blog.ghostpattern.net
Ghost Pattern — ghosttowngoldie: Felix, for the game I am...
http://blog.ghostpattern.net/post/147214864586/ghosttowngoldie-felix-for-the-game-i-am
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. Felix, for the game I am working on in 2016: Wayward Strand. He looks like a watermelon! Reblogged this from ghosttowngoldie. Reblogged this from ghosttowngoldie. Jul 10th, 2016.
blog.ghostpattern.net
Ghost Pattern — Wayward Strand.
http://blog.ghostpattern.net/post/144541605956/wayward-strand
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. Russell and I have been working on a video game for a few months now, and it’s high time we actually started talking about it. While we haven’t sorted out an elevator pitch that we’re content with yet, the following is the closest we’ve come. What is Wayward Strand? How does it differ from other kinds of games? A real-time story is one where the eve...
blog.ghostpattern.net
Ghost Pattern
http://blog.ghostpattern.net/tagged/posted-by-jason
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. A 70s Christmas in July. Since we last posted, progress has been moving steadily forward on Wayward Strand. We’ve been further developing the prototype, adding characters, scenes, and the ability to explore, as well as creating a character-scheduling tool to manage the real-time aspect of the game. And writer Georgia Symons. Last night was the first...
blog.ghostpattern.net
Ghost Pattern — A 70s Christmas in July
http://blog.ghostpattern.net/post/147229346936/a-70s-christmas-in-july
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. A 70s Christmas in July. Since we last posted, progress has been moving steadily forward on Wayward Strand. We’ve been further developing the prototype, adding characters, scenes, and the ability to explore, as well as creating a character-scheduling tool to manage the real-time aspect of the game. And writer Georgia Symons. Last night was the first...
blog.ghostpattern.net
Ghost Pattern — The Train Jam, and Cerebellar.
http://blog.ghostpattern.net/post/143825383371/the-train-jam-and-cerebellar
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. The Train Jam, and Cerebellar. Because you are here, you may have such questions on your mind as:. Ldquo;What is Ghost Pattern? Ldquo;Who are Jason and Russell? Ldquo;Why did I click this link in the first place? Instead of answering any of those questions, I’m going to write about the game we made for Train Jam. The game is called Cerebellar. After...
blog.ghostpattern.net
Ghost Pattern — Cerebellar is now open source.
http://blog.ghostpattern.net/post/143825387866/cerebellar-is-now-open-source
See, that’s what the app is perfect for. Wahhhh, I don’t wanna. Ghost Pattern is a collaboration in game development between Jason Bakker and Russell Dilley. Cerebellar is now open source. Game, was built in Unity using ink. Ink is the scripting language behind 80 Days and the Sorcery! Series, and was made open source last month by its developer Inkle. The following is a quick rundown of how we integrated ink into our project. When we mentioned having done this to the Inkle crew at GDC after the jam, Joe...
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