl-two.blogspot.com Reviews

https://ggl-two.blogspot.com

Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.

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1

GGL2: November 2011

http://ggl-two.blogspot.com/2011_11_01_archive.html

Thursday, November 17, 2011. It's been a long time since we last wrote a post. I've been involved in other projects and I've had no time to work on GGL2. Now we're preparing the workshop at the gvSIG conference and we have made a great breakthrough by adding raster capabilities to the language. Now it is possible to read raster data from ASCII grid files, TIFFs and JPEGs and access the individual samples:. Read ASC '/tmp/dem.asc' to mydem;. Show dem[10, 10];. Show dem at(ST X(mypoint), ST Y(mypoint).

2

GGL2: Extruding buildings

http://ggl-two.blogspot.com/2012/02/extruding-buildings.html

Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.

3

GGL2: February 2012

http://ggl-two.blogspot.com/2012_02_01_archive.html

Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.

4

GGL2: Raster processing

http://ggl-two.blogspot.com/2011/11/raster-processing.html

Thursday, November 17, 2011. It's been a long time since we last wrote a post. I've been involved in other projects and I've had no time to work on GGL2. Now we're preparing the workshop at the gvSIG conference and we have made a great breakthrough by adding raster capabilities to the language. Now it is possible to read raster data from ASCII grid files, TIFFs and JPEGs and access the individual samples:. Read ASC '/tmp/dem.asc' to mydem;. Show dem[10, 10];. Show dem at(ST X(mypoint), ST Y(mypoint).

5

GGL2: XML processing

http://ggl-two.blogspot.com/2011/08/xml-processing.html

Monday, August 22, 2011. The new 2.0M2 release will be out soon. One of the main reasons to start the development of the second version of the GGL language was the difficulties to access XML data (and any hierarchical data in general) with GGL1 "flat table" model. This task will be much more easy with GGL2 so let's take a look. In previous posts we've seen how to access element(feature) attributes using the '/' operator like this:. Import ggl.xml;. Read XML '/tmp/fells loop.gpx' to gpx;. Xmlns:gml="http:...

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GGL2

Wednesday, February 8, 2012. In this post we will see how to extrude buildings so we get a 3D layer from a 2D layer. For this purpose we will create this algorithm:. It may seem a little difficult to understand at first, but we will take a look at each part of the algorithm and we will see that it's not that complicated. First, we set the height for the buildings (constant for all buildings) and declare the returning collection ret. Also, we declare a prev. With this last process. Then, inside the process.

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