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Gianfranco Dbeis

Cord In The Cat.

http://www.gian-dbeis.com/

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Gianfranco Dbeis | gian-dbeis.com Reviews
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Cord In The Cat.
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1 games
2 blog
3 menu
4 prev
5 next
6 back to games
7 grove
8 bash and block
9 starshipsurvival
10 the wuuuuuuuuuuuu
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games,blog,menu,prev,next,back to games,grove,bash and block,starshipsurvival,the wuuuuuuuuuuuu,mountainman,dive another way,apocalypski,cointoss,zero days,baking with friends,breathtaking
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Gianfranco Dbeis | gian-dbeis.com Reviews

https://gian-dbeis.com

Cord In The Cat.

INTERNAL PAGES

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1

MountainMan — Gianfranco Dbeis

http://www.gian-dbeis.com/mountain-man

MountainMan was a game I was working on part time with a group of friends. It's a narrative driven game about patience and learning from your surroundings. Wind is a big factor in MountainMan, there are three states of wind and all the surroundings are effected by it. We were trying to build the game in a way where it looks as close to an animation as possible. I did some initial concept art and was working on animations that run in the spirit world,. As well as particle effects.

2

Bash and Block — Gianfranco Dbeis

http://www.gian-dbeis.com/enurendo

I created the initial design of the game along with all the visuals. So far the most amount of people we managed to get playing at the same time is 150. It was built at Nordic Game jam 2016 for the Google Chrome cast under the name ENURENDO where it won the Best Chromecast Game Award presented by Google. After the game jam the game was polished up by Half Past Yellow and showcased at Google I/O 2016 and the Google I/O After Hours event in San Francisco. Half past yellow and friends.

3

Cord In The Cat — Gianfranco Dbeis

http://www.gian-dbeis.com/cord-in-the-cat

We made Cord In the Cat in a two hour game jam over at Shayla Games. We managed to grab first prize along with 4 unity pro licences! Click the gif to try the game out, or watch us play it below :).

4

Dive Another Way — Gianfranco Dbeis

http://www.gian-dbeis.com/new-page

Synchronise your diving with a friend by throwing your phones into the air to receive a score based on technicality, jump height and synchronicity . We take no responsibility for property damages. Play at your own risk. Made during Exile Game Jam 2015 by Max Wrighton, Remy Stuurwold, and myself. I mainly pushed 3d pixels and set up the scene for this game, oh, I also smashed my phone a bit. Kill Screen wrote a funny article about the game!

5

blog — Gianfranco Dbeis

http://www.gian-dbeis.com/blog

This is where I post random things I'm working on, expect smileys and poorly written descriptions. September 20, 2016. It would be cool if the main character just woke up in a pile of grass, maybe this is the spot? O I'm going to build some shiny artifacts that will appear as soon as the character wakes up so you could interact with them - see the red pillars in the sketch. It would be interesting if they could give you a tiny clue of where to head next. September 8, 2016. August 17, 2016. July 19, 2016.

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mwrighton.com mwrighton.com

Events — Max Wrighton

http://www.mwrighton.com/events

Graphic Art by Caitlin Goodale. What is Storyworld Jam. Storyworld Jam was a sell out 48 hour jam ran by myself, Andrew Reid. In July 2014 in the HMC in Dundee that allowed participants from a variety of creative fields to create any form of digital content in one space. Event management were handled by Andrew while Myself and Gian created the event idea and assisted with the event setup. Photos taken by Grant Reid. Introducing. The First Storyworld Jam. Brian Baglow, 15/05/2014. Andrew Reid, 02/06/2014.

mwrighton.com mwrighton.com

Out The Airlock — Max Wrighton

http://www.mwrighton.com/out-the-airlock

Out The Airlock is a board game prototype created at Exile Fall 2015 by Remy Stuurwold. And myself that can be played with 4-8 players, icon art was done by Gian Dbeis. In: dk.linkedin.com/in/maxwrighton.

mwrighton.com mwrighton.com

Starship Survival — Max Wrighton

http://www.mwrighton.com/projects-starshipsurvival

Starship Survival is a local multiplayer game that was designed and prototyped at Castle Jam. 2015 by Milan Grajetzki. And myself. Players get a duel screen experience by using their phones as a screen and input device and a TV screen to display the action. Players must navigate the ship repairing rooms as they become broken to keep their ship flying. The game was created in Unity3D and the 3D models were all created in Qubicle 2. In: dk.linkedin.com/in/maxwrighton.

mwrighton.com mwrighton.com

Bash and Block — Max Wrighton

http://www.mwrighton.com/projects-bashandblock

Bash and Block is a massive local multiplayer game in which players attempt to push a large ball into their teams goal. Players connect using the web browser on their phone and can are dropped randomly into one of four teams allowing them to quickly jump in and play with little/no prior knowledge of the game. Bash and Block was built by Gian Dbeis. Bash and Block at Google I/O After Hours 2016. Our team accepting the Google Cast award at NGJ 2016. In: dk.linkedin.com/in/maxwrighton.

mwrighton.com mwrighton.com

Dive Another Way — Max Wrighton

http://www.mwrighton.com/projects-diveanotherway

Dive Another Way is a local multiplayer synchronised diving game created at Exile Jam in Fall 2015 by Gian Dbeis. And myself. The game controlled through synchronised phone throwing. The game records the phones time in the air, rotation rate and rotation axis to allow the server to give the players an instant replay and a score. We are continuing development on the game with Svavar Melberg. As a Half Past Yellow. Kill Screen wrote a light hearted article about the game.

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Cord In The Cat.

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