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Project Reality Games: Shrines | Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos

Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos

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Project Reality Games: Shrines | Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos | gijsjoostshrines.wordpress.com Reviews

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Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos

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About | Project Reality Games: Shrines

https://gijsjoostshrines.wordpress.com/about

Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. This is an example of a page. Unlike posts, which are displayed on your blog’s front page in the order they’re published, pages are better suited for more timeless content that you want to be easily accessible, like your About or Contact information. Click the Edit link to make changes to this page or add another page. More inspirational art by Tessa Farmer. Concept Design for a flyer.

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A Collection of inspirational artwork for the faery folk | Project Reality Games: Shrines

https://gijsjoostshrines.wordpress.com/2012/10/18/a-collection-of-inspirational-artwork-for-the-faery-folk

Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. October 18, 2012. A Collection of inspirational artwork for the faery folk. Yes, we like Brian Froud, don’t judge. Next post →. More inspirational art by Tessa Farmer. A Collection of inspirational artwork for the faery folk. Concept Design for a flyer. Some inspiration we found. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Project Reality Games: Shrines | Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos | Page 2

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Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. October 1, 2012. Welcome to our Development blog of. Is a community driven emergent urban game which is based on the GeoCaching. System. You will play through GPS co-ordinates, clues, hints, photographs, and puzzles to find locations which are relevant to the game. You will find objects at these hidden locations with which you can conquer territories or trade. Is for a dutch target playerbase.

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More inspirational art by Tessa Farmer | Project Reality Games: Shrines

https://gijsjoostshrines.wordpress.com/2012/10/18/more-inspirational-art-by-tessa-farmer

Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. October 18, 2012. More inspirational art by Tessa Farmer. More inspirational art by Tessa Farmer. A Collection of inspirational artwork for the faery folk. Concept Design for a flyer. Some inspiration we found. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Update on Prototype Development | Project Reality Games: Shrines

https://gijsjoostshrines.wordpress.com/2012/10/09/update-on-prototype-development

Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. October 9, 2012. Update on Prototype Development. It’s been a while but here’s the update. Our concept is the same as it was, but we’ve tightened the bolts and polished the paintwork a little, now it’s time to take it for a test drive! Looking forward to stepping into the shoes of the fairies, and hiding our trinkets everywhere! Anyway, here is some conceptual material:. Next post →.

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Joost Bos Interactive Performance Design » Shrines

http://joostbos.com/index.php/shrines

Games & Interaction. Shrines is a project I worked on together with Gijs Blaauw, which is a community driven location based game, built on the popular hobby GeoCaching. With a rich explorable storyline. The game was initially driven by Gijs and I, but eventually we would reel in some of the more active players who’d then create more hidden caches, add to the storyline and in essence become a gamemaster. Checking the GeoCache Co-ordinates. Finding the source of a Picture Clue. A Cache at Night.

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Project Reality Games: Shrines | Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos

Project Reality Games: Shrines. Development Blog of the urban game Shrines, by Gijs Blaauw and Joost Bos. More inspirational art by Tessa Farmer. October 18, 2012. October 18, 2012. Some concept art of faeries by Joost Bos. A Collection of inspirational artwork for the faery folk. October 18, 2012. Yes, we like Brian Froud, don’t judge. Concept Design for a flyer. October 10, 2012. Some inspiration we found. October 9, 2012. Check it out here! Update on Prototype Development. October 9, 2012. We are seco...

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