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PERFECT PRIVACY, LLC
12808 Gr●●●●●●●●kwy West
Jack●●●●ille , FL, 32258
US
View this contact
PERFECT PRIVACY, LLC
12808 Gr●●●●●●●●kwy West
Jack●●●●ille , FL, 32258
US
View this contact
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Charlie Lapp: January 2015
http://charlielapp.blogspot.com/2015_01_01_archive.html
Please visit my current site at: CharlieLapp.com. Sunday, January 25, 2015. Here is a quick lighting study of a model a made a while ago. Everything is in Modo. Here is a Sugar Skull I painted in Substance Painter. The model was sculpted in Zbrush, the normals and other maps were made in Substance Designer and the final render was done in Modo. Sunday, January 18, 2015. Wednesday, January 14, 2015. Saturday, January 3, 2015. Subscribe to: Posts (Atom). View my complete profile.
Charlie Lapp: March 2015
http://charlielapp.blogspot.com/2015_03_01_archive.html
Please visit my current site at: CharlieLapp.com. Sunday, March 15, 2015. Here are some examples of the look development I did for Kingsroad. Below you can see some of the work I did to help push the overall look in the right direction. We got a much softer look in the foliage, the lighting isn't as harsh and the various rocks are much more convincing and not so polygonal. And finally here is a before and after screenshot of one of the many paintovers I did for our environments. Thursday, March 12, 2015.
Charlie Lapp: May 2014
http://charlielapp.blogspot.com/2014_05_01_archive.html
Please visit my current site at: CharlieLapp.com. Friday, May 30, 2014. A couple of characters I made for Kingsroad. Modeled and textured in Modo with diffuse only texturing. Thursday, May 1, 2014. Starting to do some late night Zbrush sketches again. WIP. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Charlie Lapp: July 2014
http://charlielapp.blogspot.com/2014_07_01_archive.html
Please visit my current site at: CharlieLapp.com. Wednesday, July 16, 2014. Found this render of the trooper model I made a while back. Modo. Wednesday, July 2, 2014. Ice demon I modeled/textured for Kingsroad. Concept by Mark Tanner. Modo/Pshop. A wizard staff I made for Kingsroad. Modo/Zbrush. Concept by Mark Tanner who did almost all of the character concepts for Kingsroad. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Charlie Lapp: March 2014
http://charlielapp.blogspot.com/2014_03_01_archive.html
Please visit my current site at: CharlieLapp.com. Tuesday, March 11, 2014. Some screenshots of the ships I worked on while I worked on Star Trek Online. The backgrounds/environments were all made by other artists on the team. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Primate Exhibit David Parsons animation films games
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Charlie Lapp: October 2014
http://charlielapp.blogspot.com/2014_10_01_archive.html
Please visit my current site at: CharlieLapp.com. Monday, October 27, 2014. Subscribe to: Posts (Atom). View my complete profile. Awesome Inc. template. Powered by Blogger.
Charlie Lapp: December 2014
http://charlielapp.blogspot.com/2014_12_01_archive.html
Please visit my current site at: CharlieLapp.com. Friday, December 19, 2014. Hellgate London Leicester Square gameplay footage. Above is a link to some gameplay footage from some of the levels (starting at 2:09) I worked on while at Flagship Studios. I've been playing Destiny and I am surprised at how much these two games have in common. I did all of the level design, modeling, texturing and lighting for these levels. I also made all of the breakable/exploding objects. Subscribe to: Posts (Atom).
Charlie Lapp: Kingsroad look development
http://charlielapp.blogspot.com/2015/03/charlielappcom.html
Please visit my current site at: CharlieLapp.com. Sunday, March 15, 2015. Here are some examples of the look development I did for Kingsroad. Below you can see some of the work I did to help push the overall look in the right direction. We got a much softer look in the foliage, the lighting isn't as harsh and the various rocks are much more convincing and not so polygonal. And finally here is a before and after screenshot of one of the many paintovers I did for our environments. View my complete profile.
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